dknight27

1,826 Decks, 2,558 Comments, 293 Reputation

What block(s) are you wanting to use?

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Posted 30 January 2025 at 18:09 as a comment on R/W/G Defenders

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There's good news and bad news about artifact decks. The good news is, there's basically limitless support/ideas to draw from. The bad news is, all the broken artifacts are expensive. However, there is more than enough cheap material to make a playable/winning build with what you're going for.

First and foremost, you're gunna try and up the speed of the deck. You want as many artifacts on the field as you can get as quickly as possible, which activates your heavy hitters that need lets of artifacts. To do this, you run a bunch of 0 and 1-drop artifacts that still give you advantage.

If you're ok with vintage, you're basically obligated to run a copy (you can only have 1) of [[Sol Ring]]. The 0-drops you want to run are Mishra's Bauble and Urza's Bauble, both of which replace themselves if you need it (with a little info advantage). Being able to drop some turn 1 and speed up your artifact count is CRAZY powerful, and when you don't need them for affinity anymore, you sac them off and draw. Perfect win/win scenario.

Then you've got affinity critters that you need for damage. [[Refurbished Familiar]], [[Thought Monitor]], and [[Frogmite]] fit nicely in here, though I personally don't like running too many Thought Monitors (2 is preferred) in case they clog up my opening hand, but that's me. Plenty of other people like running the full set.

Another mechanic that works almost identically to affinity is improvise, which basically turns all your artifacts into mana rocks (those 0-drops suddenly become moxes, which is ludicrous). [[Kappa Cannoneer]] is an absolute nightmare win condition and is probably the card this deck needs most. [[Emry, Lurker of the Loch]] is another heavy hitter, this time a recycling engine that fits like a glove with your Baubles. Every turn, you can play 1 from your grave for free, then sac it to draw an extra card. Plus, Emry is ludicrously cheap (can be played turn 1), and gets the mill, opening up targets.

[[Metallic Rebuke]] is excellent counter coverage if you're playing into lots of problematic cards, as you will almost certainly be able to cast it for just U.

A huge consideration for the build would be running [[Sphere of Resistance]], as it essentially doesn't affect your build in the slightest but absolutely hamstrings opponent across the board. Since it's an artifact, it's net 0 in cost for you, but to opponent it's an anchor that can lose them the game.

[[Mystic Forge]] is an engine of destruction for cheap artifacts/affinity mechanics, and once you have one fielded, you'll be dropping spells off your deck like crazy. [[Crystal Skull, Isu Spyglass]] works almost identically, except it lets you play artifact lands and taps for mana, so it's a great consideration, even if it has the double blue cost.

Soul Manipulation and Signal Pest don't really fit in here, as they're too slow and/or don't give enough benefit. Ratchet Bomb has similar problems, as you've got to wait around for the counters to build and it hits your own targets as well. It's mainly used as an anti-token card, as you can sac it for 0 and kill off tokens. If you need removal, try Executioner's Capsule.

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Posted 29 January 2025 at 20:47 in reply to #651389 on Bauble Broodstar Affinity - 60

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Would [[Troll of Khazad-dûm]] be an option in here, since it ditches itself for mana and then becomes viable later as a target for Grim Harvest?

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Posted 28 January 2025 at 20:19 as a comment on Pauper Grixis Wildfire

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[[Cranial Plating]] on an Ornithopter. Good times indeed.

If you're looking to update the build, let me know. There's a metric ton of artifact support available now, even on a budget.

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Posted 28 January 2025 at 16:32 in reply to #651389 on Bauble Broodstar Affinity - 60

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Yep, you just put [[ ]] around the card name. So [[Card Name]]. Unfortunately, it doesn't work with cards that have an apostrophe in it. For double faced cards, you separate the sides with a //. So [[Card Name 1 // Card Name 2]]. Super useful feature

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Posted 28 January 2025 at 16:28 in reply to #651303 on Squirrel

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16 lands is a bit too few. I know you want to get to 2 lands and field your Hares, and that's about it, but with only 16 you're going to eat mulligans for breakfast and lunch, and you'll be stuck at playing 1 spell a turn for quite a few turns, and you'll be down in development the whole game. I'd up the land count to 20, using [[Lupinflower Village]] as the 4 lands you need, which gives you more mana that aren't dead draws when you don't need anymore. Win/win.

Unfortunately, the ripple cards you've got in this build don't work the way I think you believe they do. They only target the cards with the same name as the cast spell, so only Surging Sentinels and Surging Might. So you can trim those 7 cards. If you want to try for a ripple effect, you can use [[Thrumming Stone]], which will let you ripple every time you cast a Hare (which should be extremely powerful, as you get 4 cards with 1/3 of them being Hares (math is on your side)). It's 20 bucks a pop though, so that's probably not an option. If you want something similar, you could run [[Realmwalker]] and/or [[Eladamri, Korvecdal]], which will help you run through the deck faster and keep the momentum going.

Another big card that would help is [[Aether Vial]]. Set it on 2, and you can put a Hare into play for free every turn, which speeds things up quite a bit. On the flipside, running [[Raise the Past]] makes perfect sense as both an answer to nukes and as an unbelievable trigger creator, as each Hare ups the triggers of all the others as they enter, so pulling back dead ones creates a tidal wave of tokens. [[Delney, Streetwise Lookout]] has the same idea, but it's 25 a pop, so again, probably a no go.

Instead of Intangible Virtue, which helps the tokens but does nothing for the Hares themselves, you could run [[Honor of the Pure]], which will do almost the same thing. Giving the Hares bonuses is more beneficial than giving vigilance to the tokens, as you're gunna try to overwhelm opponent with damage rather than having to worry about playing defense. Since you're running Nantuko Shrine, you might run [[Anthem of Champions]] instead of Honor of the Pure, as you'll up the Squirrel tokens as well. However, I'd suggest running [[Valley Questcaller]] over anything else, as it gives you the best scrying you're going to get, and fits in with some other suggested cards like Aether Vial and Raise the Past.

Ajani's Welcome and Aven Shrine are great lifegain generators in here, no doubt. But you don't really need so much life, as again, you're trying to overwhelm opponent with a swarm of damage and not worry about defense. Instead, I'd advise running Caretaker's Talent if you can afford it (16 a pop) and/or [[Skullclamp]], which will turn your tiny rabbits into a drawing machine of epic proportions, as you can suicide your tokens for 1 mana a pop to draw 2 cards, which will let you play more Hares, which spawns more tokens, etc.

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Posted 26 January 2025 at 22:33 as a comment on Flood of hares

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You're going to want to run about 21 lands for this build, 17 is gunna make you eat a lot of mulligans and have a lot of bricks in your hand.

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Posted 24 January 2025 at 01:50 as a comment on Otter destroy

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You can run Sol Ring (and you absolutely should), but only 1 copy (it's restricted in vintage).

If you're playing vintage, you get access to all the fun (affordable) vintage cards you should absolutely run like [[Lurrus of the Dream-Den]] {mainboarded) and [[Skullclamp]] (which you should absolutely run 4 copies of (if you can afford them (7 bucks a pop))).

The rest of my advice would be basically to tighten up the screws of the build to make it faster, more reliable, and hit harder. For example, Saltblast is basically a worse version of [[Exorcise]]. Yes, Saltblast hits every critter and planeswalkers as well, but can't hit white things, costs an extra 3 mana, and doesn't exile. Swapping it out for Exorcise does nothing but help you. I could help you with this if you're interested (obviously no pressure)

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Posted 24 January 2025 at 01:46 in reply to #651373 on Growing into thousands

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Mainboard looks good. I'm generally nervous about running 8 fetches and 5 targets, but it's burn, so you really want that deck thinning.

As for the sideboard, I legit have very little idea of a solid meta at this point, as the format is basically brand new and everything is all over the place. I assume things will straighten out over the next few weeks or so, and we can all proceed accordingly.

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Posted 23 January 2025 at 18:19 in reply to #651238 on Boros Burn

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Is there a reason you're going for vintage here beyond Sol Ring (which has 2 copies (might be accidental))? Other than that, I see a couple legacy cards, but other than that a deck that could be run in modern.

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Posted 23 January 2025 at 18:10 as a comment on Growing into thousands

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I might be missing something, but isn't Of One Mind not reduced by Brinebarrow Intruder because it's 'not' a non-human? Meaning, you can't just run a human-X and have the same creature count as both a human and non human?

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Posted 23 January 2025 at 17:15 in reply to #651369 on Pauper Flash

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I am not familiar with the meta at all, but Winged Coatl seems a bit underpowered and is eating up noncreature spots that Delver and Elementalist Adept need. As is, both only have a little over 1/3 of the deck that helps them (albeit with lots of good ol cantrips), so I can't help but think replacing Coatl with a noncritter spell would only help the build.

Just a gut instinct, no experience in Pauper whatsoever.

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Posted 21 January 2025 at 19:20 as a comment on Pauper Flash

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The Lembas Bread was a nice touch.

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Posted 20 January 2025 at 05:06 as a comment on Sauron's Army

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Now you can throw in [[Mox Opal]] and really get to work

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Posted 19 January 2025 at 02:56 as a comment on Sweet Synth • Modern

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Ya, I doubt this would be able to keep up with the T1 decks that just spam turn 2/3 win conditions, especially the grave builds that are now basically made of rocket fuel thanks to Looting. I just saw some cool synergy between the Troll and Persist, as you effectively get a better turn 2 Goyf that's immune from quite a bit of removal. The sad fact that that's not enough to keep up in modern anymore isn't lost on me, but I wanted to see where it went.

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Posted 18 January 2025 at 21:25 in reply to #651354 on Modern Bloody Mary-Competitive

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I don't know about you, but I see nothing but potential for Case of the Crimson Pulse.

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Posted 18 January 2025 at 04:19 as a comment on Boros Burn rcq 1-18-25

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If you switch to [[Snow-Covered Plains]], you can run [[On Thin Ice]], which helps the build in basically every which way.

[[Sheltered By Ghosts]] is also a perfect fit. I'd personally drop Daybreak Coronet for it, as it's conditional and only has 10 other aura targets, so it's a potential dead draw. Ghosts gives you the lifelink you want, while also being removal, reliable, and coming with Ward 2 which is nothing to sneer at.

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Posted 18 January 2025 at 00:57 as a comment on Enchanted Pega-corn

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Anon threw out some good ones to consider. I'd add [[Nemesis Mask]] as one of the good options for a lure source that isn't actually Lure.

That being said, there's only 2 real ways to build a rampage deck I can see. The first is what you're going for here, throw in a bunch of rampage critters with lures and buffs and let them get to work. The problem with this build is that rampage critters are very, very slow, and deal next to no damage if they aren't blocked, and even then they need trample. More on this in a second.

The second way is to do a spawn build that gives opponent critters and then forces those critters to block your rampage critters, significantly ramping up their damage, and making sure they have trample. You've already got War-Riders which does this perfectly, but you can add to that with [[Forbidden Orchard]], which would give you 8 sources of token spawning, which should be enough to get you across the finish line. However, there's another nasty combo you can pull off with this, by playing [[Living Plane]] that would let you kill all of opponent's lands this way, but it's like $250.00 a pop, and I assume that's well outside the price range. That being said, imagine your Gorilla Berserkers swings with Lure into four 1/1's you've spawned with Forbidden Orchard over 4 turns. The Gorilla goes up +8/+8 just on the tokens (not counting what else opponent has), and you're hitting opponent for a minimum of 6 damage. If you can get it up to 8 tokens and a few other critters from opponent, you've got basically an OTK.

I'd generally suggest going for the token spawning build here, as its a guaranteed way to get damage cooking much more quickly than a build without it. Again, the problem with rampage critters is that they are very slow, and deal next to no damage on their own, giving opponent all the time in the world to find a way around/through them. This build would significantly speed up that clock. Incidentally, the token spawning works perfectly with Defense of the Heart, which will fetch your War-Riders to make tokens and your Gorilla for trample damage.

I'd advise cutting quite a few cards, as they are either too expensive or don't really fit.

Teeka's Dragon has flying, so putting Lure on it is sort of a waste of time as it can't be blocked by most critters. Plus it costs an arm and a leg. Crawlspace and Dolmen Gate are fun cards, but are unnecessary in the build as is. You are gunna kill all of opponent's critters with rampage damage, you don't need to worry about protecting your critters from attack damage (rampage does that) or opponent swarming you (your critters will protect you/out race opponent). Kusari-Gama just eats too much mana and you get the same effect from a Lure, except you can also get rampage damage with trample off the lure, which is much better. Goblin War-Drums is a nice idea, but you get a better effect with a Lure (same logic as above). The Locus lands are nice in theory, but since the producer comes in tapped and neither produces any colors, they are really a net negative. Cutting down the curve would serve the same purpose, as would adding in cards like [[Sol Ring]] (if you don't care about legality) or [[Mind Stone]].

Instead, I'd max out General Marhault, Retaliation, Primal Rage, Tempting Licid, and throw in 2 copies of Predatory Rampage.

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Posted 17 January 2025 at 20:06 in reply to #651328 on Varchild's Rampage Lure - 60

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That would do it I suppose. It's been a minute since I've played competitively at any level, but I can't remember burn being that big a threat in any format. It's always been around of course, I even played it a few times, but 20% is pretty damn good saturation.

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Posted 17 January 2025 at 19:35 in reply to #651334 on Pauper Trans Pox No Bomb

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I admittedly am not versed in standard these days, but 26 lands seems mighty high, especially for a build with so many 1-drops.

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Posted 17 January 2025 at 00:35 as a comment on Cats and Life

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