dknight27

1,701 Decks, 2,346 Comments, 221 Reputation

I see a couple potential tweaks.

You're not running any tech lands, and 23 is pretty high, even with the 10 fetch lands. So maybe swap out some fetches for tech lands, like cycling, or drop the total so you don't hit so many dead topdecks.

13 critters seems a touch high for what you're going for, as you really just need one fielded critter juiced with the equipment, and two of the equipments are living weapon. Maybe cut down to 10 and up the control factor, possible with some [[fire // ice]], or something like that.

Maybe [[consider]] over serum visions, as its faster and gives you almost guaranteed value (over the digging 1 deeper).

I'd consider upping prismatic ending as you're almost guaranteed to hit 3-drop status easily, and can tweak it even further with triomes and the extra mana type cheat, which are all fetchable (ex [[ketria triome]]) and are never dead draws.


Just some thoughts.

0
Posted 14 November 2022 at 00:42 as a comment on Jeskai Monkey Blade

Permalink

Are you going for semi-budget competitive modern?

0
Posted 11 November 2022 at 00:51 as a comment on MonoRedElemental

Permalink

I'm not seeing a purpose for Honor-Worn Shaku that Relic of Legends can't do better beyond the ability to tap walkers for 1 colorless. Am I missing something?

0
Posted 08 November 2022 at 19:48 as a comment on Legends of Modern

Permalink

I'm having trouble finding that card.

0
Posted 04 November 2022 at 17:43 in reply to #648669 on Modern Garden Salad-Competitiv

Permalink

I like trimming Daredevil in this build. He's essentially a dead card in the opening hand, and you need at least 3 (probably 4) mana available to make him work, which is no mean thing in a deck with 19 lands. I know Aether Vial helps solve that problem, and goes very very well in builds like this that let you flash in for free every creature in the build, but with 3 copies of Vial and 4 copies of Daredevil, the math is still against you. Maybe drop Daredevil to 2 copies? Basically insures you'll topdeck him when you have the resources to make him work, and frees up 2 more spots for value instants/sorceries.

0
Posted 02 November 2022 at 18:56 as a comment on Eggdrop Soup • Modern

Permalink

Look at that, you ruined the troll's flood.

I haven't adjusted to the whole Evoke phase that's going around. Might be time to look into it.

0
Posted 18 October 2022 at 22:04 in reply to #648580 on Modern Missile Man-Competitive

Permalink

Torpor orb and bloodbraid in the same build seems risky. You've only got 6 targets you want to negate, and 4 targets that are neutered, so not really too much bang for the 2-card buck with the very real chance of hurting yourself. I don't think that justifies the sequence.

Plus, either way you get Kroxa but lose the etb on Kroxa. A 6/6 for 2 is probably worth that exchange, but you lose the delightful discard outlet.

0
Posted 14 October 2022 at 20:48 as a comment on 5c Domain sacaggro

Permalink

This is damn near perfection in terms of raw efficiency combined with maximized tempo. Bravo.

Only thing that really leapt out at me was that Ephemerate only really has 12 good targets for 4 copies (sentinel does nothing), so there's a chance you'd only be using it as a dodge effect rather than a double duty effect (dodge and/or etb), and since there's only 16 total critters, it might be a dead draw. Maybe drop it down to 3? Basically eliminate it as a dead draw/cut down on undervalued usage?

There's also always the single copy of [[Indatha Triome]] to consider, as its fetchable, fixes colors, is never a dead draw, and pumps Prismatic Ending if necessary.

Just some thoughts. I've been playing around with ideas like this quite a bit.

0
Posted 12 October 2022 at 00:14 as a comment on Mystic Flicker (M)

Permalink

Are you going for budget casual here?

0
Posted 09 October 2022 at 19:34 as a comment on Demons

Permalink

Any time I play with lands and blue, I try and squeeze in [[gifts ungiven]] as it sets up land combos PERFECTLY, and in this build color fixes and helps the base land count. You can also use it to clear a seismic assault if you've already got one.

0
Posted 07 October 2022 at 21:09 as a comment on The Assault • Modern

Permalink

You've got a few cards not legal in modern in here.

0
Posted 07 October 2022 at 21:05 as a comment on Warped Field

Permalink

[[knight of autumn]] seems a good consideration for the sideboard.

1
Posted 07 October 2022 at 20:26 as a comment on Bant Stomp

Permalink

I went back and forth with the triomes. My hope was that adding sunbaked canyon and silent clearing would sort of fill that role, but I can most def see the benefit of throwing in a triome that's delightfully fetchable. I'll ponder it some more.

0
Posted 05 October 2022 at 05:28 in reply to #648524 on Modern Anti-Meta Competitive

Permalink

[[muddle the mixture]] comes to mind. Fetches wish and assault formation and isn't a useless counter on its own.

1
Posted 29 September 2022 at 20:24 as a comment on Bant Stomp

Permalink

I'm not seeing how nomads takes damage beyond blocking.

0
Posted 29 September 2022 at 15:32 as a comment on Early Breakfast

Permalink

I've always been a fan of [[sweltering suns]] over anger of the gods mainboarded, but that's me. Cycling to be ok with control over the grave hate. There aren't really that many critter grave decks working in modern these days, according to my generally quick research.

Just an observation, other than that I love ideas like this. Stormbreath's pro white is such a delightful thing to exploit when you realize that makes it immune from a good portion of regular removal.

0
Posted 28 September 2022 at 22:09 as a comment on Chandra likes Dragons?

Permalink

The good ol days. Oko sparked my imagination like few cards have before it. Here's the build I was gunna run in May of 2020.

https://www.mtgvault.com/dknight27/decks/legacy-snoko-competitive/

0
Posted 28 September 2022 at 03:12 as a comment on Snowko

Permalink

Roger. I see a couple ways to potentially improve the build.

Right now the curve is a bit top heavy, as you've only got 13 cards below 3-drop, so you're gunna tend to be slow off the draw. Consider adding more 2-drops to speed things up, I recommend [[dusk legion zealot]], [[gatekeeper of malakir]], and [[gifted aetherborn]]. All are budget friendly. The 25 lands helped you hit that higher curve, but also means you've got a lot of dead draws once you hit the 3-land-functional mark, and, as you only have 3 cards over 4-drop, 4 lands will hold you. Thus, you want to cut the land count down to 22-ish. On top of that, since its mono-black, you can use some cheap tech lands to get more value. I recommend 4 copies of [[barren moor]], as they'll cut your dead drops down considerably, but won't really slow you down in the build as you can drop them turn 1 tapped and not lose tempo, as this deck will rarely have a turn 1 play.

Just some thoughts, I know its casual budget.

0
Posted 27 September 2022 at 21:43 in reply to #648463 on The Darkest Night

Permalink

I'd imagine some cycling lands would go a long way in here.

0
Posted 26 September 2022 at 21:20 as a comment on Deck with 57 Lands

Permalink

Am I correct in assuming this is a budget modern build? Are you going for casual or competitive?

0
Posted 26 September 2022 at 20:19 as a comment on The Darkest Night

Permalink

41-60 of 2,344 items