dknight27

1,701 Decks, 2,346 Comments, 221 Reputation

Cindervines is the most interesting card I've seen in years. I'm always trying to work it into builds, and haven't been able to mainboard it yet.

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Posted 23 August 2022 at 20:30 as a comment on Vines • Modern

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I was hoping the spear search would go a long way against hexproof, with the sac critter option from Kaya, but agreed. As for infect, I've essentially never played against it and have no knowledge of how to hate on it other than some obvious 'no' effects.

And again, I'm sort of out of the loop these days, so I'm just an enthusiastic amateur attempting to build stuff for fun.

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Posted 23 August 2022 at 19:09 in reply to #648268 on Modern Doom Patrol-Competitive

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Budget Atraxa deck. You're piloting an oxymoron, isn't that delightful?

I'm not much of a commander player, but some cards to consider:
[[contagion clasp]]
[[ajani, the greathearted]]
[[jiang yanggu, wildcrafter]]
[[nissa, voice of zendikar]]

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Posted 21 August 2022 at 23:12 as a comment on Atraxa Budget Commander

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Are you going for casual here?

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Posted 19 August 2022 at 18:00 as a comment on jurassic park

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Not sure if I understand the choice to use Damn in mono black.

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Posted 19 August 2022 at 03:53 as a comment on 8 Rack

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I don't think the 2 Hidetsugu really justifies a deck without 1-drops, especially since rakdos has some fantastic options. I'd recommend looking at [[lightning bolt]], [[fatal push]], [[lightning skelemental]], [[bonecrusher giant]], and [[terminate]]. Just some thoughts.

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Posted 19 August 2022 at 03:39 as a comment on Rakdos Exile

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I know next to nothing about competitive mill, or mill at all really. But any time I think about Isochron, my first thought is [[Muddle the Mixture]], as it fetches Isochron and isn't a bad counter on its own.

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Posted 17 August 2022 at 06:50 as a comment on Legacy U/B Isochron Mill

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Now this is perplexing. You're ok with running Ancestral Recall in here, making me things its a pure theory deck, but you're not ok with running 4 copies of it. I feel like I was just hit with a horrible riddle.

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Posted 17 August 2022 at 06:45 as a comment on draw damage

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This build seems a bit top-heavy to me. You're only running 12 cards below 3-drop, and in reality that's more like 8, as Prismatic and March are conditional 1-drop removals that semi-consistently cost more than 1. 24 lands goes a ways to balancing this out, as you're not likely to get mana screwed, but I still foresee development problems and general tempo problems in a deck with 26 cards that can't be fielded before turn 3 at the earliest.

I'm also not a huge fan of Geist in here, but that's me. Maybe consider cutting him to 2 and shaving some more 3-drops for some cheaper stuff? || Bloodchief's Thirst ||, ||Drown in the loch||, || Consider || and || Damn || come to mind.

Just some thoughts, not trying to sling hate.

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Posted 16 August 2022 at 20:57 as a comment on Especially Esper • Modern

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Also, how do you link the pics to the cards like that, I've never known how

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Posted 10 August 2022 at 14:58 in reply to #648154 on BD: Creature-Free Control

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I like Thought Scour in here, as you want food for the grave and you can mill yourself.

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Posted 10 August 2022 at 14:58 as a comment on BD: Creature-Free Control

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What format, budget, and level of competition are you going for here?

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Posted 09 August 2022 at 16:29 as a comment on Lifelink deck

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I've always wanted to see the Pyromancer get some playtime. Guaranteed value, field presence, a delightful card.

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Posted 06 August 2022 at 19:11 as a comment on 1799661

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Strike it Rich doesn't seem to fit in here. The only synergy I see is that you can flash it back after it gets discarded to Reveler or Pyromancer, and that you can store a mana to make up for the low land count, but I don't think that's enough to justify the spot. It's a terrible top deck and doesn't advance the purpose of the deck.

Also worth mentioning, you've got 5 copies of Roiling Vortex in the build.

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Posted 06 August 2022 at 18:24 as a comment on Ouch! It burns... (M)

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I don't really see a win condition in here besides just attacking with Kefnet. I'd suggest thinking about Blue Sun's Zenith, as you can deck opponent with infinite mana, and its fetchable with transmute.

However, the biggest problem I see is how slow this build is. Are you going for casual? What's the budget? Combo builds benefit a lot from tactical draw/thin cards like Opt (and its ilk). Something to consider, as it will speed things up, thin the deck, and get you whatever pieces you need more quickly.

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Posted 05 August 2022 at 21:11 as a comment on Transmutant

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I do the same thing when I build decks, fill in the lands with a placeholder and come back later to fix it, then sometimes forget

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Posted 05 August 2022 at 00:21 as a comment on Modern Casscade Midrange

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I love the idea of proliferate to death, and have always wanted to work it into a walker build, or just run it in general. I made some artifact proliferate decks like 10 years ago trying to do so. Only big thing is they EAT mana alive, so you'd almost have to run them in a tron-like build, at least from my experience. Clasp is particularly attractive in here, as it takes care of those pesky weenie threats that are so popular like Ragavan, Brazen Borrower, etc. I'd imagine I'd take out the Coutnerspells for them, as the mana tradeoff is rough (4 to proliferate).

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Posted 03 August 2022 at 16:01 in reply to #648115 on Modern Superfriends-Competativ

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Since your win condition is the tyrant combo, and you don't care about format or budget, I'd heavily suggest losing the Devils, as they do next to nothing in a build this powerful, and switch them for Wheel of Fortune.

In all reality, I'd recommend going RBU so you can throw in more Mox and Demonic Tutor, as with this much firepower you can run OTK's pretty easily by drawing new hands, taking new turns, and dumping Mox onto the field like crazy.

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Posted 03 August 2022 at 03:48 as a comment on The Million Dollar Deck

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Honestly, I'd consider dropping As Foretold altogether. It's a terrible topdeck (and ups the terrible topdeck count, which is already semi-bad in this build (3 Fortolds, 4 Visions, all the lands)), doesn't hit its curve in this deck till its been on the field 4 turns (so if you drop it turn 3, you are looking at a turn 7 turnaround), and probably doesn't have the payoff in here anyway. You're not using it to cheat in anything besides Typhoon and the implied Vision (I'd have to check that ruling to make sure it works, I'm not overly familiar), and the curve advantage probably doesn't outweigh the material and tempo loss that comes with it. Plus, you're still top heavy on the 3-drops and higher, and control decks need to be able to outspeed the pesky little agro problems like Ragavan.

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Posted 02 August 2022 at 20:49 in reply to #648085 on Foretold

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At this point, I'm too far removed from the game to have a solid opinion on it. I haven't checked out any of the sets for the past 2 years or so.

My gut tells me I want the ass and material of Evidence over the utility and precision of Apprentice, but I'm well out of date at this point.

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Posted 02 August 2022 at 20:23 in reply to #647236 on Modern Superfriends-Competativ

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