dknight27

1,701 Decks, 2,346 Comments, 221 Reputation

Another concept I've wanted to look into/have used recently is plugging proliferate mechanics into builds like this/walkers through [[contagion clasp]]. Yes, the 4-drop proliferate is a gigantic pain and probably wouldn't fit into this 18 land build, but its a fun thing to think about it being potentially viable in competitive.

Here's my thought process. It's a 2-drop that can actually remove some major threats when it ETB, cause modern is flooded with weenie value. So you can drop it turn 2 to get rid of that pesky Ragavan/Rage Channeler/Esper Sentinel/Hierarch, then activate it mid-late game when you've built up the mana to get cookin. It's obviously not perfect, as its a 2-drop conditional removal that is easily outstripped by bolt and its ilk, but the potential for mid-late game viability with the early removal is at least of interest to me.

Just my thoughts, not directly connected, but it fits the counter angle of this deck. Proliferate is just fun to me.

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Posted 26 September 2022 at 19:49 in reply to #648425 on Benthic Scales

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Seem's a bit 3 and 4 drip heavy (33% of the deck).

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Posted 23 September 2022 at 18:20 as a comment on Especially • Modern

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This is the type of deck I'm never comfortable with. I'd much rather play a safe 23 lands with at least 3 cycling lands, and stay far away from those mulligans. But that's me, others seem perfectly fine living dangerous magic lives.

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Posted 21 September 2022 at 19:36 in reply to #648427 on Hollow Soul-Vine (M)

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4 Saga's in an 18 land 2-color deck seems risky, even with the drum.

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Posted 20 September 2022 at 05:32 as a comment on Hollow Soul-Vine (M)

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I love the concept here, just flood the 1-drops. I don't see Homestead Courage as pulling its weight in here though.

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Posted 18 September 2022 at 18:03 as a comment on Benthic Scales

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But there are no cantrip effects, and only 5 mountains (really 9 from the fetches).

I have no experience playing with decktypes like this, just commenting on the oddity.

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Posted 16 September 2022 at 20:18 in reply to #648417 on Wiz Kidz • Modern

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A prowess-ish build with only 18 non-critter spells? Even with Snaps and Lava Dart flashbacks, that seems untenable.

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Posted 16 September 2022 at 18:55 as a comment on Wiz Kidz • Modern

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Strip Mine is all sorts of banned and restricted these days, so it's messing with the legality of this build.

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Posted 13 September 2022 at 16:20 as a comment on Pox

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I know very little about burn and even less about pauper, but god damn, 16 lands?

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Posted 09 September 2022 at 05:49 as a comment on Burninating the Countryside 3

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I'm a fan of that show, believe it or not

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Posted 08 September 2022 at 01:09 in reply to #648376 on Primal

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I assume this is budget modern.

Lure doesn't really do anything for you. You're trying to ramp into a big asset, which should take care of whatever critter problems you've got on the field, so Lure is superfluous. Your goal should be fielding the assets, which you've got (ramp), and protecting them once they're fielded. Vines of Vastwood does that, with the boost kicker. I'd advise dumping Lure and adding [[Blossoming Defense]], as it protects the assets and pumps, all for cheap.

You can also play around with the lands a bit cause its mono green. I'd suggest looking at [[Kazandu Mammoth]] over Turntimber, and maxing it out (19 forests, 4 Mammoths), dropping your dead draws and giving you another fantastic 3-drop/potential turn 2 beast.

I'm also not a big fan of Garruk in here, but that's me.

Just some thoughts.

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Posted 08 September 2022 at 00:01 as a comment on Primal

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I like [[sweltering suns]] in this build. Nukes what needs nuking, not a dead draw, and an outlet for Strangler (M2 shenanigans, or just nuke it away for its effect). Just my first thought.

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Posted 01 September 2022 at 20:28 as a comment on The Strangler Ver. 2 • Modern

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I imagine this is a budget build, correct?

Some suggestions: [[nettlecyst]], [[halvar, god of battle]], [[sram, senior edificer]]

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Posted 31 August 2022 at 00:24 in reply to #648308 on Mono (W) Equipment

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Ancient Den is banned in modern unfortunately. Pesky artifact lands are too problematic.

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Posted 30 August 2022 at 21:07 as a comment on Mono (W) Equipment

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Is [[Ice-fang coatl] and some snow lands out of the scope of the budget here?

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Posted 30 August 2022 at 20:22 as a comment on Budget: Simic (UG) Growth

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Explore is an interesting choice. No [[growth spiral]] instead? Color problem and instant speed vs slower and easier to cast, it's an old convo.

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Posted 30 August 2022 at 20:18 as a comment on 5-Color Creativity

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Green Sun's Zenith only has Uro as a target in here as an outlet for Channel, as all your big guys aren't green.

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Posted 29 August 2022 at 06:51 as a comment on Channel Fun

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I've always tried to add [[mystic forge]] into my artifact builds. I know it's not super popular in modern, but I always try to make it a consideration. Mishra's Bauble is also a popular choice. I'm a big fan of mainboarding [[soul-guide lantern]] as its grave hate with a cantrip that's fetchable by the Saga's. [[academy ruins]] is another good consideration, as are [[spire of industry]] and [[glimmervoid]]. [[portable hole]] is a massively useful artifact that is fetchable by Saga.

Just some thoughts, I'm not well versed enough in this architype to have any concrete suggestions.

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Posted 26 August 2022 at 19:32 as a comment on Mono U Affinity

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Are you going for budget modern casual here?

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Posted 25 August 2022 at 19:32 as a comment on Porcelain Legion

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I'm not sure if I see the connection in this deck. It's like a greed blade build with an extra win condition on top.

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Posted 24 August 2022 at 22:04 as a comment on Bant Stone Depth

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