dknight27

1,844 Decks, 2,596 Comments, 303 Reputation

The problem with Peregrine Mask is it also comes with Defender, so you can't do much but block with the critter.

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Posted 13 September 2024 at 20:29 in reply to #651035 on V for Vendetta

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I'm thinking Cloak and Dagger for the theme over the functionality. Peregrine Mask doesn't do much functionally, and you've already got a mask, so you can probably go without it.

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Posted 13 September 2024 at 17:05 in reply to #651035 on V for Vendetta

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I am the biggest fan in the world of running the full eight 1-drop discard cards to basically guarantee a turn 1 slow down.

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Posted 13 September 2024 at 15:12 as a comment on My Fleeting Sanity

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[[Mask of Griselbrand]]
[[Mask of Memory]]
[[Cloak and Dagger]]
[[Vito, Thorn of the Dusk Rose]]
[[Smallpox]]
[[Plague Engineer]]

Just some more ideas

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Posted 13 September 2024 at 05:02 as a comment on V for Vendetta

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Sure seems like a joke doesn't it. I find it to be super intriguing, as it combos well with lots of fun mechanics

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Posted 13 September 2024 at 04:51 in reply to #651031 on Modern Mulch (Competitive)

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I had Sagas in and said, 'you know what, screw em. I'm gunna save some cash'. But you're right, of course, they deserve to be in there. I'm too outside the meta to have a good idea on what to run to deal with all the bullshit that's hip nowadays. But you're right, Murktide would be a bitch to deal with as is. That's just a 2-3 turn clock.

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Posted 13 September 2024 at 04:50 in reply to #651030 on Modern Mulch (Competitive)

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Maybe [[Thermo-Alchemist]] over the Mystic because of the 18 lands (5 of which hit tapped)? Obviously both are balanced completely differently, but 4-drop scares me a bit in this build, even with the fun draw stuff/island cycling.

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Posted 12 September 2024 at 21:23 as a comment on Pauper Grixis Control V3

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Only real problem I see here is the high curve giving opponent the jump and plenty of time to deal with threats as you field them.

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Posted 12 September 2024 at 20:51 as a comment on Mortal Kombat (infect)

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No problem, let me know how it goes

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Posted 08 September 2024 at 23:00 in reply to #651014 on Wax On, Wax Off - 60

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Consider cuts down the curve, filters through things you don't need, and gets you to your bosses and removal. Simic is TERRIBLE at dealing with certain types of threats, cause you can't just Lightning Bolt away a problem, so being able to dig through the deck a little faster helps when your answers are either limited in number or are big critters that out-big what's happening. Realistically, most decks want to run them (or the better versions like [[Ponder]]) if they can.

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Posted 08 September 2024 at 21:45 in reply to #651014 on Wax On, Wax Off - 60

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The main one would be to cut down the curve, up the lands, and fill out some staple spots to help things along. I'd cut:

2x Beetleform Mage
Colossus of Akros
Nimbus Swimmer
2x Selkie Hedge-Mage
Gelatinous Genesis
2x Urban Evolution
3x Plasma Capture
Favor of the Over Being
Temple of the False God

All of which are either underpowered, overpriced, or don't fit the theme as well as other options that are cheap and readily available. That gives you 14 spots to fill. I'd go with

2x [[Evolving Wilds]] (specifically)
4x [[Consider]] (specifically)

[[Nadu, Winged Wisdom]]
[[Prophet of Kruphix]]
[[Decisive Denial]]
[[Hydroid Krasis]]

And more of your two-drop flyers and three-drop flyers.

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Posted 08 September 2024 at 20:59 in reply to #651014 on Wax On, Wax Off - 60

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Are you going for budget casual here?

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Posted 08 September 2024 at 14:49 as a comment on Wax On, Wax Off - 60

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Storefront isn't bad. Only downside is you can't control when you crack it, but that shouldn't be a problem here.

Myriad Landscape is great for triggers, but it's slooooooow, cause everything enters tapped. So you're trading off triggers for speed. I guess it depends on what you're comfortable with.

To show the cards, put double brackets around the name [[card name here]]. You've gotta put the whole name though, and it doesn't work with possessives for some reason, which is lame but whatever

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Posted 08 September 2024 at 13:26 in reply to #651007 on Modern Mono Mill

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Your best bet for a fetch land setup on a budget is 4x [[Seething Landscape]] and 4x [[Evolving Wilds]]. I'd trim out the Halimar Depths and 4 islands to make that happen, as it has the same disadvantage as Wilds but double trips the crabs, and Landscape is just perfect for what you want here and has very little drawback (shame you can't use the cycling, but oh well). The sort-of-scry is nice, but in reality you'd much rather have a double mill off a crab, especially since it's not actually a Scry, so you can't toss away stuff you don't need.

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Posted 07 September 2024 at 19:47 in reply to #651007 on Modern Mono Mill

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To clarify, are you going for that combo as the point of the deck, or is it just a fun feature that happens to pop up? Otherwise, I assume this is budget modern goblin combos that do very similar things, right?

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Posted 07 September 2024 at 18:46 as a comment on Red / Black Goblin Combo

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Running 16 lands with no fetches is sort of anti-synergy with your crabs. You want to drop at least 1 land each turn, preferably a fetch to double trigger the crabs.

There's also a few mill staple cards to take a look at:

[[Thought Scour]]
[[Archive Trap]]
[[Field of Ruin]]

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Posted 07 September 2024 at 13:50 as a comment on Modern Mono Mill

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I like [[Hearth Elemental // Stoke Genius]] quite a lot in a build like this.

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Posted 05 September 2024 at 23:23 as a comment on Bad Blood • Modern

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I actually really like trying out [[High Noon]] in a deck like this. I've been letting it percolate myself, trying to find the right spot to put it, and I think inside a burn deck would be a good way to go. You're fine playing a sorcery or critter on your turn and an instant on opponent's turn, and it will hurt opponent WAAAAAAAAAY more than it inhibits you in any way. You'd have to deal with no spectacle cards, unless you want to rely on battle damage, but honestly, I'd rather have it than Roiling Vortex under most circumstances. Plus, it turns into a win condition when you hit 5 mana.

Just a thought, I haven't actually tested the theory or anything.

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Posted 05 September 2024 at 20:42 as a comment on Modern Budget Burn

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No problem, keep me in the loop about how it goes.

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Posted 05 September 2024 at 04:40 in reply to #650995 on My Dimir Murktide (Modern)

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9 fatties seems pretty high, especially when 3 of them don't want the other 6 and vice versa, on top of the 12 cantrips. I'd recommend dropping that down to 6 or 7 and throwing in more discard. Realistically, this deck wants a turn 1 discard to either stop the flood of bullshit or pull out opponent's answer to your fatty. I'm also not a fan of the Charm in here cause it's a 3-drop with 18 lands (I know the tapped lands, but they're slow in modern these days, as are 3-drops) and 3-drops are slow in modern these days. So maybe drop those, kick the fatties down to 7, and run a full round of Thoughtseize and Inquisition? Now you're running 8 1-drop discards and have a phenomenal chance of a turn 1 'fix a future problem' turn into a turn 2 cantrip and cruise.

Just some quick thoughts.

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Posted 05 September 2024 at 02:27 as a comment on My Dimir Murktide (Modern)

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