dknight27

1,873 Decks, 2,647 Comments, 315 Reputation

I'd suggest checking out:

[[Drana, Liberator of Malakir]], [[Vampire Nocturnus]], [[Defile]], assuming the deck is on a budget.

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Posted 18 September 2024 at 23:36 as a comment on V for Vampire

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I had the beautiful dream of slapping Lashwrithe on him and swinging for a bunch of unblockable damage, but it was not to be

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Posted 18 September 2024 at 18:22 in reply to #651060 on Modern Beginner Black Budget

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That's fair. I was super attracted to the affinity for swamps idea to be able to play him turn 3 and still have 1 open, but Nighthawk comes with so many benefits it probably outweighs that idea. Good call

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Posted 18 September 2024 at 16:19 in reply to #651060 on Modern Beginner Black Budget

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I feel like Boggart Trawler is 1 mana high of being worth like a hundred bucks

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Posted 17 September 2024 at 23:21 as a comment on Modern Rock Goyf Tribal

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You're definitely going to want to look into running some oldschool [[Bonesplitter]]s in here. I'd also consider [[Collateral Damage]] over Infernal Plunge. Mana is nice, but all you're going to do with it is potentially equip something (rest of the deck is so low curve you don't need it), and 3 damage to the face or to remove a threat fits a lot better and is basically never a dead draw in here (at least compared to the Plunge).

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Posted 17 September 2024 at 20:45 as a comment on Equipped Goblin Grenadier

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The idea is to use it with Olivia to steal vamps and ping stuff on the cheap. With the reduction, 1 red pings a critter, makes it a vamp, and puts a +1/+1 on Olivia (who is now a legit threat for commander damage death). And for 5 mana, you get to steal a critter and juice Olivia.

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Posted 16 September 2024 at 15:26 in reply to #651048 on Olivia commander

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Maybe replace it with [[Heartstone]], which will save you a ton of mana, and is relatively cheap.

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Posted 16 September 2024 at 15:06 in reply to #651048 on Olivia commander

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Seems like [[Chromatic Star]] would be a perfect fit here. Too bad it's not a food. This whole thing looks promising though, just the sort of build that ignites my imagination. I'm not super jazzed about the 3-drop nature of Heaped Harvest, but the back end of getting 2 lands out of it with the Cat trigger is probably worth it.

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Posted 15 September 2024 at 18:02 as a comment on Pauper Golgari Cat Food Pox

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Since you're going with vintage, you can take advantage of some of the OP vintage cards, like [[Sol Ring]] and [[Skullclamp]]

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Posted 15 September 2024 at 14:43 as a comment on Elemental Heat

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The problem with Peregrine Mask is it also comes with Defender, so you can't do much but block with the critter.

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Posted 13 September 2024 at 20:29 in reply to #651035 on V for Vendetta

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I'm thinking Cloak and Dagger for the theme over the functionality. Peregrine Mask doesn't do much functionally, and you've already got a mask, so you can probably go without it.

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Posted 13 September 2024 at 17:05 in reply to #651035 on V for Vendetta

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I am the biggest fan in the world of running the full eight 1-drop discard cards to basically guarantee a turn 1 slow down.

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Posted 13 September 2024 at 15:12 as a comment on My Fleeting Sanity

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[[Mask of Griselbrand]]
[[Mask of Memory]]
[[Cloak and Dagger]]
[[Vito, Thorn of the Dusk Rose]]
[[Smallpox]]
[[Plague Engineer]]

Just some more ideas

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Posted 13 September 2024 at 05:02 as a comment on V for Vendetta

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Sure seems like a joke doesn't it. I find it to be super intriguing, as it combos well with lots of fun mechanics

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Posted 13 September 2024 at 04:51 in reply to #651031 on Modern Mulch (Competitive)

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I had Sagas in and said, 'you know what, screw em. I'm gunna save some cash'. But you're right, of course, they deserve to be in there. I'm too outside the meta to have a good idea on what to run to deal with all the bullshit that's hip nowadays. But you're right, Murktide would be a bitch to deal with as is. That's just a 2-3 turn clock.

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Posted 13 September 2024 at 04:50 in reply to #651030 on Modern Mulch (Competitive)

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Maybe [[Thermo-Alchemist]] over the Mystic because of the 18 lands (5 of which hit tapped)? Obviously both are balanced completely differently, but 4-drop scares me a bit in this build, even with the fun draw stuff/island cycling.

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Posted 12 September 2024 at 21:23 as a comment on Pauper Grixis Control V3

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Only real problem I see here is the high curve giving opponent the jump and plenty of time to deal with threats as you field them.

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Posted 12 September 2024 at 20:51 as a comment on Mortal Kombat (infect)

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No problem, let me know how it goes

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Posted 08 September 2024 at 23:00 in reply to #651014 on Wax On, Wax Off - 60

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Consider cuts down the curve, filters through things you don't need, and gets you to your bosses and removal. Simic is TERRIBLE at dealing with certain types of threats, cause you can't just Lightning Bolt away a problem, so being able to dig through the deck a little faster helps when your answers are either limited in number or are big critters that out-big what's happening. Realistically, most decks want to run them (or the better versions like [[Ponder]]) if they can.

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Posted 08 September 2024 at 21:45 in reply to #651014 on Wax On, Wax Off - 60

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The main one would be to cut down the curve, up the lands, and fill out some staple spots to help things along. I'd cut:

2x Beetleform Mage
Colossus of Akros
Nimbus Swimmer
2x Selkie Hedge-Mage
Gelatinous Genesis
2x Urban Evolution
3x Plasma Capture
Favor of the Over Being
Temple of the False God

All of which are either underpowered, overpriced, or don't fit the theme as well as other options that are cheap and readily available. That gives you 14 spots to fill. I'd go with

2x [[Evolving Wilds]] (specifically)
4x [[Consider]] (specifically)

[[Nadu, Winged Wisdom]]
[[Prophet of Kruphix]]
[[Decisive Denial]]
[[Hydroid Krasis]]

And more of your two-drop flyers and three-drop flyers.

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Posted 08 September 2024 at 20:59 in reply to #651014 on Wax On, Wax Off - 60

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