But there are no cantrip effects, and only 5 mountains (really 9 from the fetches).I have no experience playing with decktypes like this, just commenting on the oddity.
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A prowess-ish build with only 18 non-critter spells? Even with Snaps and Lava Dart flashbacks, that seems untenable.
Strip Mine is all sorts of banned and restricted these days, so it's messing with the legality of this build.
I know very little about burn and even less about pauper, but god damn, 16 lands?
I'm a fan of that show, believe it or not
I assume this is budget modern.Lure doesn't really do anything for you. You're trying to ramp into a big asset, which should take care of whatever critter problems you've got on the field, so Lure is superfluous. Your goal should be fielding the assets, which you've got (ramp), and protecting them once they're fielded. Vines of Vastwood does that, with the boost kicker. I'd advise dumping Lure and adding [[Blossoming Defense]], as it protects the assets and pumps, all for cheap. You can also play around with the lands a bit cause its mono green. I'd suggest looking at [[Kazandu Mammoth]] over Turntimber, and maxing it out (19 forests, 4 Mammoths), dropping your dead draws and giving you another fantastic 3-drop/potential turn 2 beast. I'm also not a big fan of Garruk in here, but that's me.Just some thoughts.
I like [[sweltering suns]] in this build. Nukes what needs nuking, not a dead draw, and an outlet for Strangler (M2 shenanigans, or just nuke it away for its effect). Just my first thought.
I imagine this is a budget build, correct?Some suggestions: [[nettlecyst]], [[halvar, god of battle]], [[sram, senior edificer]]
Ancient Den is banned in modern unfortunately. Pesky artifact lands are too problematic.
Is [[Ice-fang coatl] and some snow lands out of the scope of the budget here?
Explore is an interesting choice. No [[growth spiral]] instead? Color problem and instant speed vs slower and easier to cast, it's an old convo.
Green Sun's Zenith only has Uro as a target in here as an outlet for Channel, as all your big guys aren't green.
I've always tried to add [[mystic forge]] into my artifact builds. I know it's not super popular in modern, but I always try to make it a consideration. Mishra's Bauble is also a popular choice. I'm a big fan of mainboarding [[soul-guide lantern]] as its grave hate with a cantrip that's fetchable by the Saga's. [[academy ruins]] is another good consideration, as are [[spire of industry]] and [[glimmervoid]]. [[portable hole]] is a massively useful artifact that is fetchable by Saga.Just some thoughts, I'm not well versed enough in this architype to have any concrete suggestions.
Are you going for budget modern casual here?
I'm not sure if I see the connection in this deck. It's like a greed blade build with an extra win condition on top.
Cindervines is the most interesting card I've seen in years. I'm always trying to work it into builds, and haven't been able to mainboard it yet.
I was hoping the spear search would go a long way against hexproof, with the sac critter option from Kaya, but agreed. As for infect, I've essentially never played against it and have no knowledge of how to hate on it other than some obvious 'no' effects. And again, I'm sort of out of the loop these days, so I'm just an enthusiastic amateur attempting to build stuff for fun.
Budget Atraxa deck. You're piloting an oxymoron, isn't that delightful?I'm not much of a commander player, but some cards to consider:[[contagion clasp]][[ajani, the greathearted]][[jiang yanggu, wildcrafter]][[nissa, voice of zendikar]]
Are you going for casual here?
Not sure if I understand the choice to use Damn in mono black.
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