You forgot to fill in the lands mate
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I see a couple areas where you can beef this up.Swarm intelligence doesn't really fit, as it only has 13 max targets in here, most of which you won't have targets to apply the copies to (counter spells). Plus it's a 7 dropPhyrexian processor doesn't fit the theme, and you don't really need it anyway.Generally, your current build is critter-heavy. You really don't need 37 critters, as this build isn't agro and that many critters makes it much, much more vulnerable to nukes, even with the counters. I would consider cutting down the critter count considerably, I almost never run more than 25 in any of my builds. That frees up plenty of slots to max out blue's support, which is pretty great. There are a few blue edh staples that would go a long way in here as well, if nothing else something to consider: Bident of thassa, spellseeker, cyclonic rift, ponder, brainstorm, rhystic study, blatant thievery, endless atlas, curse of the swine, solemn silmulacrum.Just my thoughts
What budget, legality, and competitive level are you going for?
The curve here is really lopsided, and with no mana accel (which this deck would prefer), you're likely to get clogged for several turns in the development stage. I would consider smoothing out the curve to help fix this
SInce you're not going for combos (which is much much more fun), there are some edh staples that should be considered, especially since you have access to all the "good" colors in edh (sorry red). Trophy mageTrinket mageSkullclampRune-scarred demonEver afterDecree of painNight's whisperBlind obedienceKokushoCultivateKodama's reachBurgeoningVampiric ritesZendikar resurgentMirari's guideMind's eyeSun titanJust some thoughts. I much prefer "good stuff" builds to specific combo builds. Much more dynamic and fun
Even with this tiny curve, 16 lands feels light. You are gunna eat mulligans and kill the card advantage burn desperately needs. I'm not a huge fan of leyline of the void in here, as you are rolling the dice on it being in the opening or you have 4 dead draws. Perhaps consider relic of progenitus or grafdigger's cage.Also, price of progress does pretty well in legacy burn.Just my thoughts
I see some tweaks that could help this build.18 lands is light, especially with some of the flachback combos you're going for. I would kick it up to 20 and run 4 canyon slough in place of cinder barrens.Shock is too weak.Tymaret the murder king is this deck's best friend, and must be added.Desperate ravings doesn't fit as you can't flash it back with blue. Burning vengeance and open the graves are conditional and slow, and better options exist.3 past in flames is too heavy, as this deck's curve is so low and you need plenty of available mana to use them. I would cut it to 2.Blightning could be this deck's bread and butter, i would max it out.Monastery swiftspear and thermo-alchemist are considerations.Ideally this deck wants to run collective brutality, vexing devil, claim // faim, dark confidant, and bloodghast, but those are more expensive options. Perhaps something to think about for down the road.Just my thoughts.
what kind of budget, competition level, and legality are we going for here?
Madness with no faithless looting?
this is an old build. Honestly, I wouldn't even play Kemba today. He's slow and vulnerable and there are better alternatives. But budget builds like this are a fun challenge
Is this for casual?
Updated. Decided to double up Teferi, rime raveler. Narset interacts poorly with my side options, at least from my perspective.Thoughts?
I haven't dug too deeply into the new planeswalker culture yet, but at a cursory look both suggestions look good. It's a shame that Teferi's +1 basically doesn't help this deck, but that's probably irrelevant. Let me do some thinking and rebalancing. Thanks for the input, I'm always trying to construct my own mechanics and sometimes it needs outside input to clear things up
You're gunna need to change up the land base a bit to include blue and white
I'm not a big fan of ancestral vision in this deck. You can't snap it back and its a horrible dop deck. You might also consider throwing in fetch lands to up the grave count.
What legality and competitive level are you going for in this?
I love the idea of the shrines: cumulative passive control. I also remember being in awe of decks like this back in the day. My big smackdown-awakening was against an elf deck that produced infinite mana. Good times
Even though this is casual, the curve is still mighty high. Best case you hit a drop turn 3 or 4, then you're playing catchup the whole game which is bad for retroactive control. I would recommend green mana boys to speed things up and help fix the mana problems. Birds of paradise and sylvan caryatid come to mind.I'm also personally not a fan of 100% retroactive decks like this that rely on fog's to buy time, but that's me. You have access to whatever colors you want, so you can run some sick and cheap removal/control cards (lightning bolt, swords to plowshares, fatal push, terminate)Just my thoughts.
Has this seen much playtesting? I'm not a big fan of spell pierce because of how drastically low the and count is and because you absolutely need to have 1-drops on turn 1 and 2 (hopefully 2), so you can't keep the mana open to use pierce, and the longer the game goes the less effective it is. Fatal push seems like a better fit to me so you can clear out any early blockers to max out the aggro damage.I personally always try to fit in dark confidant in decks like this, but that's me.
Riku craves mana like no other, and this deck already has a high curve with limited acceleration. I highly suggest throwing in as many 2-drop mana accelerators like gruul signet and the other usual mana producers like commander's sphere, chromatic lantern, gilded lotus, etc.Just a thought.
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