dknight27

1,702 Decks, 2,352 Comments, 221 Reputation

You forgot to fill in the lands mate

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Posted 02 August 2019 at 17:55 as a comment on Jund Modern

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I see a couple areas where you can beef this up.

Swarm intelligence doesn't really fit, as it only has 13 max targets in here, most of which you won't have targets to apply the copies to (counter spells). Plus it's a 7 drop

Phyrexian processor doesn't fit the theme, and you don't really need it anyway.



Generally, your current build is critter-heavy. You really don't need 37 critters, as this build isn't agro and that many critters makes it much, much more vulnerable to nukes, even with the counters. I would consider cutting down the critter count considerably, I almost never run more than 25 in any of my builds. That frees up plenty of slots to max out blue's support, which is pretty great. There are a few blue edh staples that would go a long way in here as well, if nothing else something to consider: Bident of thassa, spellseeker, cyclonic rift, ponder, brainstorm, rhystic study, blatant thievery, endless atlas, curse of the swine, solemn silmulacrum.

Just my thoughts

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Posted 16 July 2019 at 20:22 as a comment on sneaked ya

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What budget, legality, and competitive level are you going for?

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Posted 26 June 2019 at 20:32 as a comment on Any additional help please?

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The curve here is really lopsided, and with no mana accel (which this deck would prefer), you're likely to get clogged for several turns in the development stage. I would consider smoothing out the curve to help fix this

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Posted 25 June 2019 at 16:49 as a comment on Political Trickery

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SInce you're not going for combos (which is much much more fun), there are some edh staples that should be considered, especially since you have access to all the "good" colors in edh (sorry red).

Trophy mage
Trinket mage
Skullclamp
Rune-scarred demon
Ever after
Decree of pain
Night's whisper
Blind obedience
Kokusho
Cultivate
Kodama's reach
Burgeoning
Vampiric rites
Zendikar resurgent
Mirari's guide
Mind's eye
Sun titan



Just some thoughts. I much prefer "good stuff" builds to specific combo builds. Much more dynamic and fun

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Posted 20 June 2019 at 21:34 as a comment on Atraxa +1 +1, no combos.

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Even with this tiny curve, 16 lands feels light. You are gunna eat mulligans and kill the card advantage burn desperately needs.

I'm not a huge fan of leyline of the void in here, as you are rolling the dice on it being in the opening or you have 4 dead draws. Perhaps consider relic of progenitus or grafdigger's cage.

Also, price of progress does pretty well in legacy burn.

Just my thoughts

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Posted 20 June 2019 at 21:18 as a comment on Legacy: Mono Red Burn

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I see some tweaks that could help this build.

18 lands is light, especially with some of the flachback combos you're going for. I would kick it up to 20 and run 4 canyon slough in place of cinder barrens.

Shock is too weak.

Tymaret the murder king is this deck's best friend, and must be added.

Desperate ravings doesn't fit as you can't flash it back with blue.

Burning vengeance and open the graves are conditional and slow, and better options exist.

3 past in flames is too heavy, as this deck's curve is so low and you need plenty of available mana to use them. I would cut it to 2.

Blightning could be this deck's bread and butter, i would max it out.

Monastery swiftspear and thermo-alchemist are considerations.

Ideally this deck wants to run collective brutality, vexing devil, claim // faim, dark confidant, and bloodghast, but those are more expensive options. Perhaps something to think about for down the road.


Just my thoughts.

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Posted 18 June 2019 at 21:54 in reply to #625555 on Gotta Go Fast

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what kind of budget, competition level, and legality are we going for here?

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Posted 17 June 2019 at 20:45 as a comment on Gotta Go Fast

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Madness with no faithless looting?

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Posted 12 June 2019 at 21:20 as a comment on Madness Vampires

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this is an old build. Honestly, I wouldn't even play Kemba today. He's slow and vulnerable and there are better alternatives. But budget builds like this are a fun challenge

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Posted 04 June 2019 at 21:42 in reply to #625263 on Kemba Pauper EDH

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Is this for casual?

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Posted 04 June 2019 at 19:54 as a comment on Delver

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Updated. Decided to double up Teferi, rime raveler. Narset interacts poorly with my side options, at least from my perspective.

Thoughts?

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Posted 01 June 2019 at 02:05 in reply to #624874 on Legacy RUW Control (Competive)

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I haven't dug too deeply into the new planeswalker culture yet, but at a cursory look both suggestions look good. It's a shame that Teferi's +1 basically doesn't help this deck, but that's probably irrelevant. Let me do some thinking and rebalancing. Thanks for the input, I'm always trying to construct my own mechanics and sometimes it needs outside input to clear things up

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Posted 24 May 2019 at 20:52 in reply to #624874 on Legacy RUW Control (Competive)

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You're gunna need to change up the land base a bit to include blue and white

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Posted 24 May 2019 at 15:16 as a comment on 1 Drop Madness

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I'm not a big fan of ancestral vision in this deck. You can't snap it back and its a horrible dop deck. You might also consider throwing in fetch lands to up the grave count.

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Posted 16 May 2019 at 19:08 as a comment on B/U fuck U

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What legality and competitive level are you going for in this?

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Posted 16 May 2019 at 16:41 as a comment on Toolbox Green Devotion

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I love the idea of the shrines: cumulative passive control. I also remember being in awe of decks like this back in the day. My big smackdown-awakening was against an elf deck that produced infinite mana. Good times

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Posted 14 May 2019 at 17:59 in reply to #624747 on Shrines

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Even though this is casual, the curve is still mighty high. Best case you hit a drop turn 3 or 4, then you're playing catchup the whole game which is bad for retroactive control. I would recommend green mana boys to speed things up and help fix the mana problems. Birds of paradise and sylvan caryatid come to mind.

I'm also personally not a fan of 100% retroactive decks like this that rely on fog's to buy time, but that's me. You have access to whatever colors you want, so you can run some sick and cheap removal/control cards (lightning bolt, swords to plowshares, fatal push, terminate)

Just my thoughts.

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Posted 13 May 2019 at 21:24 as a comment on Shrines

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Has this seen much playtesting? I'm not a big fan of spell pierce because of how drastically low the and count is and because you absolutely need to have 1-drops on turn 1 and 2 (hopefully 2), so you can't keep the mana open to use pierce, and the longer the game goes the less effective it is. Fatal push seems like a better fit to me so you can clear out any early blockers to max out the aggro damage.

I personally always try to fit in dark confidant in decks like this, but that's me.

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Posted 09 May 2019 at 18:38 as a comment on grixis agro

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Riku craves mana like no other, and this deck already has a high curve with limited acceleration. I highly suggest throwing in as many 2-drop mana accelerators like gruul signet and the other usual mana producers like commander's sphere, chromatic lantern, gilded lotus, etc.

Just a thought.

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Posted 08 May 2019 at 20:34 as a comment on reflection hug

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