dknight27

1,876 Decks, 2,657 Comments, 317 Reputation

Any time I play with lands and blue, I try and squeeze in [[gifts ungiven]] as it sets up land combos PERFECTLY, and in this build color fixes and helps the base land count. You can also use it to clear a seismic assault if you've already got one.

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Posted 07 October 2022 at 21:09 as a comment on The Assault • Modern

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You've got a few cards not legal in modern in here.

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Posted 07 October 2022 at 21:05 as a comment on Warped Field

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[[knight of autumn]] seems a good consideration for the sideboard.

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Posted 07 October 2022 at 20:26 as a comment on Bant Stomp

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I went back and forth with the triomes. My hope was that adding sunbaked canyon and silent clearing would sort of fill that role, but I can most def see the benefit of throwing in a triome that's delightfully fetchable. I'll ponder it some more.

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Posted 05 October 2022 at 05:28 in reply to #648524 on Modern Anti-Meta Competitive

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[[muddle the mixture]] comes to mind. Fetches wish and assault formation and isn't a useless counter on its own.

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Posted 29 September 2022 at 20:24 as a comment on Bant Stomp

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I'm not seeing how nomads takes damage beyond blocking.

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Posted 29 September 2022 at 15:32 as a comment on Early Breakfast

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I've always been a fan of [[sweltering suns]] over anger of the gods mainboarded, but that's me. Cycling to be ok with control over the grave hate. There aren't really that many critter grave decks working in modern these days, according to my generally quick research.

Just an observation, other than that I love ideas like this. Stormbreath's pro white is such a delightful thing to exploit when you realize that makes it immune from a good portion of regular removal.

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Posted 28 September 2022 at 22:09 as a comment on Chandra likes Dragons?

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The good ol days. Oko sparked my imagination like few cards have before it. Here's the build I was gunna run in May of 2020.

https://www.mtgvault.com/dknight27/decks/legacy-snoko-competitive/

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Posted 28 September 2022 at 03:12 as a comment on Snowko

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Roger. I see a couple ways to potentially improve the build.

Right now the curve is a bit top heavy, as you've only got 13 cards below 3-drop, so you're gunna tend to be slow off the draw. Consider adding more 2-drops to speed things up, I recommend [[dusk legion zealot]], [[gatekeeper of malakir]], and [[gifted aetherborn]]. All are budget friendly. The 25 lands helped you hit that higher curve, but also means you've got a lot of dead draws once you hit the 3-land-functional mark, and, as you only have 3 cards over 4-drop, 4 lands will hold you. Thus, you want to cut the land count down to 22-ish. On top of that, since its mono-black, you can use some cheap tech lands to get more value. I recommend 4 copies of [[barren moor]], as they'll cut your dead drops down considerably, but won't really slow you down in the build as you can drop them turn 1 tapped and not lose tempo, as this deck will rarely have a turn 1 play.

Just some thoughts, I know its casual budget.

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Posted 27 September 2022 at 21:43 in reply to #648463 on The Darkest Night

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I'd imagine some cycling lands would go a long way in here.

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Posted 26 September 2022 at 21:20 as a comment on Deck with 57 Lands

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Am I correct in assuming this is a budget modern build? Are you going for casual or competitive?

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Posted 26 September 2022 at 20:19 as a comment on The Darkest Night

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Another concept I've wanted to look into/have used recently is plugging proliferate mechanics into builds like this/walkers through [[contagion clasp]]. Yes, the 4-drop proliferate is a gigantic pain and probably wouldn't fit into this 18 land build, but its a fun thing to think about it being potentially viable in competitive.

Here's my thought process. It's a 2-drop that can actually remove some major threats when it ETB, cause modern is flooded with weenie value. So you can drop it turn 2 to get rid of that pesky Ragavan/Rage Channeler/Esper Sentinel/Hierarch, then activate it mid-late game when you've built up the mana to get cookin. It's obviously not perfect, as its a 2-drop conditional removal that is easily outstripped by bolt and its ilk, but the potential for mid-late game viability with the early removal is at least of interest to me.

Just my thoughts, not directly connected, but it fits the counter angle of this deck. Proliferate is just fun to me.

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Posted 26 September 2022 at 19:49 in reply to #648425 on Benthic Scales

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Seem's a bit 3 and 4 drip heavy (33% of the deck).

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Posted 23 September 2022 at 18:20 as a comment on Especially • Modern

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This is the type of deck I'm never comfortable with. I'd much rather play a safe 23 lands with at least 3 cycling lands, and stay far away from those mulligans. But that's me, others seem perfectly fine living dangerous magic lives.

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Posted 21 September 2022 at 19:36 in reply to #648427 on Hollow Soul-Vine (M)

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4 Saga's in an 18 land 2-color deck seems risky, even with the drum.

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Posted 20 September 2022 at 05:32 as a comment on Hollow Soul-Vine (M)

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I love the concept here, just flood the 1-drops. I don't see Homestead Courage as pulling its weight in here though.

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Posted 18 September 2022 at 18:03 as a comment on Benthic Scales

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But there are no cantrip effects, and only 5 mountains (really 9 from the fetches).

I have no experience playing with decktypes like this, just commenting on the oddity.

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Posted 16 September 2022 at 20:18 in reply to #648417 on Wiz Kidz • Modern

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A prowess-ish build with only 18 non-critter spells? Even with Snaps and Lava Dart flashbacks, that seems untenable.

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Posted 16 September 2022 at 18:55 as a comment on Wiz Kidz • Modern

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Strip Mine is all sorts of banned and restricted these days, so it's messing with the legality of this build.

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Posted 13 September 2022 at 16:20 as a comment on Pox

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I know very little about burn and even less about pauper, but god damn, 16 lands?

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Posted 09 September 2022 at 05:49 as a comment on Burninating the Countryside 3

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