dknight27

1,840 Decks, 2,576 Comments, 300 Reputation

Are you going for budget casual here?

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Posted 25 April 2022 at 01:13 as a comment on Powerfull exile

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Is there a reason you make 70 card decks?

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Posted 23 April 2022 at 21:38 as a comment on Mana Boom

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Made some updates

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Posted 22 April 2022 at 18:12 in reply to #647308 on Modern Magma Rack(Competitive)

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What are we looking at here? Modern competitive?

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Posted 20 April 2022 at 23:10 as a comment on Vat Attack!

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I've been pondering that, the 23 1-drops skewed my vision. Cutting one Skelemental in favor of another Blood Crypt might go a long way to fixing the problem.

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Posted 19 April 2022 at 18:10 in reply to #647308 on Modern Magma Rack(Competitive)

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Are you going for casual budget here?

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Posted 18 April 2022 at 22:53 as a comment on Abzan Enchantments

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Here's my line of reasoning, for what that's worth.

Blue's only weakness is not being able to control the field once things actually resolve. There's no good blue removal, blockers, or nukes (within reason). You can get around this by hybridizing color, of course, but there are some bad color matchups for these purposes. Green has no consistent removal, for example.

HE goes a hell of a long way to solving this problem while still retaining all the best things blue does. It's basically a sorcery/instant combo, as you get the blocker up front and draw at instant speed later. It's a 0/3, so it survives as a blocker against all the annoying weenies. It preserves both tempo and material, protects you if you need protecting (under like 80% of circumstances), is almost never a dead draw, ups the sorcery count (delirium and goyf), and works as a deck thinner.

Plus, the more I stick with magic, the more I see speed eclipsing anything else in the game, and dropping a 0/3 turn 1 to shut down those annoying little 1-drops that would otherwise eat me alive or cost me a material and tempo that I can turn into a material bonus in a few more turns is just too good to pass up, at least to me.

Maybe I'm off base, my experience in practicality is close to a decade removed from competitive play.

Run me through Overwhelmed Apprentice again.

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Posted 13 April 2022 at 21:59 in reply to #647236 on Modern Superfriends-Competativ

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I've been tinkering with that myself, its a fantastic idea. That and Reforge the Soul/burn stuff

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Posted 13 April 2022 at 21:19 in reply to #647236 on Modern Superfriends-Competativ

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Ideally, at least from my standpoint, the variables a deck should communicate are as follows:
1- format
2- level of competition
3- budget (if that's not already communicated via number 2)
4- theme (if it's not obvious from the title)

I don't see this happen very often.

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Posted 13 April 2022 at 20:00 as a comment on Pet peeves. (Feel free to add)

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Urza's Saga seems like a natural consideration right?

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Posted 13 April 2022 at 03:33 as a comment on Marauder [Modern]

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Abundant Growth comes to mind.

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Posted 11 April 2022 at 21:08 as a comment on Enchant nature

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Is there a reason you want to play this in legacy when it's modern legal?

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Posted 11 April 2022 at 21:07 as a comment on Simic

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No Mox Opal?

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Posted 11 April 2022 at 21:06 as a comment on Welcome to Vintage

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This build confuses me. Half ponza half burn, no acceleration, high curve, and equipment thrown in.

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Posted 08 April 2022 at 20:03 as a comment on Char [MODERN]

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Mystic Forge feels like a must in here.

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Posted 08 April 2022 at 19:47 as a comment on Red White Stonks

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That's wildly surprising to me, but then again, I'm hardly a pro these days. I haven't seen a card that I thought was more D&T than Sentinel since Stoneforge hit.

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Posted 08 April 2022 at 19:28 in reply to #647119 on More Than A Bit Annoying

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No Esper Sentinel?

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Posted 07 April 2022 at 18:25 as a comment on More Than A Bit Annoying

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You're missing some classic 1-drop zombie options. Gravecrawler, Stitcher's Supplier, Dread Wanderer, Carrion Feeder.

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Posted 06 April 2022 at 21:50 as a comment on Zombie apocalypses

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I didn't expect to like Archon as much as I do after thinking about him (guaranteed equivalent material after ETB). But maybe cut 1 copy to change the chances of Emrakul from 25% to 33%?

Dwarven Mine also seems a touch questionable, as it sucks if you don't have 3 mountains, there are only 5 total mountains in the deck, no fetches, and they don't produce blue or white.

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Posted 06 April 2022 at 20:36 as a comment on Polymorphism [Modern]

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I like the potential Days Undoing shenanigans in here. Makes me want to experiment with the idea in modern.

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Posted 06 April 2022 at 06:31 as a comment on A Bit Annoying - Legacy #4

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