dknight27

1,703 Decks, 2,358 Comments, 222 Reputation

Well, if we want to work the rebuild, its worth noting that the traditional version of this deck just uses instants and goes for the card reset, which you can only do during opponent's turn. Its ok to not go for that build, as it lets you use some fantastic sorceries and artifacts, but worth mentioning. Want to go for a reset build, or keep it sorcery?

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Posted 02 January 2019 at 22:40 in reply to #621100 on Blue Storm (Brainfreeze)

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Stuff like preordain and careful study fix this deck's central problem, which is the topdecked islands that KILL you.

Another consideration that would help tremendously is lotus petal, as it ups the storm count, removes islands from the build, and is a fantastic topdeck for the deck-sleigh. It goes for 10-15 bucks a pop though

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Posted 02 January 2019 at 22:22 in reply to #621100 on Blue Storm (Brainfreeze)

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gitaxian probe is an absolute must, as are many more 1-drop draw cards, which are the bread and butter of decks like this

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Posted 02 January 2019 at 20:55 as a comment on Blue Storm (Brainfreeze)

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Im not a fan of remand in here, as you desperately want to have a turn 2 drop and don't want to pass turn 2 to keep the mana open to use remand. Inquisition of kozilek and the like would fit better in my opinion. I also like maxing out dark confidant, as its essentially a win condition on its own and your curve is very low.

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Posted 02 January 2019 at 07:33 as a comment on Death's Cousin(s)

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Even with the 23 lands and sol ring, this build is a bit top heavy. Lots of 3-drop equipments are gunna slow you down drastically. Also, you're missing some equipment staples like skullclamp, umezawa's jitte, sword of fire and ice, sword of feast and famine, etc. I would also consider dropping the lands to 21, maxing the sol rings, and maybe even bonesplitter (fast on the field, fast equipped, agro ramp)

If this is a budget build, ignore the jitte and the swords and go for skullclamp, sol ring, and bonesplitter

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Posted 02 January 2019 at 01:10 as a comment on Equipment

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In general, I like spellseeker for this deck quite a bit, as it fetches power cards like demonic tutor and cyclonic rift. And trinket mage, as it fetches the moxes, sol ring, and the rack.

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Posted 31 December 2018 at 23:36 as a comment on Bolas - Grixis EDH Control

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I like inquisition of kozilek over spell pierce and fatal push over forked bolt, and perhaps consider dropping the wasteland count to 3, as a triple color deck with 19 lands will have a hard time sustaining itself through some mulligans because, in effect, this deck is running only 15 lands that add mana. Other than that this looks solid

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Posted 31 December 2018 at 21:27 as a comment on Grixis Delver 2018

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Exquisite blood sets off infinite combos when you pair it with anything that does the inverse, namely stuff like epicure of blood.

The discard mechanic isn't necessary in here, as you can just use 1 shot gain/loss effects to trip the cascade once you get the 2 combo pieces in play.

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Posted 17 December 2018 at 20:37 in reply to #620661 on Infinite death

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Even with sol ring, this deck is WAAAAAAAAAAY too top heavy

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Posted 17 December 2018 at 17:14 as a comment on Artifacts

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There really isn't any advantage for making this build warrior, as nothing creates synergy for warriors. Just something to consider

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Posted 16 December 2018 at 08:46 as a comment on Mardu aggro

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Millstone i would guess, but its weak. Or chaos wand getting lucky

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Posted 14 December 2018 at 20:42 in reply to #620565 on No Critters

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Collective brutality is this deck's best friend

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Posted 13 December 2018 at 21:16 as a comment on ZomVine

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The curve is pretty high for the land amounts you are running, and with no 1-drops at all this is going to be very slow

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Posted 13 December 2018 at 19:14 as a comment on White Weenie V.2

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The bones look pretty solid here. Some land tech like field of ruin would help, and fatal push is a natural fit. I'm not sure if 2 cruel ultimatums is a solid idea, as its going to be a brick until the late/late middle game. I would consider cutting it down to 1.

Just my thoughts

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Posted 13 December 2018 at 19:07 as a comment on cruel control

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Normally it would be critter-light, but you have 4 opts, 3 insights, and 2 Ral's to move through the deck more quickly, which is around 16% of the deck in tactics cards. Plus, as long as you arn't dropping your critters in the early middle game, each one of them is a win condition.

I would think about maxing negate and 2 copes of search for azcanta. 4 negate's will help keep your win conditions alive as well as stall into your win conditions, and search for azcanta is just too good to ignore. It's basically a win condition on its own in a deck like this.

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Posted 12 December 2018 at 20:02 in reply to #620438 on Izzet Control v2

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I'm not a big fan of dive down in builds like this. You can get an almost identical effect from negate as well as the other utility it has over dive down, which only has 7 targets.

I also like cutting the drake to 3 mainboarded, as it hits harder when dropped in the middle game and its hard to nail the exact mana cost early, both of which suggest 3 instead of 4 copies to me.

I also HIGHLY recommend 3 star of extinctions in the side, as its this decks only recourse against the dreaded carnage tyrant, and it doubles as a semi-effective boardwipe (cost Is high, I admit).

Other than that this looks solid

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Posted 11 December 2018 at 19:04 as a comment on Izzet Control v2

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I don't think you will have a problem. Cryptic, electrolyze, remand, 4 1-drop tactics cards, and 4 snaps to pull em back, all of which retain tempo, card advantage, and move through the deck.

But at least worth testing

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Posted 08 December 2018 at 01:26 in reply to #620279 on Jeskai Through the Breach

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The staples are: caged sun, expedition map, grave pact, and no mercy off the top of my head.

Swarm yard would be a good addition too



I understand the conspiracy combo, but it doesn't statistically justify its spot. You are currently running 5 critters that aren't rats, so the chances of conspiracy interacting with any of those 5 is slim. Plus, at best its going to give your rats a +1/+0, and for 5 mana on a conditional small boost it can't be justified. You could just run bad moon and achieve a better effect for a non-conditional 2 mana enchantment, or any other number of good effects that don't rely on horrible math to work. Or you could run caged sun and for 1 more mana give a better boost, that isn't conditional, and double up your mana production.
As for interacting with kindred dominance, the math on that is staggeringly low. You would need 1 of the 5 non-rats, conspiracy, and kindred dominance to hit at the same time, which isn't going to happen even with tutors. On top of this, worst case scenario you drop kindred dominance and lose 1 critter to it for a nuke that otherwise doesn't touch you, which is a hell of a bargain.

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Posted 07 December 2018 at 18:31 in reply to #620296 on Don't Rat Me Out!

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Conspiracy doesn't help you, and you're doubled up on herald's horn. I'm surprised to not see pack rat in her as well, as he is the champion of rat builds. There are some general EDH staples missing as well that would help out

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Posted 07 December 2018 at 17:28 as a comment on Don't Rat Me Out!

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I like opt for this build over serum visions. I know it sees fewer cards, but instant speed lets you keep the land open for spell snare, bolt, path on turn 1, with the all important response to turn 2 of opponent if you go second. Just my preference, other than that this looks solid

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Posted 07 December 2018 at 06:27 as a comment on Jeskai Through the Breach

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