crescent decay

by dknight27 on 12 June 2009

Main Deck (60 cards)

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Deck Description

a deck designed to win with quietus spike and final punishment. Put the spike on one of the unblockable/shadow creatures and deal 10 damage, then play final punishment and deal another 10 for the win. Use the tutors to search and the walls to block while u set this all up. dark ritual helps a lot here sence both spells cost a bit to pull off. overall this is quite an effective deck and a mean ammount of damage to be dealt.

Deck Tags

  • Combo

Deck at a Glance

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This deck has been viewed 846 times.

Mana Curve

Mana Symbol Occurrence

084800

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for crescent decay

a tasty 20 damage for the win

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Posted 12 June 2009 at 17:51

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I like this. i was thinking of the no way to block flying but really with the tutors you should be good.
nice work.

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Posted 12 June 2009 at 18:07

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A very cruel deck.
Nicely done.

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Posted 13 June 2009 at 06:37

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first off putting vamps and demonic in a deck with 4 a piece is crap, whos going to play someone with a set of 2 restricted cards, also u do realize ur combo of quietus and final doesn't work becus final punishment deals damage equal to the combat damage already dealt this turn, quietus causes life loss so therefore it will not cause the person to die becus the most u will do is 2 unblocked damage then half the opponents life total then 2 more damage so if u did this with them at 20 health u put them to 7 not kill them

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Posted 16 June 2009 at 10:54

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I'm afraid Eilineas is correct.
Final Punishment applies only to "damage" done, not "life lost". Whatever damage was dealt by the creature holding the Quietus Spike BEFORE the half-life loss trigger will be the only thing that Final Punishment deals.

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Posted 26 June 2011 at 11:22

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