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Second version of the deck and a sideboard to keep it competitive. The basic wager here is that the damage you do to yourself is irrelevant as you're gunna finish off the opponent before it matters.The problems the deck has can be semi-fixed with the side.Burn is the natural enemy of this deck, as it guts itself for about half its own life. 3x dragon's claw helps to alleviate that and blessed alliance can kill off an attacker and net you 4 life as well.Control can be a potential problem in here as well as this deck runs 8 mainboarded creature removal and a ton of indirect removal, so decks that don't overload on creatures can be a bad matchup. Sin collector hits control hard and helps the deck keep its damage clock running.This deck also needs to run HEAVY artifact hate as there are a couple sideboard staples that will shred this deck. Fortunately smash to smithereens does exactly what this deck wants, wear//tear also takes care of troublesome enchantments like blood moon, rakdos charm doubles as grave hate, and kataki doubles as another body to run when you need to side out a kill spell that's not gunna land.Mindbreak trap is a surprise side against infinite combos.Thoughts and constructive criticisms are most welcome.
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NOTE: Set by owner when deck was made.
Sin Collector is nice, but Kambal, Consul of Allocation is a better option I think. They won't want to play as much then, but they'll have to.
Yep, I tend to agree. He punishes control builds like no other