Modern Superfriends- Competitv

by dknight27 on 30 September 2024

Main Deck (60 cards)

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Deck Description

Superfriends: planeswalkers for the win

Planeswalkers are slow, both to field and to win with. So, what they need more than anything else, is for everything else to be as slow as they are. Enter High Noon, the most interesting card I've ever seen in magic.

You are perfectly fine playing one card per turn on your turn and dropping an instant once per turn for opponent. Opponent is 100% not ok with this in a format that spams cards like it's god damn vintage (somehow) these days. Thus, High Noon is a walker's best friend.

Ideally, you drop a turn 1 mana dork and a turn 2 walker or High Noon with removal. In either case, you're at least as fast as what opponent is doing now that a lot of the stupid evoke stuff has been banned. After that, you do what walkers do best, turn tempo into material for the win. High Noon even doubles as a semi-win condition, as you can convert it into a very slow 5 damage to finish things off if you need to.

Feedback appreciated.

Deck Tags

  • Modern
  • Competitive
  • superfriends
  • Planeswalker
  • Naya

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

21001324

Deck Format


Modern

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Modern Superfriends- Competitv

I think this is the first of your decks where I can 100% get behind 4x High Noon xD. It handles The One Ring, Amped Raptor, forces the game into a cadence where walker vs 1 other spell is likely to leave you winning more often than not, and there are enough powerful cards to offset the problem with drawing multiples of the enchantment. I think Six could work here, but mostly more answers to Psychic Frog like Prismatic Ending seem downright necessary. Something to sweep up cat tokens and the like would also go a long way in the metagame.

Nissa, Voice of Zendikar seems like the weakest planeswalker, too weak really.

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Posted 30 September 2024 at 17:43

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I'm very disappointed at the selection of 3-drop walkers available in naya. I'm not a huge fan of four-color decks, even with the dorks, but it sure would be nice to have access to another 3-drop.

My thoughts on Nissa were that it either throws out chump blockers, builds to a really slow win con, or refills the hand once you're tapped if you field it early and don't have any interference. All that and it's the 3-drop that makes me the least sick of the available options that were left.

I'd love to run Teferi, Time Raveler with High Noon (which I'll be working on), cause that's pretty much the ballgame, but those four-color decks are just too risky for me.

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Posted 01 October 2024 at 00:16

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Idk man, Nissa feels so incredibly weak in the face of the modern format. Removal for frog and phlage and the like, or even Oath of Nissa has to be better.

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Posted 01 October 2024 at 01:04

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