Modern Wizkid 2.0(Competitive)

by dknight27 on 12 March 2024

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

Wizkid: a splash of wizard control taking advantage of the dynamite wizards available in modern that synergize well with each other and several control elements in general.

The major mechanic here is Flame of Anor and Spellstutter Sprite, both individually and together, playing into the wizard splash.

Double tripping Anor is a +2 material with tempo that has 15 targets (25% of deck) for the double trip, and is almost never a bad topdeck or bad on its own, as it either takes out a threat or gives you +1 material with relative tempo. Worst case, just dump it for material advantage and keep going.

Spellstutter Sprite is actually ok on its own, as there are an endless supply of threats that cost 0 or 1 in modern, and the Sprite doesn't differentiate between creature vs noncreature, which is endlessly helpful. They also stack on themselves, and are augmented by Mutavault (more below) and Riptide Laboratory (more below).

The rest of the build swirls around these creating synergy with tempo and maintaining control while using synergy material as a win condition (slow damage or burn damage on top or alternate).

Hard Evidence- keeps you alive at speed, stores material, preserves tempo.

Consider- Snap fodder, tactical control, deck thinning.

Mutavault- the star of this deck, it does everything you want. If you need a wizard for Anor, it turns itself into a wizard for free (pays its own cost). If you need a faerie for Spellstutter, it turns itself into a fairie. If you need a win condition and the field is clear, you've got a 2/2 10 turn clock. If you need blocks, it blocks. 2 color deck with 25 lands also means the colorless won't hurt that much, as the rest of the lands (minus Riptide) fix colors, and there's 18 of them.

Riptide Laboratory- the understudy of the deck. Protects your wizards if they need to be bounced to safety. Also reuses Snap, Spellstutter, Tishana, and Clique's effects (5 mana open a turn with Clique means complete hand control each turn). Can save Mutavault in a pinch, and can be used to bounce block that also allows for reused ETB effects. Endless synergy. I'd run more if I didn't already have 4 colorless lands in a dual color deck.


The rest is regular Izzet control: preserve tempo, turn it into material, control everything and grind for the synergy win.


I applied my land theory (higher land count by adding cycle lands) for its usual benefits and to up the one-drop count effectively to 16.

Feedback appreciated.

Deck Tags

  • Modern
  • Competitive
  • Wizard
  • Control
  • Izzet

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0370120

Deck Format


Modern

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

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