Nylea EDH

by dknight27 on 17 January 2014

Main Deck (99 cards)

Sideboard (1 card)

Creatures (1)

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Deck Tags

  • EDH

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

000096

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Nylea EDH

Nykthos, Shrine of Nyx would seem to be a great addition to a deck that's probably going to have 10+ green mana symbols in play by turn 5.

Abundance will let you keep all three cards from Sylvan Library, and it's pretty great even without the library out.

Triumph of Ferocity might be useful considering the big creatures you have.

With nearly 1/3 of your deck being creatures Lurking Predators will probably get you a lot of freebies. I have a friend who runs it in a deck with 32 creatures, and in a 4 player game he sometimes gets 4-5 creatures into play before it's even his turn again.

I'm not a huge fan of instants or sorcerys that don't do something that seriously impacts the board or saves your butt like being able to Beast Within a Sylvan Primordial or Deglamer a Theros God. Is it really worth a slot for Giant Growth for a one-time bump when you could instead use Blanchwood Armor and maybe give your creature a permanent +7/+7 or something? Keen Sense has the same mana cost as Warrior's Lessons and stays in play, Alpha Authority gives some evasion and lasts beyond the turn unlike Ranger's Guile. Or even better use Equipment that can be moved from creature to creature. Whispersilk Cloak, Lightning Greaves, Swiftfoot Boots all give protection and other things.

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Posted 17 January 2014 at 15:44

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opal palace was an accident. I meant it to be nykthos.

abundance is an interesting idea, ill think it over.

triumph of ferocity is good.

lurking predators takes too long to be effective for my taste. since I don't have any ramp in here other than nykthos, I prolly wont be able to play it till turn 9, so I would rather have something that lets me do something earlier.

the purpose of giant growth and the like is to let a creature live through something that would kill it with damage. whether it be for a block, or a bolt or whatever. that's why I don't have too many of them. same thing with ranger's guile.

blanchwood armor just makes your creature a target, and then you are down 2 cards. ive never had a blanchwood win me the game more than it gets taken out. same thing with keen sense. I don't want a creature that has to be blocked every turn, I want the 2 cards.

ive already got lightning greaves in, but ill consider alpha authority

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Posted 17 January 2014 at 20:25

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