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What’s going on everyone DNinja89 here and I’m back with another gem or jank. This time we have Asmodeus a mono black life gain. I hope you enjoy the deck and suggestions are welcome. If you want to see it in action then check out my YouTube channel. D-ninja89 or search gem or jank.
So obviously this is not the most competitive version of the deck, I’m mainly just working with what I have. So the plan is to draw a ton of cards, gain a ton of life, and burn with Vito.
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NOTE: Set by owner when deck was made.
Muktol has deleted this comment.
qq why does nobody use raven form in standard?
Because I’m playing mono black lol, but I do agree it is a good card and when I do use blue I usually play 2-3.
Have you considered durable coilbug ?Lategame you revive it and just attack, then they either have to let it through, or they block and it dies and you get to play ebondeath.
I have but I ultimately cut it
What made you cut it ?And how many did you play ?
I played 4 at first then cut it to 3. I mainly cut it due to the games being over before I could make use of it again. The same thing happened with sanitarium skeleton. But like always this is not the final version and I will test with it again. Since I recently hit 5 subs I’m going to try and do a more competitive segment. This is the deck I’m going to use primarily when the segment comes out when the new season beings. So I think I have like 4 or five more days till this season ends. So mainly in between work, gem or janks, and Friday nights brawls I will be testing.
Since it's a card that gives a lategame advantage I'd say 2. If you draw it early you can just pretend to go all in aggro.There is a "recipe" for black decks at the moment, which is very persistent and is also very imitated by the mythic players. It involves 5 cost planeswalkers and blood on the snow, some black gold producers and a pirate or fisherman.It's small enough the be inserted into twocolor decks as long as black is one of the colors.Also the rumors have it that a new jumpstart series will bring modern horizons 1&2 to arena, at least the cards that fi the jumpstart themes.Since mill is in jumpstart 1 it's a relatively safe bet that Stream of Thought, Iceberg Cancrix and Fractured Sanity might come to arena.
That would be awesome.
There's a few spoilers, and tropical island is among them.Historic arena will be like legacy in power level, maybe more.I still haven't seen someone connect 4 regrowth, 4 primal command and 4 alruns epiphany, but that's sort of vintage level+
True I am familiar with those cards.
In most formats Regrowth is restricted.Just alrun + regrowth alone is ban material, and with unlimited lands linking colors like never before, historic is set to explode...
I know it’s probably going to break the format. Another card that seems to be floating under the radar is transmogrify. Granted we don’t have to many targets for it right now but if we ever got something like ulamog again in standard it probably would get banned.
I don't think transmogrify will be a problem, I was once helping a pro friend to break modern with Polymorph and with inkmoth/blinkmoth nexus, mutavault and a few cards like the living weapon that costs one and comes equipped into play on a 0/0, then you hardly need tokens or to kidnap cards with akroan wars.The weakness of transmogrify is that skilled players will target whatever you try to transmogrify and it simply falls appart. Transmogrify costs 1 more than polymorph so it will be much harder to work with.We failed by the way and we worked at it just as hard as I'm working on my RW prison project.If we ever do a rework I think it will be with Spellskite
Gotcha, well that’s good to know. Because I was trying to find a way to make it work in a competitive scene. Mostly historic because standard has like no targets.
The key is to be able to somehow protect the token/creature that you want to transmogrify.Outline a gameplan.Turn 1, 2 and 3 can be used to create and protect what you want to sacrifice.I think overwhelmed apprentice is good because it can both set up your combo and be transmogrifyed.So turn 1 apprentice, turn 2 protect it, turn 3 search for missing parts, turn 4 combo off.The other part of the key to success is to find the exact creature that will win the game no matter what they do.That usually takes some work. :)I think I saw blinkmoth on a historic search last time I looked for mill tech in historic.
Perhaps a boros shell with discard creatures like Brain Maggot Kitesail Freebooter will be the easiest way of ensuring the combo, then odds are that whatever you transmogrify they will be hard pressed to remove it.
Not a bad idea! I was trying to think of a way of doing it without shotgunning a ulamog and praying.
When you sack one, the card is freed, but to late to interact.Theres some card that draws you a card and possibly gives a treasure when something dies.Foulmire knight// might also be able to speed up the combo.Theres probably also some good discard costing 3 mana, and you may shock any foretell loving maniac with [[stonerain]] the turn before transmogrifying.I'm involved with cycling at the moment, and Stir the Sands might also be usefull.
Argh.Forget about the discard creatures and the treasure creatures. They disrupts transmogrify... damn...