Nature's Lore doesn't put it into play tapped, but it's only forests, though the green shocks would count if you had them.At the end of the day I'd always run something to put the land into play even if it's tapped over something that doesn't, but that's just me. YMMV.
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I wound up pulling Jin just because I always felt like a dick after polymorphing into him a few times on turn 5 or something. I think I replaced him with Tidespout Tyrant.Emrakul is banned, btw.
IMO Rampant Growth for 1G is much better than Lay of the Land at G because it puts the land into play. It's true ramp vs. just land tutoring.
Conjurer's Closet? It'll give you another way to trigger bolster for free (beyond casting it) and it'll give you a way to reuse the etb triggers on Court Street Denizen, Knight of the White Orchid, Sunblast Angel, Suture Priest, Village Bell-Ringer, War Priest, etc.IMO I'd rather pay one more for Fate Forgotten over Disenchant and have it exile.Myriad Landscape is almost always good in any mono-deck.
No Switcharoo? You've not had fun with Talrand until you've given someone a drake for their Prophet of Kruphix and made another drake in the proccess. Future Sight is amazing too. Nothing better than having Opt as the top card to cast into Impulse on the top to cast into a Pongify into a nice available topdeck counterspell.Windreader Sphinx is gonna draw more cards than Sphinx of Uthuun pretty often, and it's going to draw a LOT more pretty often.
Since all your dudes are gonna be indestructible while attacking stuff like Lightmine Field and Powerstone Minefield won't hurt you a bit, and they'll gut some other decks.Similarly if you cast Magmaquake, Fault Line or Rolling Earthquake mid-attack you're going to wreck some other people's creature base while your guys just nod and smile.For one more mana than Revoke Existence, Fate Forgotten can do it at instant speed. For two more mana Return to Dust can hit two targets.
How does the deck play so far? I've had a Xenagos deck half done for like three months but I keep scrapping it because I can't figure out what my theme is, aside from random big-ass stompy dudes.
Overwhelming Stampede. You've got three dudes in play, and you drop say an Ember Swollower or Wildfire Cerberus or whatever. Normally nobody flinches. But with Zenagos the guy you played is suddenly 8/4 with trample and haste. Cast Overwhelming Stampede and suddenly all your dudes get another +8/+8 and trample. There are plenty of times you can just kill the board flat out with that.Just generally speaking my philosophy in EDH is if a card isn't changing the game you shouldn't be running it. Does Ring of Kalonia or Ring of Valkas change the game? No really. But Beats Within almost always changes the game, eating up some terrible scary creature or a Doubling Season against a token deck or someone's Platinum Angel, etc. I'd pull a few cards that don't change the face of the game and run some that do. Beast Within is a good start, as is Chaos Warp, Insurrection, and Vandalblast.
Right, but if you've recurred Mindslaver enough to the point where you have to give people creatures to kill to get it back to do it again you've got bigger problems. Running a card that hurts you except in the rare situation where you have a three card combo out but not enough gas to finish someone off after killing all their other dudes and taking multiple turns in a row for them seems pretty narrow. It seems like it's going to be unnecessary 99.8% of the time. I'd rather just run stuff that puts me in a situation where I can win without having to worry about being able to take 10x turns in a row.But to each is his own. Every meta is different and yours might make such things necessary.
Constant Mists > Fog. Worst case it's a Fog for 1G, but pretty often in a long game it can be 3-4 fogs.I'd also run Regrowth over Raise Dead. 1 more mana to bring back any card seems worthwhile. I can't think of many games I've wished my Regrowth cost 1 less, but I can think of a lot where I'm glad it can bring back any permanent.
Yep, meta swings things wildy in terms of build. Of the two people I play with most often, one runs like five different token decks and one runs almost all indestructible commanders. Because of this Sever the Bloodline is by far my most useful black removal spell as it eats token swarms and also will hit a Tajic wearing a couple of swords, but I'd wager 99% of other black decks don't run it, and think I'm an idiot for doing so if they don't see the decks I face.
I guess I'm just not seeing how you get to just re-animate stuff with nobody responding or preventing anything to the point where your commander becomes unneeded, but I guess each meta is different. Good luck!
Since you don't seem to be too budget concious here here why not run Vamp Tutor over Beseech the Queen or Diabolic?You look to be running a bit of stax effects; giving people sacc fodder with Forbidden Orchard seems like a bad idea, especially in two color where fixing isn't that big of a deal.
There are very few situations I wouldn't want Murder over Doom Blade. Paying 1 more mana is going to hurt you less than being unable to hit black dudes. I'd rather pay one extra all day if it means I can kill Sheoldred or Skithyx when he drops.
Scroll Rack is pretty stupidly good with Land Tax, or even without it.I guess it depends on how much white is in your meta, but I'd be pretty tempted to run Mass Calcify over Day of Judgement or Wrath of God. I've had people flat-out scoop to me playing Crackdown before.
Spirit of Resistance would be solid here. If your general is gonna be a five color indestructible dude making yourself also indestructible seems like a good deal, too. Plus it's like a fifty cent card.
Yeah, just noticed the odd wording on Sedris. That's interesting. Teferi's Veil would work though, and it's just a good way to keep people from killing your attacking dudes, though it would also hamper some stuff, too.
I know you've already got Grave Pact and Martyr's Bond, but honestly you can never have too many of those. I'd find a slot for Dicate of Erebos, too, because people are going to start saving removal for your enchantments once they see how much damage they do.Get a damn Arcane Lighthouse for Sigarda removal. Sudden Spoiling also does wonders with her.With this many dudes in a deck Lurking Predators could flat out win you games.
Sundial of the Infinite will let you keep dudes re-animated with Sedris. IMO it's worth a slot.Training Grounds lets you use Sedris' ability for B. Not sure it's worth a slot, necessarily, just throwing it out there.
Noble Purpose will probably gain a lot more life than Righteous Cause, though I'd probably just run True Conviction as that card flat out ends games.Light From Within seems to have a lot more upside than Crusade and doesn't help other people.Myriad Landscape is pretty useful ramp in mono-white.
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