Sedris, The Entertainer v2.0

by PlagueFather on 06 May 2015

Main Deck (99 cards)

Sideboard (1 card)

Creatures (1)

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Deck Description

Hi guys! I've always been fascinated by reanimate strategies and decks that abuse graveyards. I've spent a lot of time testing, playing and pushing combos to their limits with this deck and I think I've finally found (potentially) a great reanimator EDH deck.

I've looked over many online Sedris decks, and even Thraximundar decks that abuse reanimation and couldn't help but wonder: "Why aren't you playing ____ over ____?" or "But ____ doesn't work with _____ for *insert reason here*" So tell me what you guys think!

How to Play

There are a lot of intricate combos in this deck, all of which I will explain to you right here:
**Palinchron + Deadeye Navigator +3 lands**--Infinite mana. Tap all your lands, use 2 to bounce deadeye and palinchron, untaps 7 lands, rinse lather repeat

**Flayer of the Hatebound + Necromancy (Instant speed)** -- Deals 9 damage. Great for finishing off people late game or getting a really aggressive early game play and making all your other reanimations disgusting.

**Nirkana Revenant + Crypt Ghast + Urborg** -- Nirkana gets really,really...REALLY big.

**World Gorger Dragon + Necromancy/Animate Dead/Dance of the Dead**--Infinite mana. Can softlock the game and cause a draw if you have no other valid targets for your enchantment.
+Profane Command in hand --Kill a single person with infinite mana into profane command.
+Blue Sun's Zenith OR Read the Runes in hand--Infinite card draw. Can put Flayer of the Hatebound into your graveyard with Read the Runes and reanimate it with Necromancy (if not on World Gorger) or use Fated Return. That makes World Gorger deal infinite damage to everyone. (Can also infinite draw with Desolate Lighthouse on the field)

The idea of this deck is to put your creatures in your graveyard. You really only need to hard cast your small guys (like bonded fetch, crypt ghast, and vexing sphinx). You use looting cards (drawing and discarding) to put creatures in your graveyard while netting reanimation spells in your hand.

This deck can, and has won on turn 1. It requires Dark Ritual, Command tower (specifically), Entomb, Animate Dead/Dance of the Dead, and Blue Sun's Zenith or Read the Runes in your opening hand. This is the order that you play your cards:
-Command Tower
-Dark Ritual
-Entomb (Putting World Gorger Dragon in the graveyard)
-Animate Dead/Dance of the Dead (targeting World Gorger)
-Establish Infinite blue and black mana, put Flayer of the Hatebound into play using discard from Read the Runes/Fated Return. World Gorger will cause infinite damage to everyone but you.

You are very weak to removal and counterspells. Hold on to your counters for very valuable targets. I basically only worry about someone else comboing out before me, then in which case I'll hold on to Mindbreak trap to stop their fun. I will use my hero's downfall for targets such as Scavenging Ooze, or Deathrite Shaman. I hold on to my counterspells to stop people from targeting my permanents with removal spells, and I especially will ALWAYS target the one asshole playing Ground Seal. I will make him wish he never opened that card in a pack, or saw it in a trade binder and was all "Hey, there's a guy who plays Sedris at my comic store, this would be GREAT against him." He will be my slave, and he will cry.

Any questions about the deck or interactions between cards? Feel free to ask me!

Thanks for reading :)



Deck Tags

  • Commander
  • Grixis
  • Reanimate
  • EDH

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 941 times.

Mana Curve

Mana Symbol Occurrence

03457150

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Sedris, The Entertainer v2.0

Sundial of the Infinite will let you keep dudes re-animated with Sedris. IMO it's worth a slot.

Training Grounds lets you use Sedris' ability for B. Not sure it's worth a slot, necessarily, just throwing it out there.

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Posted 08 May 2015 at 13:30

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Sundial won't permanently give you the creature. If it leaves it's still exiled, and it's at the end of turn, not just the end of your turn, so it still poofs at the end of your opponents turn. Training grounds is a good idea though.

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Posted 08 May 2015 at 16:59

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Sedris is kinda really only in there for a last ditch effort. When I'm not grabbing my reanimate spells and I need to win, Sedris will come out. Otherwise he just looks pretty in the command zone. I value him over Thraximundar as a commander though for when I do desperately need him and won't need to tutor for him.

I'll have to play around with Training Grounds eventually.

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Posted 08 May 2015 at 18:04

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Yeah, just noticed the odd wording on Sedris. That's interesting. Teferi's Veil would work though, and it's just a good way to keep people from killing your attacking dudes, though it would also hamper some stuff, too.

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Posted 10 May 2015 at 22:48

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But once again, you really don't even need Sedris until you reach the point in the game when you're running out of steam to get reanimate spells out. Late game though he's absurd. Your opponents get pretty tired of seeing Jin-Gitaxias for the 6th time.

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Posted 11 May 2015 at 01:51

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I guess I'm just not seeing how you get to just re-animate stuff with nobody responding or preventing anything to the point where your commander becomes unneeded, but I guess each meta is different. Good luck!

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Posted 11 May 2015 at 02:10

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The groups I play with see my graveyard strategies, and don't do much to stop them. When they DO try to stop them, I'm completely indifferent. I will always find ways to reanimate things. The downside to Sedris, is he exiles. Meaning you have zero chance of getting that creature back. You don't want your stuff exiled until it's too the point where it won't really matter anymore.

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Posted 11 May 2015 at 02:26

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Yep, meta swings things wildy in terms of build. Of the two people I play with most often, one runs like five different token decks and one runs almost all indestructible commanders. Because of this Sever the Bloodline is by far my most useful black removal spell as it eats token swarms and also will hit a Tajic wearing a couple of swords, but I'd wager 99% of other black decks don't run it, and think I'm an idiot for doing so if they don't see the decks I face.

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Posted 11 May 2015 at 03:59

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