doctorhydrogen

81 Decks, 1,246 Comments, 346 Reputation

Even on a budget you can probably improve the land base pretty easily. Sunken Hollow, Drowned Catacomb, Underground River, and Darkwater Catacombs are all under five dollars, and they aren't tempo hits like Terramorphic Expanse, Evolving Wilds, and Dimir Guildgate.

Get more draw. You'll run out of gas to fast like this. Phyrexian Arena is a good start, so is Brainstorm. After that I'd go probably Recurring Insight, Rhystic Study, and maybe Mystic Remora.

Rise of the Dark Realms can be an alt win-con.

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Posted 20 January 2017 at 04:58 in reply to #594562 on Phenax, God of Mill

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Gyre Sage as your two drop will be generating gross mana fast.

Soul of New Phyrexia is absolutely worth running to keep you safe from the Wrath, plus it's easy to use every turn if need be since you'll be playing Sylvan Safekeeper as the five drop.

Avenger of Zendikar makes a perfect seven drop because it puts the most dudes on the field. Hornet Queen is fine, but Avenger is best.

Panglacial Wurm can be cast while you're searching your library with Yisan's ability.

Craterhoof Behemoth as your eight drop lets you kill seven people at once and you win.

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Posted 19 January 2017 at 13:48 as a comment on Yisan, the bard [EDH]

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Originally a store called Nomad in Eau Claire, WI, but after the owner started acting like a jackass we moved the whole playgroup to the District Company. Great place: https://www.facebook.com/jointhedistrict/

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Posted 17 January 2017 at 21:56 in reply to #594181 on Kira EDH

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That sucks.

Me and a friend of mine kinda forced an EDH night at my local store. The two of us just started showing up on Tuesday and playing each other, and eventually another couple people started showing since we were there every week, then the store started advertising it, and now we have 20-30 people showing up regularly.

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Posted 17 January 2017 at 15:28 in reply to #594181 on Kira EDH

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I'd find room for Gyre Sage as your two drop. It'll be generating gross mana pretty fast.

Avenger of Zendikar as an option to fetch as a seven drop usually wins the game because you're gonna be following it with a Craterhoof.

Panglacial Wurm is also really solid, particularly if you have Sage out it often times is castable whle searching for Avenger at 7, and there's been games where the one extra body was needed to kill the table when getting Craterhoof at 8.

I'd also suggest at least considering replacing your Cultivate-type effects with dudes that do the same (Sakura-tribe Elder for example). If you can cut your instants and sorceries down enough you can run Primal Surge as an alt win condition (though you should have Concordant Crossroads/Akroma's Memorial in the deck then too.).

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Posted 16 January 2017 at 20:42 as a comment on Yisan's Toolbox, EDH

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Whip seems a pretty bad choice in this deck as it exiles the creature, and most of mine have ways to be recurred.

I run silence in my big black mana deck, but here that is a whole lot of mana even for a single target spell in colors where Mortify, Swords, Path, Vindicate, Utter End and Anguished Unmaking exist. I'm not sure I'd run it over Declaration in Stone or Go for the Throat or Crib Swap or Unmake either.

Nev Disk is amazing in decks that don't have other options, but I'm running the colors with the most wipe options. It's too slow coming into play tapped in a deck with so many other options. It's great in decks where it can be recurred or ones that don't have other options, but here I'd probably run Toxic Deluge if I wanted a 4th wrath, or Akroma's Vengence if I wanted one that hit artifacts and enchantments since I can cast it without waiting a turn.

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Posted 16 January 2017 at 14:14 in reply to #594327 on Teysa, Orzhov Scion EDH

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Tynadob, you mentioned not having a playgroup. Is there a magic store near you at all you can play at?

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Posted 13 January 2017 at 22:08 in reply to #594181 on Kira EDH

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As for whether or not it has to run smoother I'm not really sure how you alter the fundamental problems with playing Kira goodstuff control. Maybe you don't want to alter them or don't care. That's totally legit. I'm just pointing out they exist.

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Posted 13 January 2017 at 17:54 in reply to #594181 on Kira EDH

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There's two angles here:

1. Philosophical: Someone once said "EDH is a game you play with people, not against people". In that sense, you want to kind of take into consideration everyone else at the table in a way you don't really care about in 1v1. That isn't to say we should all play carebear group hugs or anything. After all, maybe your playgroup loves cutthroat stax decks where you can barely breath. If that's their jam then playing that style -is- in fact playing with people. You just need to understand the group and how your deck/style works within that framework.

For example I would argue that Rhystic Study should probably be in every blue deck simply based on power. It's insane in multi-player EDH. But it's also really, really, really, really annoying to ask if they paid one mana after every single spell. As such, I've intentionally made it a point to only run it in 2 of my six decks capable of running it to minimize being annoying (and because it's kind of boring running the same cards in every deck).

2. Practical: Even if philosophically you don't care about the whole "play with not against people" thing, there's practical, tactical reasons to still bear that in mind. To use my Rhystic Study example from above not only do I not want to be annoying to my friends by running it every single time I'd argue that there is strategic advantage in not being annoying.

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Posted 13 January 2017 at 17:53 in reply to #594181 on Kira EDH

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I did to start the very first comment: "There's a lot in a macro sense here that will cause you issues. You're running mono-blue control (hated), with a non-interactive commander (frustrating), running just generic goodstuff cards (boring and unimaginative) with no wincon (so everyone can play a hated archetype against a frustrating commander in a boring and unimaginative shell for a really, really long time with no end in sight). I can't speak for all playgroups, but this deck crops up in my playgroup and everyone just rolls their eyes, brings out their best decks, and kills you over and over and over until you stop showing up or you build something interesting."

I'm not saying you can't run mono-blue control, or that you can't run non-interactive decks, or that you can't run generic goodstuff, or that you can't play decks without a clear concise path to victory. I just think combining all those things together is a recipe for problems.

Maybe you don't care about those issues. Maybe your playgroup doesn't. But in a general sense it's worth pointing out even if perhaps it winds up not being a factor in your particular corner of the table.

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Posted 13 January 2017 at 17:32 in reply to #594181 on Kira EDH

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It's going to have the same issues.

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Posted 13 January 2017 at 17:02 in reply to #594181 on Kira EDH

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There's a lot in a macro sense here that will cause you issues. You're running mono-blue control (hated), with a non-interactive commander (frustrating), running just generic goodstuff cards (boring and unimaginative) with no wincon (so everyone can play a hated archetype against a frustrating commander in a boring and unimaginative shell for a really, really long time with no end in sight). I can't speak for all playgroups, but this deck crops up in my playgroup and everyone just rolls their eyes, brings out their best decks, and kills you over and over and over until you stop showing up or you build something interesting.

All that said:

40 total lands is probably too many for a mono deck with a fairly low curve. I'd cut to 38, and long-term with tuning I bet you find you're fine at 37 or maybe even 36.

Replace Ghost Quarter with Strip Mine. Strip is like three bucks or something, and is way better.

Terrain Generator is probably worth running here. The colorless mana is almost never going to hurt you, you've got a ton of basics to play and plenty of draw, and since you to be running draw/go you'll have EOT mana to use.

You don't have a ton of permanents, but since you're mono you probably have enough for a Nykthos, Shrine to Nyx.

Spellbook isn't terrible, but I personally would rather spend 2 on Thought Vessel and have it be a mana rock, especially since you have such limited ramp.

Jace's Sanctum is probably going to save you more mana than Basalt Monolith generates, plus the scry trigger is nice.

For one more mana than Onvinize you could run Polymorphist's Jest which will do the same thing, gets around hexproof, and can function as a fog (more or less) if need be.

Cunning Wish doesn't work in EDH since there's no board.

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Posted 13 January 2017 at 16:37 as a comment on Kira EDH

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Sure it costs one more but Constant Mists > Fog all day long.

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Posted 23 November 2016 at 04:44 as a comment on Lose Your Friends. All of Them

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I've done my part making comments for others, and doing it nicely. I'm mostly on another site now though, for one reason; updates here can lag weeks if not months behind a set's release. Everything else is irrelevant to me if I can't even update my decks within a reasonable time frame.

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Posted 19 November 2016 at 17:07 as a comment on Is MTGVault Dead?

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I'm gonna assume you're on a budget so anything I suggest will bear that in mind:

Replace Naturalize and Nature's Claim with Deglamer or Unravel the Aether. They hit indestructible stuff (Darksteel whatever, Theros gods, Blightsteel Colossus), they don't cause death/destruction triggers (Karmic Justice, Wurmcoil Engine), and it's almost always harder to get stuff back from your library than the graveyard. I've never had a Deglamer in hand and wished it was a Naturalize, but once a week I've been saved because it wasn't.

It's not quite as good since you aren't running Bayou or Overgrown Tomb, but Nature's Lore lets you put the land into play untapped. Without the dual lands it's more of a toss-up though since Rampant Growth lets you get a swamp if you need the fixing.

Ob NIxilis Unshackled is a solid card, and he fits your +1/+1 counters theme . . . but the most important part? He combos with Fertilid. Forcing someone else to search for a land with Ob Nix out is the greatest thing in the world to do, and will absolutely be worth it every single time.

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Posted 19 November 2016 at 16:13 as a comment on SKullbriar Voltron

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Jenara is great. I could just never figure out what do build with her aside from just generic goodstuff, which I tend to absolutely hate.

Maybe build a deck that abuses +1/+1 counters or something. Anything but goodstuff lol.

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Posted 29 October 2016 at 14:26 as a comment on Jenara, testing EDH deck

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IMO it's almost always worth running Constant Mists over Fog. Worst case you play an extra mana, but if you get a chance to buy it back to use it again it's well worth it.

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Posted 28 October 2016 at 17:18 as a comment on Hail Hydra

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Volrath's Curse is a placeholder for Curse of Vengeance

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Posted 27 October 2016 at 19:20 as a comment on Queen Marchesa EDH

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Eh, Evolving Wilds and Terramorphic Expanse are pretty terrible in Edric. They're just way too slow for such an aggro deck. He should run more fetches and duals for sure, just not those two.

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Posted 27 October 2016 at 17:31 in reply to #591813 on Edric edh aggro control

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Sip of Hemlock is pretty terrible unless you're running the most budget of budget decks, same with Asphyxiate. Even then I wouldn't run it. Hero's Downfall, Dreadbore, Terminate, and Go for the Throat are all better, and Sever the Bloodline is an exile effect, with flashback, that can also eat a token swarm.

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Posted 27 October 2016 at 14:42 as a comment on Olivia, the Vampire Queen

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