Yisan, the bard [EDH]

by Dreddmor on 19 January 2017

Main Deck (100 cards)

Sideboard (15 cards)

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Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

000066

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Yisan, the bard [EDH]

Gyre Sage as your two drop will be generating gross mana fast.

Soul of New Phyrexia is absolutely worth running to keep you safe from the Wrath, plus it's easy to use every turn if need be since you'll be playing Sylvan Safekeeper as the five drop.

Avenger of Zendikar makes a perfect seven drop because it puts the most dudes on the field. Hornet Queen is fine, but Avenger is best.

Panglacial Wurm can be cast while you're searching your library with Yisan's ability.

Craterhoof Behemoth as your eight drop lets you kill seven people at once and you win.

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Posted 19 January 2017 at 13:48

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Gyre sage is great and has the added bonus of bein an elf. Unfortunately I want my mana acceleration on turn one so I can cast yisan turn 2. Hence the sage had to be cut.

Against a wrath heavy meta whisperwood elemental and soul of new phyrexia can come in. Personally, I prefer whisperwood but I've tried to make this as streamlined as I could so they will come in if I am having troubles with wraths in the meta.

Hornet queen > avenger of zendikar because the tokens automatically have power so I can flash them in and make blocks. Also deathtouch. Oh and flying... in green. It doesn't matter if she makes fewer, I can bounce her and replay her. But her tokens are just more useful than 0/1 plants.

Panglacial wurm? No. Why do I want to pay 7 actual mana for a big dumb French vanilla creature?

Craterhoof is great but great oak guardian is better. It's cheaper, has flash innately, untap a everything so it functions as a combo piece. I'll likely add hoof back in just for redundancy.

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Posted 20 January 2017 at 21:14

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Sage isn't the two-drop from hand, he's the searchable two-drop (as in two counters) after Sylvan Safekeeper at one. But even if you're playing it from hand on turn two if you happen to miss a mana dork he's still probably going to get out of control. I never regretted having it.

I wrote Sylvan Safekeeper as the five drop, but meant Seedborn Muse hitting at your five-counter search is when the game ends. Everyone else just doesn't know it yet. Well technically it's on the next player's turn when you drop Soul since your stuff is now untargetable and indestructible, but Muse is what makes it happen.

Meh on Hornet Queen. If you need to be blocking lethal that early you've done something wrong. That said, more often than not the Hornet Queen tokens are enough to win in a 3 player game off Craterhoof. Not sure the math is there to do it in four, and for sure not in five.

Wurm is just an extra piece to guarantee the win. It's even more necessary here since you are limiting yourself to four tokens off Hornet Queen vs. 6-8 off Avenger. Plus you're going to have the mana free thanks to Gyre Sage and Seedborn Muse, again, unless you're doing something wrong.

Oak Guardian comes at the wrong point in the curve to win unless you're in a three player game. I mean it's useful to have in the deck since there will probably be times where at six counters you can grab it and kill the board instead of grabbing Soul and killing them thirty seconds later at eight counters, but you can't rely on it being there unless you plan to somehow remove counters from Yisan or skip fetches.

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Posted 21 January 2017 at 00:40

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