Doom_Pie

20 Decks, 25 Comments, 1 Reputation

No problem! Just lookout for stuff like Leyline of Sanctity since Orim's Chant actually targets a player whereas Silence doesn't. It's up to you which you prefer. Anyway, nice deck.

0
Posted 27 July 2011 at 02:37 in reply to #185693 on turn 3 permanent silence

Permalink

Make your opponent's life even tougher by upgrading to Orim's Chant over Silence.

0
Posted 27 July 2011 at 02:16 as a comment on turn 3 permanent silence

Permalink

You people keep making these decks with cards that actually do something, albeit it turns out to be nothing useful in the deck they're in. Just throw in a Darksteel Relic that literally does nothing and call it good. Hell, put four of 'em in.

0
Posted 13 June 2011 at 05:30 as a comment on Worst deck ever for real

Permalink

Oh the shenanigans that this deck can create. It would be awesome to whip this out on an unsuspecting partner in 2 Headed Giant or other team formats -- I think it would lead to a great first impression.

I'm aware that you already have some hilarious interactions surrounding Immortal Coil (I love idea of having the coil and Forbidden Crypt out at the same time), but if you find room to put one or two Bojuka Bogs in your deck, I think that could also be a hilarious way to end the game.

I can't ever see you playing the coil or crypt though since you have so many pacts and fortunes to lose the game so much sooner...unless an opponent is foolish enough to counter them out of fear that you were actually trying to win! xD

Anyway, love the deck. Nice work!

1
Posted 11 June 2011 at 20:38 as a comment on World's Worst Deck

Permalink

Why Duskdale Wurm when we now have Pelakka Wurm?

0
Posted 05 September 2010 at 00:04 as a comment on Greeeeeeen

Permalink

My bad, I should have explained what I meant a little better. With all of those legendary lands, I only meant to put one of each in. Since they function just like a plains (don't come into play tapped and can tap for {W}), they are strictly better than plains due to the added ability. They are legendary though, so only put in one of each. The only time I wouldn't run them is if you're going to be facing a lot of non-basic land destruction.

Eiganjo Castle can protect your Brigid, Hero of Kinsbaile, and if Brigid gets targeted by removal, you can use Karakas to save it. Karakas can also mess up an opponent's day if your opponent is running legendary creatures.

There is no reason not to run 1 Flagstones of Trokair since if your opponent does destroy it, you'll just get another plains while thinning the mana out of your deck. I also would only run 1 Kor Haven due to the legendary status and colorless mana it produces.

Hopefully that clears up what I meant.

0
Posted 03 September 2010 at 17:01 in reply to #85104 on kithkin deck

Permalink

Maybe they intend to double everything? Either way I'm as lost as you are.

I also like the 3 full playsets of Swamps they added.

0
Posted 02 September 2010 at 18:27 in reply to #85081 on free Black

Permalink

This looks like a pretty solid deck, so I'm not going to change much to try and leave your theme intact.

Even though it costs one more, I would go with Coat of Arms over Door of Destinies since you'll probably have a fair amount of kithkin already out before you play either of those artifacts. With Door of Destinies you either need to wait until next turn or have enough mana to drop more kithkin that turn to get immediate effects. Coat of Arms will give you immediate effects that your opponent won't have a turn to react to, and you will receive the same benefit for casting later spells except for your tribal spells and pending creature removal. All in all, I would sideboard Door of Destinies for when you know you will be facing another creature theme deck so that they will not get the benefit of your Coat of Arms or for when you face a heavy removal deck.

The only other thing I would change involves your mana base so you're not just running basic lands. One that I would definitely run four of is Rustic Clachan for the obvious synergy with kithkins. Then there are a few legendary lands I would add one of:

Eiganjo Castle
Flagstones of Trokair
Karakas

Finally, if you can afford to have a land that produces colorless mana, I would also include one Kor Haven.

Anyways, my bad on the long comment. It looks like a fun deck. Hopefully my suggestions prove useful :)

0
Posted 02 September 2010 at 18:04 as a comment on kithkin deck

Permalink

Azrael already pointed out a few things, but hopefully you can take care of those with a sideboard. My only suggestion would be to swap out Arrest for Prison Term since it is strictly better in a mono-white deck.

0
Posted 02 September 2010 at 17:27 as a comment on no

Permalink

That's why they put Eldrazi Monument and Awakening Zone in their sideboard.

0
Posted 25 August 2010 at 17:57 in reply to #83054 on green power

Permalink

First off, I really like the synergy between all of your cards, so I don't want to do much to mess it up. If you're going with the theme of discard, there is Guul Draz Specter, but I personally like your choice of lightning reaver better for a damage dealing finisher.

The only changes I would actually make involve your lands. A few Lavaclaw Reaches could help provide a game finisher if you have spare mana after wiping out their hand, or they could provide some defense/removal if you need it. Even though it produces colorless mana, I would also add in Tectonic Edge so you can destroy opponents' non-basic lands (in case you run into something like a Valakut deck with mana accel).

Finally, you could sideboard in some graveyard hate like Bojuka Bog or Relic of Progenitus in case you run into some graveyard recursion. Other than that, you've made a very solid deck :)

0
Posted 20 August 2010 at 11:49 as a comment on Blightning Beatdown

Permalink

I do have a deck built around this if you're looking for an example of one. I use it for casual play only since it uses quite a few restricted cards. Also, budget-wise, it is a little on the expensive side thanks to the dual lands and tutors. Anyway, here is the link:

http://www.mtgvault.com/ViewDeck.aspx?DeckID=79319

0
Posted 11 August 2010 at 13:36 in reply to #79547 on Question

Permalink

There is the classic Fastbond, Zuran Orb, and Crucible of Worlds. Sac a land with Zuran Orb to gain 2 life, then play it from your graveyard with Crucible of Worlds and Fastbond, then tap it for mana, and then finally sac the land again to repeat the process.

Consequently this combo also gives you infinite life, and if you're using Horizon Canopy, you have an infinite draw engine as well. The infinite life, mana, and draw allow you to get and use a Bond of Agony to kill ALL opponents you're facing in one blow. This combo even has the possibility of happening first turn if you draw the right cards.

0
Posted 10 August 2010 at 23:55 as a comment on Question

Permalink

I don't know if you're constructing from your collection or not, but I am wondering why you have only placed two counterspells in the deck when you also have cards like negate and essence scatter. Maybe if you know your opponent is going to be playing cards like Haunting Echoes it would be feasible, otherwise I'd put more counterspells in.

If you're able to acquire it, Teferi, Mage of Zhalfir is a great addition to any blue counter deck since you vastly limit when your opponent can play spells and you no longer have to decide between saving mana for countering or playing creatures. You just drop your creatures during their endphase if you have the mana left over from countering.

Another possibility since you're running Roil Elemental is to play at least one Oboro, Palace in the Clouds since it can guarantee a landfall every turn to trigger Roil's ability, and it doesn't come into play tapped.

If you want to take a look at my own counter deck, the link is:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=77158

Other than that, have fun playing Blue and making all your friends angry :)

0
Posted 03 August 2010 at 20:11 as a comment on Mono Blue Counter

Permalink

I am quite a fan of this deck. It's too bad you can't splash white for the ultimate gentleman's card: Divine Intervention...which leads me to wonder what happens when you have Abyssal Persecutor and Platinum Angel out when Divine Intervention goes off. Since no one is winning or losing the game, I'm pretty sure it still works.

Anyway, good sir, I applaud you for your work. You inspire me.

0
Posted 28 July 2010 at 10:26 as a comment on A Tie Game is a Gentleman's Game

Permalink

Since you got some legendary creatures in there, you could add a Minamo, School at Water's Edge in place of an island. That could net you a 6 card draw with Arcanis.

0
Posted 28 July 2010 at 09:53 as a comment on I dont think so (Control)

Permalink