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Modern i'm assuming?
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Yes actually. Still working on the sideboard
You need Inkmoth Nexus desperately.
im still debating whether to add it. the deck runs fine as is, but i might proxy a few and see how it performs after that
There's no reason to "debate" you play it or you're doing it wrong. It's hard to block *It has flying* It dodges sorcery speed removal what else is there to consider? Also you need main deck way's to protect your creatures, yes Crusader go's a long way in dodging some removal but not playing at least some protection spells just feels wrong.
Cards i'd cut Evolution CharmMaelstrom PulseTreasured Find
I know it's a great card, I'm not denying that, but the deck runs incredibly well right now. It usually gets a win in 1v1 games by turn three. Two if I'm incredibly lucky. Crusader is there because I go up against lots of red and white removal and it's nice to have a creature that doesn't fall prey to them. However he is negotiable, so I might drop him for the Inkmoth. As for the other three, the charm is there for the versatility. I can use any of its effects if I need to and it has actually saved my bacon a few times to with that flying. Maelstrom pulse is only in there because I see lots of token decks and it's a good answer to them. Again, it's negotiable. As for treasured find, I love it too death because I can recycle spells that my opponents spend so much time and mana to kill, but it is also negotiable. Right now my big thing is getting the sideboard and the deck to work hand in hand, and the sideboard is hard for me because I rarely go to tournaments. However, if I ever do go to one, this puppy is going to have done fun with people. Most people run Simic infect or bug or mono black, but I've yet to see a Golgari infect
You don't really need versatility you need blistering speed. Ratchet Bomb is better to take out tokens then Pulse is. If you played spells to protect your creatures in the first place you wouldn't need to try and recycle your spells to begin with.
Pulse can take out more than just tokens though. That's why I like it. It's a multi target permanent killer, or a heroes downfall that's not double black. I'm just not ready to take it out yet. As for the other two, I'm willing to swap them, my question is what would you swap them with? Keeping it modern obviously, what do you think would go better in those two slots, assuming crusader id's traded out for Inkmoth and that pulse is staying for now? Edit: Ok I changed the deck up a bit. What do you think?
24 Lands seems a bit tad much. 22 or 23 seems better to me, once you get up past 23 lands you start to wander into control territoryI'd probably cut Temple of Malady all together cut Pendelhaven down to one copy and put in two more Verdant Catacombs.
Yeah tapped and scry kinda doesn't help for speed. It's nice to have but I won't really miss it lol
What are your thoughts on cathedral of war? The Exalted is good, especially when combined with Pendelhaven and buff spells
Fetches should help in smoothing out draws anyway.
They can be hit or miss really but they offer a decent alternative to Noble Hierarch.
Also i think you should try and consider throwing in some discard or maybe Gitaxian Probe.
I was considering probe actually. Was also thinking about gut shot for chump blockers. I wish mental misstep was legal in modern. That would be useful. My biggest threat is chalice of the void, which is where decay comes in thankfully. Yeah I'm down for the fetches. They make draw chances better for each one I use, which is nice. As for discard, I don't really want to dabble to much with that. Maybe a thoughtsieze or two for early game spot removal. How does that sound?
I still think discard could really help some. Not too much of it though as it would detract from the main goal of the deck but it would greatly help you for the turn you try to go for it.
Lol nice comment string. This deck is sick. I wouldn't cut anything from the main deck. If I could suggest anything it'd be might of old krosa instead of groundswell just because you wouldn't have to rely on getting the land drop. Other than that this looks really awesome to play. Nicely done!