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This deck does one thing and it does it well: tokens. Make your army, gain a ridiculous amount of life, and swing for game!
Forewarning: if you've never played a token producing deck that is geared specifically to making as many tokens as possible, be ready to do a lot of math. You will need 5 things for this deck:1. A pencil, preferably a mechanical one.2. A few sheets of scrap paper.3. A good calculator, scientific if possible. Also helps if you know how to read scientific notation.4. At least two of every token. Three is the most you should need unless you have a singular token targeted for something. That covers the ones that entered and have summoning sickness, those that aren't tapped, and those that are. 5. LOTS & LOTS of dice. I cannot stress this enough. The best options are d10s, because then you can line them up to read the number like it would be written, instead of having a bunch of d20s that you have to mentally add each time you do something. Aside from the prep work, this deck is really easy to play. Make tokens, get life, and attack with a massive army of weenies. You'll be hard pressed to die even if you get hit with a board wipe, simply because of how much you can recover with only a few token creations, and the amount of life you can gain from just Trostani is ludicrous. As a final warning, WATCH WHAT YOU PLAY! This deck can survive just about anything thrown at it, but can also deck itself with draw effects. So if you have triggers that dump a bunch of tokens out on your upkeep and an emblem from Huatli, you're probably going to lose by deck out. Be very mindful of your triggers and you'll love to fight another turn.
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NOTE: Set by owner when deck was made.
Debating making a slot for Angel of Sanctions. Populate plus the embalmed creature seems like my kind of dirty
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First real update since originally building this. This deck performs fluidly enough that even without a token doubler this deck can get out of hand. On several occasions I've popped Devout Invocation for well over 50 with no doubling whatsoever. Despite that, there are things that could be a little better, so cuts have been made. Angel of Salvation and Voice of Resurgence almost never get used or activated at all, so I'm not sad to see them go. The other 2 creatures just don't work out that well most of the time. The sorcery spells won't hurt being dropped, and the instant is getting an upgrade. Dual Nature is one that I really don't want to drop, but it makes the board state incredibly hard to keep track of, and it runs the risk of clearing out all my tokens of it gets removed. Dropping:Angel of SalvationTrostani's SummonerVitu-ghazi GuildmageVoice of ResurgenceSundering VitaeDual NatureAlive // WellCall of the ConclaveAdding:Trostani DiscordantEmmara, Soul of the Ac..CamaraderieSprouting RenewalMarch of the MultitudesHuatli, Radiant Champi..Conclave TribunalDivine Visitation
Dropping Feral Incarnation for Finale of Glory. The convoke is nice, but it only ever seems to get me 3 beasts. I rarely use it, and finale feels like the more dangerous brother of Devout Invocation, which often wins me games.