Dude_Largepants

9 Decks, 25 Comments, 2 Reputation

Thanks for the advice, I didn't even think about the Metalcraft aspect of Dispatch. I'll boot that and Soul Conduit and add another Angels Mercy and Leeches.

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Posted 08 June 2011 at 16:46 in reply to #169811 on Anti-infect

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I've been trying to nail down a good token deck, this looks like a really good one.

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Posted 07 June 2011 at 10:51 as a comment on Eldrexian

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i would take out Reverberate and add Sangromancer or put Vampire nighthawk in the main deck. If you don't want to get rid of any instants I would put something like Venser's Journal that way you won't have a max hand size AND you gain health for having a hand full of cards.

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Posted 03 June 2011 at 17:00 as a comment on B/R Control Burn

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If you truly want to make it "fast" add some 4x Virulent Wound and/or 4x Grim Afflictions and/or 4x Spread the Sickness. I might also suggest some enchantments like Blowfly Infestation and Screams From Within. If you want some quick flying defense, I suggest Oona's Gatewarden.

Me personally, I use black and red for my infect and I have some Deathbringer Thoctars. Combine those with Phyresis and the other teams creatures don't last long at all, leaving them open for a quick poison death(hopefully before they start killing off enchantments).

Good starting deck though.

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Posted 03 June 2011 at 00:42 as a comment on Fast Infect

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Yeah, I agree with zfabaksem you definately need a myr battlesphere or two and a few myr galvanizers and replace plague myr with palladium OR Alloy myr. In fact, I would have to say ditch the blue instants and take the blue out of the deck altogether. When you're playing with a Myr token deck you don't really need help drawing cards. I would replace fireball with 4x lightning and add white to the deck so you could use Master's Call and War Report.

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Posted 02 June 2011 at 10:57 as a comment on Myr Swarm

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