Cantroll

by dynathy on 18 September 2013

Main Deck (60 cards)

Sideboard (15 cards)

Enchantments (4)

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Deck Description

The Goal:
Counter Spells to avoid some seriously threatening enchantment decks

The Means:
Control your opponent, so that they do not have time to grow an epic creature.

The Fix:
Lower end counter spells and some life gain for faster decks

How to Play

I don't like having to play around enchantments, and hexproof creatures. I'd rather just prevent them from ever coming into existence in the first place.

This deck doesn't want spells to be played, you know, unless they are yours. So keep a few counters in hand and buy some time. You never really want to tap all out in this deck, so careful on how you play your field.

With four Supreme Verdicts, you wont have to sweat if creatures hit the field, and with three detention spheres gods or planeswalkers wont bother you either.

Deck Tags

  • Blue
  • White
  • Control
  • Standard

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

2642000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Cantroll

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