good deck man, i have a mill deck too: http://www.mtgvault.com/educn07/decks/where-are-your-cards/and a deck that works in a diferent way : http://www.mtgvault.com/educn07/decks/mill-deck-not-realy/
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dont forget about lord of the unreal
if you gonna use duskmanlte guildmage add mind cranck artifact for infinite combo with him and this deck seems overal slow for a mill win , i have a mill deck check it for some ideas
revised, added some rancor but still using unstable mutation, i like how its efect lasts longer, thx for the tips :)
leonin abunas for protection
+1 like for tribal decks, dont forget about Huntmaster of the Fells its awesome and there is probably some kind of tribal enchantment or instant like many other decks try to search for it :)this is my tribal rogue deck http://www.mtgvault.com/educn07/decks/better-you-block-this-or/
nice deck, i did a similar deck for my casual games based you yours :)http://www.mtgvault.com/educn07/decks/better-you-block-this-or/
seems a consistent deck, i will try to do something similar with my vampire deck to play EDH tornament in my city, thx for some ideas :)
thx dude :)
for protection try leonin abunas
mainly a perfect starting hand is 4 lands(at least 1 diferent) + hedron crab + guildmage + mindcrank = 7 cards = all you need to use the combo on turn 4
mindcrank+duskmantle guildmage combo need 4 manas to activate(3for guildmage ability +1 to trigger the combo with tome scour /memory sluice) so you basicaly can trigger it on turn 4 , other way is to use hedron crab on turn 1 and then on turn 4 use guildmage ability before put your 4th land, this way you dont need a "trigger" card the land you do it for you. and your deck seems faster than mine but i changed mine for a more defensive one when i lost for a rakdos one on turn 4, since i cant buy glipse of unthinkable i tried to build up some defense, any other idea to make mine faster or more consistent?
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