educn07

40 Decks, 124 Comments, 20 Reputation

good deck man, i have a mill deck too: http://www.mtgvault.com/educn07/decks/where-are-your-cards/
and a deck that works in a diferent way : http://www.mtgvault.com/educn07/decks/mill-deck-not-realy/

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Posted 14 December 2013 at 14:26 as a comment on Did you forget your Deck?

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dont forget about lord of the unreal

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Posted 14 December 2013 at 12:59 as a comment on Illusion tribal

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if you gonna use duskmanlte guildmage add mind cranck artifact for infinite combo with him and this deck seems overal slow for a mill win , i have a mill deck check it for some ideas

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Posted 14 December 2013 at 12:52 as a comment on Mill

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revised, added some rancor but still using unstable mutation, i like how its efect lasts longer, thx for the tips :)

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Posted 30 November 2013 at 13:35 in reply to #416474 on TURN 2 Infect fast kill

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leonin abunas for protection

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Posted 19 November 2013 at 16:37 as a comment on Tempered Steel ($10)

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+1 like for tribal decks, dont forget about Huntmaster of the Fells its awesome and there is probably some kind of tribal enchantment or instant like many other decks try to search for it :)

this is my tribal rogue deck http://www.mtgvault.com/educn07/decks/better-you-block-this-or/

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Posted 16 November 2013 at 00:26 as a comment on werewolf

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nice deck, i did a similar deck for my casual games based you yours :)
http://www.mtgvault.com/educn07/decks/better-you-block-this-or/

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Posted 15 November 2013 at 23:59 as a comment on EDH Rogues

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seems a consistent deck, i will try to do something similar with my vampire deck to play EDH tornament in my city, thx for some ideas :)

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Posted 15 November 2013 at 23:59 as a comment on Olivia Voldaren EDH

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thx dude :)

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Posted 15 November 2013 at 23:52 in reply to #412546 on better you block this or...

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for protection try leonin abunas

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Posted 03 November 2013 at 20:11 as a comment on Mana Win

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mainly a perfect starting hand is 4 lands(at least 1 diferent) + hedron crab + guildmage + mindcrank = 7 cards = all you need to use the combo on turn 4

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Posted 15 October 2013 at 04:23 in reply to #404049 on where are your cards?

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mindcrank+duskmantle guildmage combo need 4 manas to activate(3for guildmage ability +1 to trigger the combo with tome scour /memory sluice) so you basicaly can trigger it on turn 4 , other way is to use hedron crab on turn 1 and then on turn 4 use guildmage ability before put your 4th land, this way you dont need a "trigger" card the land you do it for you. and your deck seems faster than mine but i changed mine for a more defensive one when i lost for a rakdos one on turn 4, since i cant buy glipse of unthinkable i tried to build up some defense, any other idea to make mine faster or more consistent?

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Posted 15 October 2013 at 04:09 in reply to #404049 on where are your cards?

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