ESPRcon

75 Decks, 415 Comments, 33 Reputation

1) Begin the game with Leyline of Anticipation on the battlefield.
2) Pass turn.
3) Let your opponent finish their turn.
4) When it comes to your turn again, play Black Lotus with flash in your upkeep then sacrifice it to add 3 blue to your mana pool.
5) Play Laboratory Maniac with flash in your upkeep.
6) When it comes to your draw step, you win the game.

why does that win you the game?

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Posted 28 November 2011 at 23:13 as a comment on Win every game

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it looks really good for a budget suiblack, my only suggestion would be flesh reaver, but i dont know wether thats a good to add or not.

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Posted 28 November 2011 at 20:22 as a comment on $200 cap Suicide black (Vintage)

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counterspell. tempest version

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Posted 28 November 2011 at 16:28 as a comment on Awsome flavor texts.

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why do you play standstill when you have no game under it?

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Posted 28 November 2011 at 15:34 as a comment on Marit lage blue black counter spell

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have you seen the primer for the deck on mtg salvation? its under modern -> developing compettetive
I would def. add Tarmogyf.

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Posted 27 November 2011 at 22:15 as a comment on [MODERN] Fast Delver RUG

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no ideas then

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Posted 27 November 2011 at 20:43 in reply to #217350 on Mono red burn

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I assume it has to be standard legal?

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Posted 27 November 2011 at 20:15 as a comment on Mono red burn

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I would add more cascade spells to ensure that at least one always is avaible.

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Posted 27 November 2011 at 18:04 as a comment on living end combo deck

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I understand that, but why would he add the card to the deck?

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Posted 27 November 2011 at 15:54 in reply to #217316 on I <3, EXILE

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a blue control deck needs instant speed carddraw

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Posted 27 November 2011 at 15:28 as a comment on Blue Control

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nice idea, but why Elixir of Immortality?

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Posted 27 November 2011 at 15:20 as a comment on I <3, EXILE

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maybe 2-4. I would add manlands though, like Stalking Stones, Mishra's Factory, Keldon Megaliths, Barbarian Ring and Ghitu Encampment

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Posted 27 November 2011 at 12:58 in reply to #216652 on Red Burn

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then you need to play more lands. If you dont like to add more mountains then I would suggest adding manlands like stagging stones or mishras factory. You could also add things like cursed scroll and ensnaring bridge. Just my 2 cents

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Posted 27 November 2011 at 00:16 in reply to #216652 on Red Burn

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why would you play DoJ and Norn's Annex in a beatdown deck? Other than that, I like it.

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Posted 25 November 2011 at 00:55 as a comment on Mono beatdown human

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a control deck needs more than 20 lands and a way to get card advantage.

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Posted 24 November 2011 at 16:07 as a comment on Ultimate Control of the Universe

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nice idea. I would add some sort of graveyard tutoring, to assure that your reanimate spells doesnt end in the graveyard. You could also play dread return

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Posted 24 November 2011 at 16:05 as a comment on Merfolk Reanimator

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I would add more fetchlands, but other than that it seems pretty good

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Posted 24 November 2011 at 15:54 as a comment on discard deck

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I would cut all the six and five drops, because you only have 20 lands and replace them with cheap efficent creatures, like keldon marauders and goblin guide.

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Posted 24 November 2011 at 08:56 in reply to #216652 on Red Burn

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does it have to be standart and are you on a budget?

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Posted 23 November 2011 at 23:50 as a comment on Red Burn

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brainstorm is the best cantrip in legacy, maybe even the best card in legacy, because of the fetchlands. You can shuffle away the cards you dont want, thereby making it a sort of draw three cards

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Posted 23 November 2011 at 17:46 in reply to #216582 on Landstill operational

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