Knights of Babehold

by Fairemont on 25 February 2015

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

I liked knights, so I figured I'd put something together.

I also thought I'd use some arcane spells since they can be pretty neat.

How to Play

Every girl loves knights, especially shiny white knights! So, I felt I had to at least build a deck about them.

- Attended Knights are handy. 2W for a 2/2 with first strike and a 1/1 soldier? No net loss there.

- Fiendslayer Paladin with First Strike, Lifelink, and 2/2 for 1WW, + it has protection from black and red, two of the bigger removal colors? Woooooo! Lets just say you get your bang for your buck on that one!

- Hero of Bladehold, aka hero of babehold, is a wonderful powerful Mythic Rare card. For a measly 2WW you get a 3/4 with battlecry, giving all other attacking creatures +1/+0, and it spawns two 1/1 soldiers when it attacks. This means that it does at minimum 3+2+2=7 damage whenever it attacks. (: A great card for its cost.

- Knight Exemplar is an excellent example of ways to make your knights more powerful! For 1WW we get a 2/2 with first strike, which on its own is good, but on top of that we get a +1/+1 to all other knight creatures! Yay!

- Knight of Obligation isn't anything spectacular, but! He does have extort which is always neat. Just pick away at your enemies life total while you field your spells. Not much they can do about it. A 4 body with vigilance is nothing to scoff at, anyway.

- Knight of the Holy Nimbus is a tricky one to remove. He keeps coming back unless the enemy pays 2 to get rid of his regeneration, which means they have less mana to spend on other things! WW for 2/2 with flanking is nice anyway.

- Silverblade Paladin is a solid addition to any knight deck, or deck in general, because his soulbond gives another creature Double Strike, and Double Strike is nice. 1WW for 2/2 isn't that spectacular on its own, but itll make up for it.

- Student of Warfare is a nice one drop for white. It has leveling which can increase its individual strength and give it first strike and eventually double strike. If nothing else, its leveling is rather cheap, so getting it to that point is not that difficult.



Arcane spells are kind of weird. You can make spells you cast better by using splice onto the arcane, which, in my opinion, is a neat mechanic.

- Blessed breath makes a creature protected from a color of choice, essentially making sure they do not die. For one mana, that is a nice little thing to have. At the same time, it can use splice.

- Hundred-Talon Strike only gives a +1/+0 and first strike, but its cheap splice cost makes it fairly useful.

- Otherworldly Journey is like an improved version of Cloudshift which is neat.

Im too lazy to go on... save meh!

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

500000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

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