Zombiemill and Discard!

by Fairemont on 05 January 2015

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (4)


Sorceries (7)

Instants (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

My objective is to construct a reasonably competitive standard deck. I wanted to use black, for sure, and ended up with a bit of green and a lot of blue, which is fine. Green gives me a little extra mana and some utility while blue gives me counters, drawing, and evasion. Black comes with its removal and discards, and a bit more versatility.

Certain things Id be trying to accomplish in a match:
1.) Get Siren of the Silent Song onto the battlefield and attach Aqueous Form to it.
2.) Get some cards into my graveyard for an inevitable Empty the Pits.
- I wrecked last week during FNM with that card. Won several games with it. :3
3.) Smash them in the face with Fleetfeather (because that thing is relatively scary as a 3/3 flying with deathtouch and potential 6/6.

In the end, the deck is PRIMARILY focused on forcing the opponent to discard and give me an overwhelming card advantage. Its secondary focus is to mill on the side and use the nice delve cards to win or get an even larger advantage.

I tried to keep a solid balance of CMC to keep at least a playable curve.

A list of cards I selected to build this deck from:
**Creature (16)**
Agent of the Fates
Bloodsoaked Champion
Clever Impersonator
Elvish Mystic
Embodiment of Spring
Fleetfeather Cockatrice
Grim Haruspex
Gurmag Swiftwing
Hornet Nest
Prophet of Kruphix
Quickling
Rakshasa Vizier
Sidisi, Brood Tyrant
Sylvan Caryatid
Wall of Frost

**Enchantment (9)**
Aqueous Form
Crippling Blight
Debilitating Injury
Dictate of Erebos
Dictate of Karametra
Eternal Thirst
Singing Bell Strike
Sultai Ascendancy
Waste Not

**Enchantment Creature (5)**
Archetype of Imagination
Brain Maggot
Courser of Kruphix
Erebos, God of the Dead1
Nyx Weaver

**Instant (10)**
Artisan's Sorrow
Cancel
Countermand
Dig Through Time
Dissolve
Empty the Pits
Hero's Downfall
Stubborn Denial
Sultai Charm
Weave Fate

**Sorcery (11)**
Bitter Revelation
Commune with the Gods
Despise
Divination
Dutiful Return
Interpret the Signs
March of the Returned
Mind Rot
Read the Bones
Savage Punch
Thoughtseize



Updates:

- At Gothy's urging, I removed one Dictate of Karametra (a card I felt I could do with one less of) and added one more Empty the Pits.
- Shifted some cards around. Added Ashiok, Nightmare Weaver.

How to Play

Okay, so... The deck looks a bit janky, even to me... But here is what I'd do/hope for.

I'd be hoping for a forest on turn one, because dumping an elvish mystic would be /huge/.

This would allow for a turn two sylvan caryatid and a land card of my choice. Preferably an island, or if I am feeling unthreatened at the time, maybe an opulent palace if I have one to cover my bases. It'd allow for the option of some removal and counters via Sylvan.

Preferably get a toughseize or some such down ASAP to peek at their cards to see if I want to begin forcing discards or work on more creatures.



Cards:
- Bloodsoaked Champion: At 2/1 he is a good one-drop for black, and his raid (which is not overly difficult to activate) is particularly useful for returning him to the battlefield to continually harass the opponent. Maybe not the greatest card around, but he will work, especially combo'd with some of my other cards that have enter the graveyard effects.

- Elvish Mystic: One drop for extra green mana. Never hurts. Already a popular card so using him is not really that crazy.

- Fleetfeather Cockatrice: Not overly expensive, but evasive card with deathtouch makes it particularly tempting. It's monstrous ability could make it a nice card for poking since as long as there is mana available, it can't really be blocked by anything less than a */6 due to deathtouch for fear of the monstrosity. Basically, once it is down, play everything on second mainphase. Gets even more dangerous if there is a Prophet of Kruphix down.

- Grim Hauruspex: A card that is not particularly powerful or even that useful in most cases. However, I put one in there because if I have the bloodsoaked champion down and continually throw him at the enemy then there is really nothing to lose and a lot to gain. Hauruspex gives me a draw everytime he dies and then he just comes back later.

- Prophet of Kruphix: Prophet of Kruphix untaps everything on their turn. There is really no more need to explain than that - oh, yeeeaah... All creatures have flash. All of a sudden Fleefeather Cockatrice in their face when they weren't expecting it! Or... something else. Never know.

- Quickling: Quickling is a card I've always enjoyed. It's got nice art, isn't overly expensive in terms of CMC, has a lovely little bounce effect to save another card, has flying, and is a 2/2 for 2. Hard to go wrong with that.

- Sidisi, Brood Tyrant: Fun with mill. Zombies start popping up the more creatures that go into the graveyard from my library. I don't expect it to be an overwhelming number of zombies. But some is more than none, and the more I have the better. 2/2 isn't anything to necessarily scoff at, especially since there are some enter the graveyard effects from other cards.

- Siren of the Silent Song: A relatively cheap creature at 3 CMC with 2/1 (not exceptional) but makes up for its low defense and attack with a relatively debilitating inspired ability. Hitting someone and forcing a discard and single card Mill is pretty harsh, so throwing something like Aqueous Form on this beast is a guaranteed way to frustrate an opponent.

- Sylvan Caryatid: Really no way to go wrong with Sylvan Caryatid. Mana of any color for tapping it. Defender with hexproof. GG.



- Aqueous Form: Aqueous Form is a nice little card. Cheap to cast and makes the enchanted creature unlockable. This is rather frustrating as someone then has to waste a valuable burn card on a particularly pesky little creature where it might have been useful elsewhere. If they dont have a way to remove it... well, scry 1 every turn is not bad... but on other cards, like Siren of the Silent Song, it can be reaaally nice. Scry 1, 2 damage, Discard 1, Mill 1 for each attack? Wooo!

- Dictate of Karametra: Lots of mana. Only problem is it works for the opponent, too. That's not really a problem, though. They should be discarding so often that they could have all the mana they want and nothing to cast! :3

- Sultai Ascendancy: Millscry 2 every turn? Sure.

- Waste Not: Considering how many ways I have to make an opponent discard, Waste Not is a handy little bugger. It's not overly amazing, though, so I only put one in. It's just one of those things that if its there, good, if not, oh well. Zombies, mana, draw... all good.



- Courser of Kruphix: Everyone likes him. Know your top card. Play it if its a land. Saves some time. Moves things along. Little bit of lifegain to pad the dice. Nothing to lose, there. But also not overly important to this particular deck. Just a... lets say... fun little bonus!


- Countermand: A beefier version of dissolve, and one mana more expensive. Forces them to mill four and counters a spell. No real downside there.

- Dig Through Time: Dig Through Time is a bit spendy to cast, but the chance to cycle through seven cards, keep two, and dump them back into your library is fairly nice. In those seven cards, you're bound to find something you want. The delving really helps with this cast and thus should not be an issue for this deck as there should be plenty floating in the graveyard.

- Dissolve: Dissolve... Cancels big brother. Same cost, same basic function, but added scry. Why not use it?

- Empty the Pits: Empty the Pits is easy to underestimate. Annnd... I admit, its not /really/ good. It's... okay. In theory it is ammaaaazingly cool, but practice, not so much. Its got a huge cost on it, but that's okay because it also has delve. Considering I have a fairly reasonable self-mill, I should have enough cards in my graveyard and mana available to put anywhere between 10-15 2/2 zombies down by the time this shows up and becomes relevant. Just an auxiliary win condition. And it is also just one of those things where people just sort of drop their hand and let out a sigh of defeat. Makes me giggle with glee! >:D

- Hero's Downfall: Probably better creature removal out there, but this one removes planeswalkers, too. That's good enough for me!



- Interpret the Signs: A rather nifty little card. Basically helps you refill your hand and give you nice card advantage. Its a bit spendy, so I only put in one.

- March of the Returned: Returns cards from the graveyard. Creature cards, that is. Nothing wrong with that. Its easy enough to mill your useful cards into the graveyard annnd if you can get them back out, that's always a plus.

- Thought seize: I've heard a black deck without thought seize is doing something wrong. It's a good card. 1 black mana to see their hand and get rid of a non-land card? Hmm... Even with a loss of 2 life on there that is hard to pass up!

Deck Tags

  • Control
  • Token
  • Standard
  • Self Mill

Deck at a Glance

Social Stats

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Mana Curve

Mana Symbol Occurrence

03023016

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Zombiemill and Discard!

The ghost of Gothy compels you! Basically the deck is a bit all over the place, the deck would do better to warp closer to a Sultai Whip/control list, Ashiok would slip in well, and if you want to get competitive, take a moment to think of the decks you will face and how to beat them: Sultai Whip, Abzan aggro/midrange/whip, Mardu Midrange, W/U heroic and Jeskai Tokens/fireworks. It seems that you would struggle with most of these decks, but the card that knocks most of these decks onto the ropes is hornet queen, also another move it to go down the Bennie Hill style path of villainous wealth, because if the tier 1 decks can play a range of amazing cards, why not just have their's? Also if a card is good (looking at you empty the pits) its worth playing more than 1, even if you are controlling

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Posted 05 January 2015 at 19:21

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I was on the fence about Empty the pits. The guys at my FNM told me it was really bad so I was like. Meeeeeeeh...

Even though I repeatedly spawned like 15+ zombies with it. It does feel a bit all over the place at first, but I did sort of focus on certain things. Primarily forcing discard and maintaining it. Its something I think would be particularly brutal in my Meta, as no one else runs anything like it and thus would be fairly unexpected. I've heard a few grumble and complain about their disdain for discard decks, too.

I removed a Dictate of Karametra and added another Empty the Pits for you. :)


Surprisingly enough, for how popular whip decks are on here, no one actually uses one where I am from. :/

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Posted 05 January 2015 at 19:31

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Having a decent discard suite of thoughtseize and despise is powerful, I like a 3-2 split, but that is enough disruption, Empty the Pits can be a FANTASTIC card, but you need the right meta for it? Whats your meta? Like the decks I described or is it different?

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Posted 05 January 2015 at 19:34

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I'm not overly familiar with all of them. There are only a couple people there that I would consider actual veterans. One guy is very good and plays a primarily blue control deck in standard. He has been playing all but three years of magic's existence, so he knows what is going on. I occasionally hear some stuff about Jeskai, but I don't think its overly good, or maybe its just the player. There is one that runs a white heroic deck that was particularly frustrating to play against.

I'm a bit too new to put names to their stuff. :P

Also dumped three Despise into my sideboard.

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Posted 05 January 2015 at 19:36

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The Jeskai deck will be the player, watch someone like Jadine Klomparens playing it, she plays so gracefully, it is very impressive! Blue control is not in the meta to my knowledge, but villainous wealth, empty the pits and hand disruption would take it down. Heroic, its worth going into a more controlling shell- courser caryatid with the anti-aggro all-star Drown in Sorrow. What else do you want to beat?

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Posted 05 January 2015 at 19:42

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I completely overlooked/underestimated/misread Villainous Wealth. I went back and looked at it and it would be /very/ useful against a lot of the decks I play against. I could easily swap it in and out with something like hero's downfall, and it'd be particularly easy to cast after a few turns because I /should/ have fairly decent mana on hand. Hmm...

Overall, I think most of the decks are just like... really fast decks. Win quick. But then again, most of my other decks I currently possess are a bit slow, so they are weak against those. That is part of the reason I kept to a rather low CMC across most of my cards, especially creatures, so that I could maintain at least a respectable quick defense.

Thanks for your help so far.

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Posted 05 January 2015 at 19:47

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You don't need to drop in low cmc blockers, you just want road blocks and enough removal before you hit something huge and out-class them, lose the low toughness creatures and put in Drown in Sorrows, to get the best from wealth it is great in a devotion shell, so cards like arbor colossus, which is a big old road block, Kiora handles the midrange big threats, tighten up the one drops, cut the chaff and reap that wheat!

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Posted 05 January 2015 at 19:53

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Hmm...

Although, what I do have right now is not all that bad. I do have a number of lower power/toughness cards, but the only integral ones do have over 2 toughness. If I used Drown in Sorrows, it would also eliminate a number of my weaker cards that have become outdated (and bloodseeker champion who'd just come back again), which would beef me up for a big Empty the Pits dump. I should add a couple of those in, then. Good idea!

Alright. Feeling a bit more confident.

What about throwing on a Phytotitan? He's pretty nice for blocking. Has a habit of returning to the battlefield and everything!

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Posted 05 January 2015 at 20:01

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You're a control deck, you don't actually want blockers, you want removal, murderous cuts, downfall, bile blight and silence the believers are all good cards for you, Prognasty Sphinx is filthy here, and until fate reforged, Aether Spouts can be your mass removal spell. Creature wise I would suggest Prognostic Sphinx, Caryatid and Courser, possibly Sidisi for value, and I love a 1 of Garruk Apex Pred just for pure value

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Posted 05 January 2015 at 20:15

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http://www.mtgvault.com/gothy/decks/sultai-control/ This is what I would play, has a lot of disruption and you finish them with Prognasty Sphinx or a Walker, Ashiok is so well placed in the meta right now

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Posted 05 January 2015 at 20:28

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Prognostic Sphinx is usually a good option, yeah. Hmmm....

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Posted 05 January 2015 at 21:02

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Alright. I'll definitely have to consider it. Thanks for your help and suggestions! :D

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Posted 05 January 2015 at 21:04

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No worries, I'm gonna slip into the mist now

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Posted 05 January 2015 at 21:29

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