B/W Lifegain

by FalloutKid on 05 July 2017

Main Deck (60 cards)

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Deck Description

This deck is an army of lifelink. Your army will gain you life, and prolong the game until it’s ready to drop some bombs to insure victory!

How to Play

The idea of the deck is to build up an army of lifelink creatures and gain as much life as possible. I have four chaplain's Blessing. This card gains you 5 life each. This alone gets you to meet Felidar Sovereign's winning effect, "At the beginning of your upkeep, if you have 40 or more life, you win the game." Another bomb to drop is Approach of the Second Sun. This card will get you not only seven life, but will also win you the game with a seven turn count down. The card's effect is as follows: "If Approach of the Second Sun was cast from your hand and you've cast another spell named Approach of the Second sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain seven life." Lastly, if you are able to play the Planswalker of the deck, "Sorin, Grim Nemesis" you can win using your health you already stacked to win using Sorin's -9 ability. "Put a number of 1/1 black Vampire Knight creature tokens with lifelink onto the battlefield equal to the highest life total among all players." That life total should be your life total. The opponent will be out matched with the swarm of Vampires with lifelink. Even if victory isn't insured after you attack with them. They will still get you a hugh boost in life. All in all, the point is to win by boosting your life total to prolong the game long enough to use your bombs to gain victory, or if that fails just use the prolonged game to poke at your opponent until victory is achieved. Have fun!

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

2201900

Deck Format


Standard

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

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