Fanatic5328

3 Decks, 6 Comments, 0 Reputation

do you have a link of a stereotypical build you can show me?

and if sanctity is in the main ill just take out bolt and flame javelin g2 and throw in ball lightning and vexing shusher.

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Posted 07 January 2011 at 14:18 in reply to #113405 on Sligh-vine

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i'd imagine there will still be builds floating around with finks and leyline of sanctity in the sideboard. depending on the list the match up is in your favor, if it is removal-bound beyond cryptic command, different story.but at least Brad nelson's build doesn't seem to hairy.
http://www.channelfireball.com/articles/fffreaky-friday-espers-and-omens/

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Posted 07 January 2011 at 12:24 in reply to #113308 on Sligh-vine

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i dont have a wargate deck to test against at the moment, but i would imagine it's at least coin flip unless he nut draws kitchen finks off the wazoo.

i changed up the deck since the orig post.
-4 fauna shaman, +4 boggart ram-gang
-4 ember hauler, +4 figure of destiny
-2 rootbound craig, +2 raging ravine
-4 mountain, +4 fire-lit thicket

and the new sideboard is:
4ball lightning
4vexing shusher
3fauna shaman
4ricochet trap

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Posted 06 January 2011 at 19:43 as a comment on Sligh-vine

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this deck shouldnt have a problem against faries, fallout will make games that are winnable easier to win. i like fallout due to its overall consistancy of uncounterable damage. Fae will only get this deck if it stalls me til turn 6 and drops a wurmcoil, as 4cc will on turn 7 with cruel.

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Posted 05 January 2011 at 15:22 in reply to #112681 on Sligh-vine

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hmm. you got a point. although in every vengevine deck there's usually been 4 fauna. i'll probly go -1 shaman -1 hauler +2 boggart and + 2 fallout in the side

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Posted 05 January 2011 at 14:38 as a comment on Sligh-vine

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The effectiveness of Sligh is that of cards that do damage through creatures, via trample,flying, reaccuring, or by simply blowing itself up. i will not argue boggart is md material in most aggro decks with R/G because of it's uncanny ability of slowly enfeebling a big creature or maybe even 2 for 1'ing, but it just doesnt hit directly to well. Every magic deck wants the best cards in the deck to be in it or closest to it, sligh has a need for cards that work thou.
~~i did have boggart in over emberhauler at first but curve is very important in sligh, esp against control.

Boggart ram-gang's effectiveness in current tournament meta;

`Pyromancer's Ascension-no blockers get removed easy, maybe g2 for speed
`Elves- yum yum
`Cruel Control(4C)-Between bolt,path, and db, it would just become a one for one like every other hasty guy, but he only does 3 before your opponent untaps.
`Doran-Good for Doran since it's light on removal and they usually end up with Finks by game2
`Mythic Conscription-this is a deck where i would even want boggart in game 1
`Boros-eats up his unlandfalled dudes but gets eaten by any removal besides unkicked burst, coin flip; another instance i wouldn't want it til game 2
`Valakut- i'd probly side it in just to try and finish the game faster, gets by fallout.
`Naya~vine- 8 removal and sparkmage combo is nasty, but boggart's pretttty good against this deck
`G/W junk trap-they'd never block it , i dont like 3/3 bears. but yet good in g2 for finks.

Long story short it's only truly effective in this deck g2 because

1. they dont see it game 1 so they may board out some sorcery speed removal to make it more effective
2. only 50% of the meta has finks in their deck, and only 50% has them all in the main
3. plenty of decks with no dudes, so its just a 3/3 beatstick

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Posted 05 January 2011 at 13:59 in reply to #112545 on Sligh-vine

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