Tainted Mind

by Finnien on 01 February 2011

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (2)


Sorceries (2)


Artifacts (2)


Enchantments (1)


Land (3)

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Deck Description

Blue/Black Infect

Deck Tags

  • Creature-Based

Deck at a Glance

Social Stats

1
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This deck has been viewed 973 times.

Mana Curve

Mana Symbol Occurrence

0182800

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Tainted Mind

Down Jace to 3, put in another Corrupted Conscience. Other than that, I like the speed and control of this deck better than the green. Yes, the green had ramp, but this moves just as fast AND has better early game responses, IMO.

Still not a fan of Adventuring gear in a non-landfall focused deck. Remove them for a couple Into the Roil or even Disperse.

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Posted 02 February 2011 at 10:59

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-2 Adventuring Gear
+2 Distortion Strike (Arguably the best Blue card available for infect)

After which, you'd be able to reduce (drastically) the number of fetches.

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Posted 03 February 2011 at 07:21

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Man, I *want* to remove the adventuring gears... but it works so well when it works! Turn 1 gear, turn 2 plague stinger, then come turn 3 you attach the gear and, assuming two fetch lands in your first 10 or 11 cards, drop fetches on 3 and 4 and just sit on your mana and leak or throat anything that hits the table. It's a turn 4 win *with* the ability to throw down a counter and a clear card if needed.

Maybe -1 Skithiryx, -1 Jace, +2 Distortion Strike. MAYBE -2 Adventuring Gear. I have to get this put together on Friday and try running it awhile and see how often those gears make it or break it.

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Posted 03 February 2011 at 15:32

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