ELDRAZI'S THE ALPHA RACE

by fluffstar on 23 October 2010

Main Deck (63 cards)

Sideboard (5 cards)

Creatures (3)

Enchantments (2)

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Deck Description

land / mana fetch big hard to handle eldrazi's combined with enough creature removal.

i only included the eldrazi's that are hard to kill (oh and kozliak for the 4 cards and the crushers for speed) but the main boys are indistructable ect as you can spend loads of mana for someone to go terror or doom blade ect, so stuck the infinate gyres and the aeons torn in.

things that ping tokens (spawn) and swords to plowshares (kill ulamog the infinate gyre) are this decks worse enemy so the memoricide and the asceticism should help cope with these,

Deck Tags

  • Tribal

Deck at a Glance

Social Stats

8
Likes

This deck has been viewed 2,278 times.

Mana Curve

Mana Symbol Occurrence

0015024

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for ELDRAZI'S THE ALPHA RACE

I love Growth Spasm, i rarely see anyone use it.. it essentially gives you two mana, or mana and fodder to block with...
If you like eldrazi, try Emrakul's Hatcher with Splinter Twin or Kozilek's Predator with Splinter Twin. I also like Crimson Manticor with Splinter Twin too. Just some ideas for ya...

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Posted 28 October 2010 at 19:22

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Actually conquering manticore is what i meant. Ha ha ha!

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Posted 09 November 2010 at 17:50

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this decks worse enemy's ?, swords and things that kill weenies strip em out with memoricide and protect chomp and regen with ascentiscm

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Posted 17 November 2010 at 18:08

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This deck is awsome and never gets beat once you have the mana, so for me the only way to improve it is to speed up getting you mana up, you could go for mana flare's even if they help you opponent you have plenty of kill in it cards like all is dust etc you would get out loads quicker to combat opponents playin stuff

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Posted 23 January 2011 at 12:35

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it actually ramps mana as quick as i need it mana flare would only serve to leval the playing fields somewhat i think and theres no red in it dude, it falls down when the spawn gets killed off too quick but then i can usualy get there in the end and swords to plowshares and odd cards that can handle eldrazi !, the memoricides have been a big help against this, might run x 2 more also i have more efficant kill now in terms of flesh allergy if i cast it the go ive saced a load of tokens your lossing a creature and taking 10 damage or so, the black removal i had before that genned spawn was to slow 5 mana for a kill even with 2 spawn was just 2 slow and it didnt do black creatures flesh allergy has relived that problem i added another nest invader (love that name) to balance the loss of spawn, your right dude one of my strongest and my go to deck if ive lost a couple on the bounce.

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Posted 25 January 2011 at 16:03

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took the crushers out 9to vulnerable) added the broodwardens as i often need to start again after the loss of a big eldrazi and these get me going again quicker as i start genning spawn again ,all be it a bit slower than opening hands.

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Posted 26 March 2011 at 14:51

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tweaked but just changed balance of kill cards big eldrazi's and added more predators at the cost of x1 emarakul and the memoricides (sideboard card) for more early blockers and to rebuild quicker if i get wiped.

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Posted 04 June 2011 at 00:49

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if you want speed, drop 3 forest, 3 swamp, your broodwardens and your rampant growths for 1 misty rainforest, 1 marsh flats, 4 verdant catacombs, 4 lotus cobra, and three harrow. that should speed the deck up a few turns. also, you should drop the grasps for 2 go for the throat. you can use a spawn to make them cost less, and they can hit more creatures. i also want to suggest sadistic sacrement over memorcide, cause if you can kick it, which this deck can, not only can you grab removal but you can also grab any threats they might have.
oh, and if you dont want to do my land swap suggestion, atleast do -2 swamp, -2 forest, -3 broodwarden, +4 cloutpost, +3 primeval titan.
Hope i helped!

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Posted 04 June 2011 at 18:21

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wow mat ethats a lot to take in and really thanks a lot i shall study it and get back to you !

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Posted 09 June 2011 at 21:56

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I would cut about 2 or 3 all is dusts, and put in something like putrefy or doubling season.
Also, would you be a nice guy and do me a favor by making a comment on this here deck?

http://www.mtgvault.com/ViewDeck.aspx?DeckID=160622

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Posted 04 June 2011 at 20:24

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mmmm all is dust is pretty awsome ! i gotta have some defence in her even if i do see the benifits of doubling season i'll look into it more though and also consider sideboard ect,

comment on your deck coming up pal !

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Posted 09 June 2011 at 21:57

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