Hex this

by fluke565 on 27 June 2012

Main Deck (60 cards)

Sideboard (15 cards)

Land (2)

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Deck Description

Hex proof army

The aim is to build up a hex proof army, while countering everything.

I'm very new to magic, so please let me know your thoughts on this deck.

Deck Tags

  • Fun

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 2,322 times.

Mana Curve

Mana Symbol Occurrence

035027

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Hex this

I like your idea here, Hexproof is very nice :) My first thought is concerning your mana, you have some white casting cost in Sigarda and traft, but I see no white mana in the deck. Cavern of souls won't do you much good in a non-tribal deck so you could switch them out for Evolving winds and then switch out your ghost quarters for 3 plains.

Your plan is to make sure to counter any threats, but you need to remember that to counter you need to keep mana, so when will you cast your creatures? I personally have never been a counter-player so I can't answer that for you, hopefully someone else can :)

Since all of your creatures aim to have Hexproof, you don't really need to care about anything but creatures. So maybe bounce would be better than counters?

I built a Hexproof when M12 came out, I'll give you the link to that, maybe it will spawn some ideas.

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Posted 27 June 2012 at 11:25

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Apparently I removed it..So I rebuilt one the way I'd probably do it if I went for a hexproof deck now a days :)

http://www.mtgvault.com/EditDeck.aspx?DeckID=354693&DeckCardID=8417362

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Posted 27 June 2012 at 12:13

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Thanks for the advice Jestrix; I did quite a bit of re-working. I'm keen to keep my deck fairly flexible against other deck types, esp delver.
I've decided keeping the white in just makes too many sacrifices; so I've gone strictly blue / green.
I've kept a cavern of souls in there; since against a delver deck I could bring this in with my illusion creatures to get quite a few counter proof creatures on the board with hexproof.
Taking out the white leaves me vulnerable to sacrifice so I would focus my counters on any creatures / spells with that effect.
I've also put a fairly weak architect / wurmcoil / phrexian metamorph mecanic in the sideboard

Let me know your thoughts, cheers

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Posted 27 June 2012 at 20:59

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You don't actually have power to kill the opponent fast enough, yes yes hexproof is awesome, but still you are affected spells like target player sacrifaces creature etc. so if i were you i would bild illusion deck with lord of the unreal which gives every one of your illusions hexproof also consider lightning greaves.

Advertise decks here, also comment and say what you think!

http://www.mtgvault.com/ViewDeck.aspx?DeckID=354670

Thanks.

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Posted 27 June 2012 at 12:05

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thanks Tremorth, I've quite a bit of illusion; I've tried to keep my deck pretty flexible; if i come up against a delver deck; I was thinking of taking in my illusions from the sideboard along with the cavern to get them on the battlefield.
I think I'm going to be relying on counter for sacrifice affects.
I'm going with standard format; so I don't think I can use lightning greaves?

Will check out your deck soon, cheers

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Posted 27 June 2012 at 21:09

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It's legal though,

http://gatherer.wizards.com/Pages/Card/Printings.aspx?multiverseid=247337

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Posted 27 June 2012 at 21:54

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What Tremorth says is very viable, you could also go for a spirit deck with Drogskol captains :)

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Posted 27 June 2012 at 12:14

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It looks so much better, thanks for listening.

// Tre

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Posted 27 June 2012 at 21:51

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