Kill Them With MORE Elves

by FoolishDeckbuilder on 08 June 2016

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (5)

Instants (4)


Planeswalkers (3)


Artifacts (3)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

My peasant (common/uncommon) elves deck without the peasant part. Still being playtested - hopefully it will work as a standard deck option. So far it is 14-2, with the 2 losses against a deck with MAINBOARD flaying tendrils (it is 4-2 against that deck)

How to Play

Play elves, then more elves. Mana from cryptolith rites and the trapper, into things like Dwynen (his elf anthem mainly) and Messenger. Win by shaman of the pack, swinging with loads and might of the massesing an unblocked creature. Ultimate price and grasp of darkness for removal.

Sideboard:
Ruinous Path+Aligned Hedron Network: Big Enemies don't like these.
Ob Nixilis: Poor mono-blue control.
Eyeblight Massacre: Stuff up non-elf enemy aggro decks.
Natural Slate: Just in case....

Deck Tags

  • Golgari
  • Elves
  • Standard
  • Budget
  • retired

Deck at a Glance

Social Stats

42
Likes

This deck has been viewed 6,047 times.

Mana Curve

Mana Symbol Occurrence

0020029

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Kill Them With MORE Elves

Great deck Liam, this is for FNM, yes?

1
Posted 08 June 2016 at 09:04

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Um, yes, how'd u get on the page?

2
Posted 08 June 2016 at 09:25

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unlisted, not private. I got the url off kill them with elves.
check your sideboard size

1
Posted 08 June 2016 at 09:29

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We should have a standard competition at school
Rules:
Commons/uncommons allowed in any amount
up to 4 rares allowed
up to 2 mythics allowed
No planeswalkers/flip planeswalkers allowed

2
Posted 08 June 2016 at 09:32

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call it limited budget

0
Posted 08 June 2016 at 09:32

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Ok... Where did I put the link on Kill Them With Elves?
And how about you can run +4 rares if you run -1 mythic?
And, on a side note, you forgot the pen and pencil you lent O'Ryan. I have them now.

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Posted 08 June 2016 at 09:48

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Ok Liam, that would do.
I typed in more because I saw it in the library when you made this deck.

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Posted 08 June 2016 at 10:09

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Ok, cool.

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Posted 08 June 2016 at 10:12

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oh hay, from an outsider's perspective, having no limit on cards is extremely dangerous. for example, when the game started, there was a 40 card minimum with no limit of card numbers like the 4x thing. 20 lightning bolts and 20 mountains ran rampant during this time.

1
Posted 08 June 2016 at 11:44

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I think what he meant was 4 ofs of each common or uncommon (unless it's a relentless rats or shadowborn apostle, yada yada) unlike the limits of having at max 2 mythics in the deck and at most 4 rares.

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Posted 08 June 2016 at 12:06

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yes

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Posted 08 June 2016 at 21:28

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Hi, Cool Deck Liam.

2
Posted 19 June 2016 at 00:27

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Hi, Cool Deck Liam.
I FINAAAAAALLLLLY Have An Account

2
Posted 19 June 2016 at 00:28

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Thanks Isaac.

0
Posted 19 June 2016 at 02:43

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We recently ran a "limited budget" tourney in my playgroup - it was a lot of fun. We used vintage rules - as several of us are longtime players with significant card pools. We didn't limit planeswalkers or anything - just 4 rares/mythics. We realized fairly quickly that this still has issues - we had 1 deck with a tolarian academy and another with Jace in it.... still with in the rules we set - but definitely not a balanced field. We've decided to try a hard cap on the cost of the deck for the next time we try...

On another note - really like the deck idea.
Well Done.

0
Posted 21 July 2016 at 01:29

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We recently ran a similiar tourney in my playgroup - it was a lot of fun. We used 60 card, singleton decks with vintage banned card rules - as several of us are longtime players with significant card pools. We didn't limit planeswalkers or anything - just 4 rares/mythics. We realized fairly quickly that this still has issues - we had 1 deck with a tolarian academy and another with Jace in it.... still with in the rules we set - but definitely not a balanced field. We've decided to try a hard cap on the cost of the deck for the next time we try...

On another note - really like the deck idea.
Well Done.

0
Posted 21 July 2016 at 01:30

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We recently ran a similiar tourney in my playgroup - it was a lot of fun. We used 60 card, singleton decks with vintage banned card rules - as several of us are longtime players with significant card pools. We didn't limit planeswalkers or anything - just 4 rares/mythics. We realized fairly quickly that this still has issues - we had 1 deck with a tolarian academy and another with Jace in it.... still with in the rules we set - but definitely not a balanced field. We've decided to try a hard cap on the cost of the deck for the next time we try...

On another note - really like the deck idea.
Well Done.

1
Posted 21 July 2016 at 01:31

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Nice deck. I would suggestion taking out one Cryptolith Rite as more than one is a dead draw and they aren't essential of your strategy. Adding an extra land wouldn't hurt. :) +1

3
Posted 08 June 2016 at 12:02

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True, thanks. I better start playtesting it! :-)

0
Posted 08 June 2016 at 12:07

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Also, rite gives the creatures the ability so they can't tap forcmana the turn they enter due to SS.
(Just making sure you know this.)

0
Posted 09 June 2016 at 11:52

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I thought that was commonplace. You cant tap for mana unless it has haste when the creature has SS.

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Posted 09 June 2016 at 12:26

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Yeah, I'm pretty sure that's common knowledge. I wish it wasn't true, as I can see a WORLD of interesting things otherwise but...

0
Posted 09 June 2016 at 12:57

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What a broken state Magic would be in if creature abilities were available on casting... -shudders-

0
Posted 09 June 2016 at 13:11

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It would be a very broken mechanic and it would be replaced with a rule like SS very quickly.

0
Posted 09 June 2016 at 13:11

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Yeah, it would stuff EVERYTHING up. Elvish Mystic would be so broken, as would most mana dorks.

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Posted 09 June 2016 at 13:38

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exactly.

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Posted 09 June 2016 at 14:25

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Well some people have mixed it up in the passed where they thought it acted similar to heritage druid.

1
Posted 09 June 2016 at 17:15

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And thus heritage during rose to a £20 uncommon. Shit was nutter butter Bro.

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Posted 13 June 2016 at 07:49

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And an EMA mythic

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Posted 01 July 2016 at 09:41

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needs more one drop elves

1
Posted 08 June 2016 at 12:25

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Any suggestions? There aren't many in standard - in fact, there are only Gnarlroot trapper and Thronbow Archer.

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Posted 08 June 2016 at 12:34

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Oh ok, I would run at least 8 one drop elves, that way you can optimize your turn two play with Dwynen's Elite.

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Posted 08 June 2016 at 16:02

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Having 4 Gnarlroot Trapper is a good idea since their mana ability can be super useful, but the Thornbow Archer doesn't strongly affect your visible strategy. Plus, you'd have to drop two more cards to put in two more, and I think you've got a decently balanced playing field as it stands.

Maybe my play style causes me to build different decks, but I'd be concerned I'd flood myself with 1/1's or 1/2's. 6 should be plenty to work with Dwynen's Elite on turn 2. That way, you can get out your larger elves that have more interesting abilities like Shaman, Messenger, or even Dwynen.

Only play-testing will tell, though. Maybe it doesn't matter much with elves, so long as they're on the board for, "per Elf" effects you'll use later on.

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Posted 08 June 2016 at 16:34

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My thoughts exactly. Today I'll playtest, so... We'll see!

0
Posted 08 June 2016 at 21:21

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I'd say Might of the Masses is absolutely critical here, so good choice on that.

I don't know the Standard legality too awfully well, is there anything else that buffs like this? I'm seeing a lot of elves, but very little token production, which lowers swarm possibilities, and not a lot of large things to do large damage. (which seems to be by design with the Hedron Alignment)

Not really any good exact suggestions, but if it were me, I'd want a little more late-game power. Thumbs up and watching this one. =)

1
Posted 08 June 2016 at 12:55

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The game is supposed to be quick(ish) so late game is not viable in any order.

1
Posted 08 June 2016 at 12:57

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Are you referencing the deck, or MTG itself? It's common for me to have a single draft game go for 30 minutes. Maybe it's different with Standard? Or maybe I'm still subscribed to the old-school way of things, where games could last at least that long. I've been playing Kitchen Table MTG longer than anything competitive.

If you mean the deck should be played quickly, that makes sense. Cripple them right out of the gate and get good damage in early, and by then you have a board full of elves.

1
Posted 08 June 2016 at 13:03

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I meant by this deck, sorry for confusion.

1
Posted 08 June 2016 at 13:05

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Yeah, pretty much. I just cripple them right out of the gate and use my numbers of elves to deal damage-mainly through might and shaman. Unfortunately there aren't any similar effects to might in standard - except maybe outnumber - or I would definitely be running them.

1
Posted 08 June 2016 at 13:33

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more elves!! hissing quagmire and tajuru warcaller are good options

0
Posted 08 June 2016 at 21:07

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It's more of an aggro deck, I had war called for a while in the peasant version but it didn't trigger enough. Thanks for the suggestions, though.! :-)

0
Posted 08 June 2016 at 21:21

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Maybe a Collected Company or two? It would give you a possible two 3-drop creatures for 4 mana... Replace Cryptolith Rites.
(Maybe not if an extra 15-25 bucks is too much)

0
Posted 09 June 2016 at 02:18

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They are as low as they ever will be, trading into them now is a really good idea!

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Posted 13 June 2016 at 07:50

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They are as low as they ever will be, trading into them now is a really good idea! Especially as

0
Posted 13 June 2016 at 07:51

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maybe a few bigger elves?

0
Posted 10 June 2016 at 10:20

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Such as...

0
Posted 10 June 2016 at 11:55

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This deck is quite aggro, bigger elves are too much mana.

0
Posted 10 June 2016 at 12:09

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To keep this in Standard format, your options at time of writing for, "Bigger elves" are few and far between. Maybe Gladehart Cavalry for it's support ability and life gain, but with this deck, if you haven't run them over by the time you can cast and make use of it, you're probably not doing well anyway.

0
Posted 10 June 2016 at 12:56

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bfz/ogw elves, such as tajuru pathwarden

0
Posted 10 June 2016 at 21:00

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Not a good option. A 5/4 vigilance trample just isn't a good enough play.

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Posted 11 June 2016 at 12:41

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Good for limited but not for constructed.

How about a beastcaller savant?

0
Posted 11 June 2016 at 17:32

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I considered it, but decided against. Now I'm rethinking that-maybe swap for Thornbow Archer?

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Posted 12 June 2016 at 00:00

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Sideboard Beastcaller and swap with thornbow if their playing elves? or the other way around?

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Posted 12 June 2016 at 01:41

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Posted 13 June 2016 at 05:24

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Give feedback to their deck otherwise may not be inclined to help.

4
Posted 13 June 2016 at 12:36

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It's sad that this deck is unlikely to get support from innstrad or kaladesh... I really do recommend trading hard for Co Co, heritage druid, cord of calling, and a single craterhoof to make this modern viable
That way you don't have to retire it and you have goals of what you want to do with your FNM winnings and spar rares from boosters.

Sorry I can't give any any advice to this deck... You seem to have your bases covered. It just bothers me how hard you die to languish...

2
Posted 13 June 2016 at 08:05

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I already have some of those, thanks for the advice!

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Posted 01 July 2016 at 09:43

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Necrumlsice has deleted this comment.

Posted 13 June 2016 at 08:05

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i have loved playing elves for years nice job on the deck.

1
Posted 27 June 2016 at 01:56

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Thanks.

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Posted 27 June 2016 at 05:09

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What happens when Origins rotates. Surely this will get smashed in modern?

0
Posted 27 June 2016 at 02:09

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I get very annoyed and then make a good modern version. Lorwyn and Shadowmoor will help a lot...

0
Posted 27 June 2016 at 05:07

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and zendicar, gotra love cratorhoof! OH and ravinca, with cord of calling, you know, for cratorhoof! HOOF EM!

0
Posted 27 June 2016 at 17:19

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All the hooves!!

0
Posted 28 June 2016 at 00:00

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also lys alana

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Posted 01 July 2016 at 04:18

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is he played in modern?

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Posted 02 July 2016 at 07:38

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Awesome elves deck, collective company would help for sure, but what about the artifact that gives creature's +1 +1 for each creature you have or that shares a type with it?

+1 from me

0
Posted 22 July 2016 at 07:30

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Stoneforge masterwork? Coat of arms isn't standard, but it's what you're thinking of.

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Posted 23 July 2016 at 01:43

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Liam, what would you think of a tournament where you can only run cards from one block?

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Posted 23 July 2016 at 01:44

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