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MTG Vault Deck Challenges
Gaming Challenge
The challenge:
Part 1) Design a legendary creature card based on a character from a game.
Part 2) Design a deck just for your card and include at least 2 of your card in the deck.
Rules:
1) Have fun
2) Your card must be a realistic card similar to that which Wizards would come up with, but must be true to the character you choose.
3) Your deck must have no less than 60 and no more than 75 cards (unless larger is needed for your character) - your character adds to these totals.
DedWards
4874 posts
Posted 02 December 2010 at 14:16
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41 replies
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whitey_mcfly
536 posts
Deathslash, the Dancing Mongoose :mana3::manar::manar:
Legendary Creature - Beast Mythic Rare
First Strike
Destroy all creatures with defender blocking this creature. If no creatures without defender block this creature, combat damage is dealt as if it weren't blocked.
:manar::manar:: Target creature blocks this creature this turn if able.
:manar:: Deathslash, the Dancing Mongoose gets +1/+0 until end of turn.
Unlike the other members of his species, Deathslash has the impeccable ability to go straight to the source of his problems.
4/4
I will make a deck later. Deathslash is the nickname I gave my Zangoose in Pokemon Ruby. By far my favorite on my team.
0
Posted 02 December 2010 at 17:01
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Portugaru
206 posts
http://s1026.photobucket.com/albums/y330/Porutugaru/?action=view¤t=beach7.jpg
Squall token is 5/5
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Posted 02 December 2010 at 22:27
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deathtyrant5000
634 posts
Weeeellll i have 2 or 3 characters
Kratos God Of chaos :mana4::manar::manar:
Creature- Demigod
Doublestrike
When Kratos God of Chaos enters play destroy target legendary creature.
:mana2::manar::manar:: Kratos god of chaos gets +2/+2 until end of turn.
4/4
Now for dante
Dante, The Halfblood :mana3::manab::manar:
creature- human demon
haste First strike
When dante the half blood comes into play destroy target creature if that creature is a demon put 2 +1/+1 counters on dante the halfblood
5/5
Now the other dante
Dante, Conqueror of hell :mana3::manaw::manab:
Creature- Human Spirit
DeathTouch Lifelink
:mana3:: Destroy target creature with flying with the power of 4 or less
:mana3::manab::manaw::choose 1 return target creature exiled to your hand or exile target creature your opponent controls.
4/4
I will post the deck these guys go into next
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Posted 03 December 2010 at 02:45
Permalink
DedWards
4,874 posts
[QUOTE=whitey_mcfly]Deathslash, the Dancing Mongoose :mana3::manar::manar:
Legendary Creature - Beast Mythic Rare
First Strike
Destroy all creatures with defender blocking this creature. If no creatures without defender block this creature, combat damage is dealt as if it weren't blocked.
:manar::manar:: Target creature blocks this creature this turn if able.
:manar:: Deathslash, the Dancing Mongoose gets +1/+0 until end of turn.
Unlike the other members of his species, Deathslash has the impeccable ability to go straight to the source of his problems.
4/4
I will make a deck later. Deathslash is the nickname I gave my Zangoose in Pokemon Ruby. By far my favorite on my team.[/QUOTE]
Awesome to see that you're still around :)
I agree that Zangoose is an awesome pokémon, but for some reason my Zigzagoon was my favourite. He had Surf, Headbut, Shock Wave and Cut, but best of all was his ability "Pickup" :p
Looking forward to the deck.
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Posted 03 December 2010 at 05:30
Permalink
DedWards
4,874 posts
[QUOTE=Portugaru]http://s1026.photobucket.com/albums/y330/Porutugaru/?action=view¤t=beach7.jpg
Squall token is 5/5[/QUOTE]
Awsome. Final Fantasy VIII is my favourite of the series :p
Now just for a deck using this card.
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Posted 03 December 2010 at 05:35
Permalink
DedWards
4,874 posts
[QUOTE=deathtyrant5000]Weeeellll i have 2 or 3 characters
Kratos God Of chaos :mana4::manar::manar:
Creature- Demigod
Doublestrike
When Kratos God of Chaos enters play destroy target legendary creature.
:mana2::manar::manar:: Kratos god of chaos gets +2/+2 until end of turn.
4/4
Now for dante
Dante, The Halfblood :mana3::manab::manar:
creature- human demon
haste First strike
When dante the half blood comes into play destroy target creature if that creature is a demon put 2 +1/+1 counters on dante the halfblood
5/5
Now the other dante
Dante, Conqueror of hell :mana3::manaw::manab:
Creature- Human Spirit
DeathTouch Lifelink
:mana3:: Destroy target creature with flying with the power of 4 or less
:mana3::manab::manaw::choose 1 return target creature exiled to your hand or exile target creature your opponent controls.
4/4
I will post the deck these guys go into next[/QUOTE]
Looking good, looking good. Just remember that they need to be Legendary Creatures for this challenge.
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Posted 03 December 2010 at 05:37
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surewhynot
4,543 posts
:manab::manab::manab::manab::manab::manab: Ganondorf, the King of Evil
Legendary Creature -- Human Wizard
First Strike, Deathtouch, Flying
Ganondorf costs :manaw::manaw::manaw::manaw: more to cast if any opponent controls a "Link, Hero of Time" on the battlefield.
Destroy a creature you control: Target player loses control of a permanent of your choice and you gain control of this permanent OR exile target creature called "Ganon" and put a "Ganondorf, the King of Evil" into play.
:manab::manab::manab::manab::manab:, pay 5 life: Ganondorf becomes a 12/12 Demon Boar creature with Deathtouch, Double-Strike, and Trample called "Ganon". It is indestructible unless any opponent controls a "Link, Hero of Time".
6/6
No idea what the deck would be...
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Posted 03 December 2010 at 06:21
Permalink
DedWards
4,874 posts
[QUOTE=surewhynot]:manab::manab::manab::manab::manab::manab: Ganondorf, the King of Evil
Legendary Creature -- Human Wizard
First Strike, Deathtouch, Flying
Ganondorf costs :manaw::manaw::manaw::manaw: more to cast if any opponent controls a "Link, Hero of Time" on the battlefield.
Destroy a creature you control: Target player loses control of a permanent of your choice and you gain control of this permanent OR exile target creature called "Ganon" and put a "Ganondorf, the King of Evil" into play.
:manab::manab::manab::manab::manab:, pay 5 life: Ganondorf becomes a 12/12 Demon Boar creature with Deathtouch, Double-Strike, and Trample called "Ganon". It is indestructible unless any opponent controls a "Link, Hero of Time".
6/6
No idea what the deck would be...[/QUOTE]
Lol. I thought a Legend of Zelda related card would be one of the first to be done. Maybe making the Link card will help with ideas for the deck.
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Posted 03 December 2010 at 07:00
Permalink
surewhynot
4,543 posts
[QUOTE=DedWards]Lol. I thought a Legend of Zelda related card would be one of the first to be done. Maybe making the Link card will help with ideas for the deck.[/QUOTE]
I'll say one thing, if I were playing against a "Ganondorf deck"...I'd keep a playset of Link(s) on reserve. :D
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Posted 03 December 2010 at 07:11
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DedWards
4,874 posts
[QUOTE=surewhynot]I'll say one thing, if I were playing against a "Ganondorf deck"...I'd keep a playset of Link(s) on reserve. :D[/QUOTE]
Lol. I'm sure most of up would :p
Seriously though, I'd love to see what your Link card would be like.
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Posted 03 December 2010 at 08:16
Permalink
surewhynot
4,543 posts
[QUOTE=DedWards]Lol. I'm sure most of up would :p
Seriously though, I'd love to see what your Link card would be like.[/QUOTE]
I'll think something up. However, even evil faces need their sleep :p
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Posted 03 December 2010 at 09:04
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whitey_mcfly
536 posts
http://www.mtgvault.com/ViewDeck.aspx?DeckID=121597
Here's my deck.
My favored Zangoose moveset: Brickbreak, Aerial Ace, Crush Claw, and Swords Dance.
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Posted 03 December 2010 at 20:49
Permalink
surewhynot
4,543 posts
Alright here we go.
:manaw::manaw: Link, Hero of Time
Legendary Creature -- Hylian Hero
Link, Hero of Time gets +1/+1 for each equipment card on him.
Link, Hero of Time gets +3/+2 when equipped with The Master Sword
Link deals damage in the form of -1/-1 counters if Ganondorf, King of Evil is in play.
:mana1: : Attach target equipment you control to target creature you control.
2/3
----------------------------------
:manabr::manabr: Bomb Bag
Equipped creature gets +0/+1 and ":mana2: : Put a 0/2 construct named Bomb into play with 3 fuse counters on it. At the beginning of your upkeep, remove a fuse counter from it. When there are no more fuse counters on Bomb, sacrifice it and deal 6 damage divided as you choose to any number of creatures and/or players."
Equip :mana2:
----------------------------------
:manag::manag::manag: Fairy Bow
equipped creature has ":symtap: : Deal 1 damage to target creature or player. :symtap:,:mana9::manaw:, put 6 -1/-1 counters on target Ganondorf, King of Evil. :symtap:, :manau: : Tap target creature, it doesn't untap during its controller's next 2 untap steps. :symtap:,:manar::manar::manar: : Deal 3 damage to target creature or 5 damage to target green or white creature.
Equip :mana4:
----------------------------------
:mana2::manag::manab::manau: Hookshot
Equipped creature gets +3/+1, First Strike and ":mana2: : Deal 2 damage to target creature, it must block equipped creature this turn."
equip :mana4:
---------------------------------
:mana1::manaw::manar: Mirror Shield
Equipped creature gets +1/+4 and "If a spell or ability would target equipped creature, you may pay :mana1: and either counter it or change its target."
Equip :mana4:
--------------------------------
:manawu::manawg::manarw::manaw::manaw: The Master Sword
Costs :manaw::manaw: less to play if :manau::manag::manar: was used to play instead.
Equipped creature gets +4/+1, Double-Strike, and Lifelink
If equipped creature is Link, Hero of Time, whenever it attacks, target creature named Ganondorf or Ganon gets -3/-3 until end of turn.
--------------------------------
:mana2w::mana2u::mana2b::mana2g::mana2r: Big Goron's Sword
Equipped creature gets +10/-3, First Strike, and "This creature can only be blocked by 2 or more creatures."
Equip :mana5:
:D
There we go.
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Posted 04 December 2010 at 00:50
Permalink
http404error
16 posts
[quote]Destroy all creatures with defender blocking this creature. If no creatures without defender block this creature, combat damage is dealt as if it weren't blocked. [/quote]
This should be changed to:
Whenever CARDNAME becomes blocked by a creature with defender, destroy that creature. All damage that would be dealt by CARDNAME to creatures with defender is dealt to the defending player instead.
Or something like that... I'm no expert.
Although, I must admit that this does not seem like a very useful ability.
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Posted 04 December 2010 at 02:22
Permalink
http404error
16 posts
[QUOTE=surewhynot]Destroy a creature you control: Target player loses control of a permanent of your choice and you gain control of this permanent OR exile target creature called "Ganon" and put a "Ganondorf, the King of Evil" into play.[/QUOTE]
And this should be:
Sacrifice a creature: Gain control of target permanent.
I have no idea why you would want him to turn back...
Good ideas, btw.
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Posted 04 December 2010 at 02:26
Permalink
http404error
16 posts
Alright, I'll take a crack at it.
:mana3::manabr::manabr::manabr:
Kerrigan, Queen of Blades
Legendary Creature--Zerg Mutant
When Kerrigan, Queen of Blades enters the battlefield, put three 3/1 black Zergling creature tokens into play.
:mana1::manab:: Destroy target creature with toughness 5 or less. It can't be regenerated.
:mana2::manabr:: Kerrigan, Queen of Blades is unblockable this turn.
:mana3::manar:: Kerrigan, Queen of Blades deals 3 damage to any number of target creatures and/or players.
Sacrifice a creature: Regenerate Kerrigan, Queen of Blades.
6/3
=====
Not quite sure about the colors, the zerg seem kinda b/g. Red makes sense for psionic storm, though.
Each of her in-game aspects should be represented here-tell me if I forgot any.
No time to make a deck. Sorry :( Anyone can do it if they want.
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Posted 04 December 2010 at 02:52
Permalink
surewhynot
4,543 posts
[QUOTE=http404error]And this should be:
Sacrifice a creature: Gain control of target permanent.
I have no idea why you would want him to turn back...
Good ideas, btw.[/QUOTE]
I worded the gaining control in such a way that it will bypass creatures with Shroud, etc.
And there's a few reasons to want to turn him back into Ganondorf, but it is true that MOST of the time you'd just keep him as Ganon.
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Posted 04 December 2010 at 05:38
Permalink
http404error
16 posts
Oh! I missed that. I thought you were just being excessively wordy. Apologies. :D Although, it might be better as something like:
Name a card. Gain control of up to one permanent with this name that target opponent controls.
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Posted 04 December 2010 at 05:42
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surewhynot
4,543 posts
[QUOTE=http404error]Oh! I missed that. I thought you were just being excessively wordy. Apologies. :D Although, it might be better as something like:
Name a card. Gain control of up to one permanent with this name that target opponent controls.[/QUOTE]
Yeah that might work too. The wording loopholes required to hit a creature with shroud is absurd.
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Posted 04 December 2010 at 06:07
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http404error
16 posts
[QUOTE=surewhynot]Yeah that might work too. The wording loopholes required to hit a creature with shroud is absurd.[/QUOTE]
I think that's the point
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Posted 04 December 2010 at 06:09
Permalink
DedWards
4,874 posts
[QUOTE]surewhynot;16958]Alright here we go.
:manaw::manaw: Link, Hero of Time
Legendary Creature -- Hylian Hero
Link, Hero of Time gets +1/+1 for each equipment card on him.
Link, Hero of Time gets +3/+2 when equipped with The Master Sword
Link deals damage in the form of -1/-1 counters if Ganondorf, King of Evil is in play.
:mana1: : Attach target equipment you control to target creature you control.
2/3
----------------------------------
:manabr::manabr: Bomb Bag
Equipped creature gets +0/+1 and ":mana2: : Put a 0/2 construct named Bomb into play with 3 fuse counters on it. At the beginning of your upkeep, remove a fuse counter from it. When there are no more fuse counters on Bomb, sacrifice it and deal 6 damage divided as you choose to any number of creatures and/or players."
Equip :mana2:
----------------------------------
:manag::manag::manag: Fairy Bow
equipped creature has ":symtap: : Deal 1 damage to target creature or player. :symtap:,:mana9::manaw:, put 6 -1/-1 counters on target Ganondorf, King of Evil. :symtap:, :manau: : Tap target creature, it doesn't untap during its controller's next 2 untap steps. :symtap:,:manar::manar::manar: : Deal 3 damage to target creature or 5 damage to target green or white creature.
Equip :mana4:
----------------------------------
:mana2::manag::manab::manau: Hookshot
Equipped creature gets +3/+1, First Strike and ":mana2: : Deal 2 damage to target creature, it must block equipped creature this turn."
equip :mana4:
---------------------------------
:mana1::manaw::manar: Mirror Shield
Equipped creature gets +1/+4 and "If a spell or ability would target equipped creature, you may pay :mana1: and either counter it or change its target."
Equip :mana4:
--------------------------------
:manawu::manawg::manarw::manaw::manaw: The Master Sword
Costs :manaw::manaw: less to play if :manau::manag::manar: was used to play instead.
Equipped creature gets +4/+1, Double-Strike, and Lifelink
If equipped creature is Link, Hero of Time, whenever it attacks, target creature named Ganondorf or Ganon gets -3/-3 until end of turn.
--------------------------------
:mana2w::mana2u::mana2b::mana2g::mana2r: Big Goron's Sword
Equipped creature gets +10/-3, First Strike, and "This creature can only be blocked by 2 or more creatures."
Equip :mana5:
:D
There we go.[/QUOTE]
Dam :eek: I was only expecting Link. But if you only gave Link I'd probably have asked for The Master Sword. I wasn't expecting all the other equipments. I find it interesting that you made all the equip's colour, any reason why?
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Posted 04 December 2010 at 06:28
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surewhynot
4,543 posts
The colors of the equips relate to how/where you get them in the game.
For example, to get the Master sword, you have to first get the Fire (R), Water (U), and Forest (G) stones :D
the colored tap abilities for the Fairy Bow correspond to the ice, fire, and light arrows.
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Posted 04 December 2010 at 06:51
Permalink
Portugaru
206 posts
Riven Drasek :manab::manab::manab:
First Strike
:manab::symtap:: Destroy target creature with power less than 4.
:manab::manab::symtap:: put a -1/-1 counter on all creatures opponent controls
4/1
-------------------------------------------------------------------------------------
Erevis Cale :mana2::manab::manaw:
:manab::manaw::symtap::destroy target creature with power less then 3 you gain 3 life.
:manab::manab::Erevis Cale becomes unblocable until end of turn
:manab::manaw::Erevis Cale get +1/+1 until end of turn.
:manab::manaw::symtap::Look at target player hand and top library card.
3/4
I will do this afternoon the cards on magic set editor
Sorry this charaters are not from a game!!!!!!!!!!!!!!!!!! just remembered it!
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Posted 04 December 2010 at 09:04
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InfiniteLunacy
6 posts
Ventus :mana3::manaw::manaw::manaw:
Legendary Creature - Keyblade Wielder
Haste
:manaw::symtap:: Target Creature gains Haste until end of turn.
:mana1::manaw::symtap:: Target Creature gains +2/+0 and Haste until end of turn.
5/5
----------------------------------------------
Aqua :mana3::manau::manau::manau:
Legendary Creature - Keyblade Wielder
Shroud
:manau::symtap:: Target Creature gains Shroud until end of turn.
:mana1::manau::symtap:: Target Creature gains +2/+0 and Shroud until end of turn.
4/6
----------------------------------------------
Terra :mana3::manar::manar::manar:
Legendary Creature - Keyblade Wielder
Trample
:manar::symtap:: Target Creature gains Trample until end of turn.
:mana1::manar::symtap:: Target Creature gains +2/+0 and Trample until end of turn.
6/4
----------------------------------------------
Vanitas :mana4::manab::manab::manab:
Legendary Creature - Keyblade Wielder
:manax::manab::symtap:: Place X/X Creature Token named Unversed into the field.
:manab::manab::Sacrifice target Unversed token, Vanitas gains +X/+X until end of turn
5/5
----------------------------------------------
Lanes Between
Legendary Land
:symtap:: Add :mana1: to your mana pool
:mana2::symtap:: Untap target Keyblade Wielder Creature
----------------------------------------------
X-Blade :mana4:
Legendary Artifact - Keyblade
Only Vanitas is able to Equip this Artifact
Equipped Creature gains +1/+1
Annihalator 3
Equip :mana2:
----------------------------------------------
Lost Memory :mana4:
Legendary Artifact - Keyblade
Only Ventus is able to Equip this Artifact
Equipped Creature gains +1/+1
Whenever equipped Creature attacks regenerate creature with converted mana cost 3 or less
Equip :mana2:
----------------------------------------------
Wavecrest :mana4:
Legendary Artifact - Keyblade
Only Aqua is able to Equip this Artifact
Equipped Creature gains +2/+1 and Vigilance
Equip :mana2:
----------------------------------------------
Chaos Ripper :mana4:
Legendary Artifact - Keyblade
Only Terra is able to Equip this Artifact
Equipped Creature gains +1/+2 and must be blocked by 2 or more Creatures
Equip :mana2:
----------------------------------------------
Ultima Weapon :mana7:
Legendary Artifact - Keyblade
Equipped Creature gains +2/+2 and is Indestructible
Annihalator 2
Equip :mana5:
----------------------------------------------
All this was more or less inspired by the game.
I'll try and make a deck out of this.
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Posted 04 December 2010 at 09:59
Permalink
http404error
16 posts
[quote]Whenever equipped Creature attacks regenerate creature with converted mana cost 3 or less
[/quote]
Only one problem: you can't attack as an interrupt, and to regenerate you need to.
Other than that, your stuff looks good.
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Posted 04 December 2010 at 18:57
Permalink
InfiniteLunacy
6 posts
Lost Memory
Legendary Artifact - Keyblade
Only Ventus is able to Equip this Artifact
Equipped Creature gains +1/+1 and Lifelink
Equip:mana2:
-----------------------------------------
How 'bout this?
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Posted 05 December 2010 at 00:24
Permalink
http404error
16 posts
[QUOTE=InfiniteLunacy]Lost Memory
Legendary Artifact - Keyblade
Only Ventus is able to Equip this Artifact
Equipped Creature gains +1/+1 and Lifelink
Equip:mana2:
-----------------------------------------
How 'bout this?[/QUOTE]
Well, you could do something like,
When Equipped creature attacks, if there are no genesis counters on Lost Memory, put a genesis counter on Lost Memory.
Remove a genesis counter from Lost Memory: Regenerate target creature.
Honestly, I don't know anything about this item in the game, but i would guess you could also pay a counter to return a card from the graveyard to your hand, or scry, or something.
EDIT: also, make their casting costs either 1 or 2. Or make the blades more powerful.
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Posted 05 December 2010 at 00:31
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InfiniteLunacy
6 posts
[QUOTE=http404error]Well, you could do something like,
When Equipped creature attacks, if there are no genesis counters on Lost Memory, put a genesis counter on Lost Memory.
Remove a genesis counter from Lost Memory: Regenerate target creature.
Honestly, I don't know anything about this item in the game, but i would guess you could also pay a counter to return a card from the graveyard to your hand, or scry, or something.
EDIT: also, make their casting costs either 1 or 2. Or make the blades more powerful.[/QUOTE]
Honestly speaking the abilites of the Equipment are inspired by the canon of the series, and not their actual abilities.
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Posted 05 December 2010 at 00:38
Permalink
http404error
16 posts
[QUOTE=InfiniteLunacy]Honestly speaking the abilites of the Equipment are inspired by the canon of the series, and not their actual abilities.[/QUOTE]
Erm... I don't know the canon of the series... so i don't know what to make the ability.
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Posted 05 December 2010 at 00:40
Permalink
Copyright
74 posts
Mario - 3RR
Legendary - Creature: Human Plumber
When ever Mario would be detroyed, if there is a +3/+3 counter on Mario, remove the counter and regenerate Mario
3: put a +3/+3 conter on marion .Play this ability only as a sorcery and only if Marion has no +3/+3 counters on him.
RR: Deals 1 Damage to target Creature if mario has a +3/+3 counter
Tap: destroy target Turtle and mario deals 3 damage to target player
2/2
Itsa Mario
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Posted 05 December 2010 at 21:24
Permalink
Bobinator
0 posts
[QUOTE=surewhynot]The colors of the equips relate to how/where you get them in the game.
For example, to get the Master sword, you have to first get the Fire (R), Water (U), and Forest (G) stones :D
the colored tap abilities for the Fairy Bow correspond to the ice, fire, and light arrows.[/QUOTE]
that is creative :p:p:p:p:p
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Posted 11 June 2011 at 00:18
Permalink
Bobinator
0 posts
[QUOTE=InfiniteLunacy]Ventus :mana3::manaw::manaw::manaw:
Legendary Creature - Keyblade Wielder
Haste
:manaw::symtap:: Target Creature gains Haste until end of turn.
:mana1::manaw::symtap:: Target Creature gains +2/+0 and Haste until end of turn.
5/5
----------------------------------------------
Aqua :mana3::manau::manau::manau:
Legendary Creature - Keyblade Wielder
Shroud
:manau::symtap:: Target Creature gains Shroud until end of turn.
:mana1::manau::symtap:: Target Creature gains +2/+0 and Shroud until end of turn.
4/6
----------------------------------------------
Terra :mana3::manar::manar::manar:
Legendary Creature - Keyblade Wielder
Trample
:manar::symtap:: Target Creature gains Trample until end of turn.
:mana1::manar::symtap:: Target Creature gains +2/+0 and Trample until end of turn.
6/4
----------------------------------------------
Vanitas :mana4::manab::manab::manab:
Legendary Creature - Keyblade Wielder
:manax::manab::symtap:: Place X/X Creature Token named Unversed into the field.
:manab::manab::Sacrifice target Unversed token, Vanitas gains +X/+X until end of turn
5/5
----------------------------------------------
Lanes Between
Legendary Land
:symtap:: Add :mana1: to your mana pool
:mana2::symtap:: Untap target Keyblade Wielder Creature
----------------------------------------------
X-Blade :mana4:
Legendary Artifact - Keyblade
Only Vanitas is able to Equip this Artifact
Equipped Creature gains +1/+1
Annihalator 3
Equip :mana2:
----------------------------------------------
Lost Memory :mana4:
Legendary Artifact - Keyblade
Only Ventus is able to Equip this Artifact
Equipped Creature gains +1/+1
Whenever equipped Creature attacks regenerate creature with converted mana cost 3 or less
Equip :mana2:
----------------------------------------------
Wavecrest :mana4:
Legendary Artifact - Keyblade
Only Aqua is able to Equip this Artifact
Equipped Creature gains +2/+1 and Vigilance
Equip :mana2:
----------------------------------------------
Chaos Ripper :mana4:
Legendary Artifact - Keyblade
Only Terra is able to Equip this Artifact
Equipped Creature gains +1/+2 and must be blocked by 2 or more Creatures
Equip :mana2:
----------------------------------------------
Ultima Weapon :mana7:
Legendary Artifact - Keyblade
Equipped Creature gains +2/+2 and is Indestructible
Annihalator 2
Equip :mana5:
----------------------------------------------
All this was more or less inspired by the game.
I'll try and make a deck out of this.[/QUOTE]
YOU FORGOT SORA, MICKY, DONALD, AND GOOFY,
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Posted 11 June 2011 at 00:22
Permalink
brandozercs
39 posts
Kefka, Sovereign of Magik :manab::manab::manab::manab::manar::manar::manar:
Legendary Creature - Psychopathic Wizard
Hexproof, Protection from Creatures, Flying
Kefka, Sovereign of Magik can not be countered
:manab::manab::manab:: Destroy target non-basic land
Whenever Kefka, Sovereign of Magik deals damage to a player, tap all lands that player controls.
Whenever Kefka, Sovereign of magik enters the battlefield, if you did not play it from your hand, exile Kefka, Sovereign of Magik.
3/3
What do ya'll think? I mean he did become the overlord of all magic...
http://t2.gstatic.com/images?q=tbn:ANd9GcT2hGuM_vtvzajjmef-QPXmnFaVIvh2-wBeEJCqHJv54md7VFuV
Doom :mana5:
Legendary Artifact
:mana5: You gain protection from a color of your choice until end of turn. You may only activate this ability once per turn.
http://t3.gstatic.com/images?q=tbn:ANd9GcSDacxd-7rPadDujoH2Lj3rzjoE7sd1jIGbSHXZdETasMnwYAm7
Goddess :mana8:
Legendary Artifact
Creatures you control have haste.
If a spell or ability an opponent controls would deal damage to you, prevent 2 of that damage.
Goddess can only be played from your hand.
http://t2.gstatic.com/images?q=tbn:ANd9GcQpvPSKNVvR0Cs3N4KK3uPP4QiNuwPzdMD6RwDQBdt5xbHBkJT9Jg
Poltergeist :mana8:
Legendary Artifact
:mana4::symtap:: Tap target creature and put a statis counter on it, creatures with statis counters do not untap during their controllers untap phase.
:mana4::symtap:: Destroy target creature with a stasis counter on it.
If a creature a target opponent controls would deal combat damage to you, prevent 2 of that damage.
Poltergeist can only be cast from your hand.
http://t0.gstatic.com/images?q=tbn:ANd9GcRglPL_p56p_eiIuyKTdAwmKsCi5dhCbR7umxBBvSoR6baAO_Ax
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Posted 11 June 2011 at 02:41
Permalink
adam1909
9 posts
Master Chief :manag::manag::manag::manag::manag:
Legendary Creature - Spartan 117
When Master Chief enters the battlefield, search your library for 4 0/2 green ODST creatures and put them into play.
When Master Chief attacks, sacrifice a green ODST creature. The ODST creature deals damage to target creature or opponent equal to the number of ODST's on the battlefield and in the graveyard combined.
If a creature with the subtype "Covenant" is damaged by Master Chief, destroy it in the next end step.
4/6
King Leonidas :mana4::manar::manar::manar::manar::manar:
Legendary Creature - Spartan
When King Leonidas enters the battlefield, put 299 1/1 red Spartan creature tokens into play that have ":mana300: This creature and 298 others with the same name can attack this turn"
6/6
My first attempts, I'll think of decks to build them around later.. There may have to be more custom cards =P
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Posted 29 June 2011 at 16:57
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Bobinator
0 posts
[QUOTE=adam1909]Master Chief :manag::manag::manag::manag::manag:
Legendary Creature - Spartan 117
When Master Chief enters the battlefield, search your library for 4 0/2 green ODST creatures and put them into play.
When Master Chief attacks, sacrifice a green ODST creature. The ODST creature deals damage to target creature or opponent equal to the number of ODST's on the battlefield and in the graveyard combined.
[/QUOTE]
4 green 0/2 green odst tokens
would be good instead of the creatures
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Posted 13 July 2011 at 23:40
Permalink
SomeOtherDudeXD
18 posts
[QUOTE=Portugaru]Riven Drasek :manab::manab::manab:
First Strike
:manab::symtap:: Destroy target creature with power less than 4.
:manab::manab::symtap:: put a -1/-1 counter on all creatures opponent controls
4/1
-------------------------------------------------------------------------------------
Erevis Cale :mana2::manab::manaw:
:manab::manaw::symtap::destroy target creature with power less then 3 you gain 3 life.
:manab::manab::Erevis Cale becomes unblocable until end of turn
:manab::manaw::Erevis Cale get +1/+1 until end of turn.
:manab::manaw::symtap::Look at target player hand and top library card.
3/4
I will do this afternoon the cards on magic set editor
Sorry this charaters are not from a game!!!!!!!!!!!!!!!!!! just remembered it![/QUOTE]
I love the erevis cale trillogy! Got to give some ups on these cards. Instead of the last abillity, it should be :symtap::manaw::manaw: prevent all combat damage to target creature.
0
Posted 15 July 2011 at 03:31
Permalink
SomeOtherDudeXD
18 posts
My character:
Drizzt Do'Urden, Drow Ranger :manag::manag::manaw::manaw:
Double strike, Protection from red
If Drizzt Do'Urden would be blocked, divide damage between defending player and blocking creatures as you choose.
:symtap::manau::manaw: destroy target nonwhite creature. It can't be regenerated.
:symtap::mana8: Put into play a token named Guenhwyvar. Treat this token as a green black 8/8 legendary beast creature with trample and shroud.
4/3
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Posted 15 July 2011 at 03:43
Permalink
JadedChaos
16 posts
Big Daddy:mana10:
When Big Daddy enters the Battle field Search your library for a card named little sister and a card named Daddy's Drill and put them into play
As long as Big Daddy is equipped it is indestructible
If little sister is not in play Big Daddy attacks each turn if able
12/12
Little sister :mana3::manab::manau:
:mana0: Regenerate Little sister
Pay 5 life: Return Target Big Daddy from your grave yard to your hand
Daddy's Drill :mana4:
:mana2: Equip
Equipped creature gets +2/+2
:mana1: Put a fuel counter on Daddy's Drill
Remove 2 fuel counter from Daddy's Drill: Destroy target creature
If a Big Daddy is in play you may Equip Daddy's Drill to it without paying its mana cost
Plasmids :mana3::manau::manab:
Enchanted Creature gains: :symtap: deal 3 damage to target creature or player
Welcome to Rapture Deck (70 Cards)
Artifacts
4x Big Daddy
2x Loxodon Warhammer
4x Darksteel Ingot
4x Daddy's Drill
4x Sol Ring
2x Lightning Greaves
4x Myr Retriever
4x Etherium Sculptor
2x Ancient Den
4x Seat of the Synod
4x Vault of Whispers
Creatures
4x Little Sister
2x Leonin Abunas
2x Leonin Elder
2x Disciple of the Vault
Land
4x Island
4x Plains
4x Swamp
Enchantments
4x Plasmids
Spells
4x Fabricate
2x Diabolic Tutor
2x Roar of Reclamation
Bet you weren't expecting a Bio-Shock deck!
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Posted 15 July 2011 at 04:11
Permalink
TheChurchIsHere
1,001 posts
Sonic The Hedgehog :mana2::manau::manau::manag:
Legendary Creature--Hedgehog
Flash, Haste, First Strike
:mana2: put a Ring counter on Sonic the Hedgehog. Sonic the Hedgehog gets +1/+1 for each ring counter on him.
If Sonic the Hedgehog is blocked, remove all ring counters and all damage from him.
4/3
0
Posted 18 July 2011 at 23:18
Permalink
DedWards
4,874 posts
[QUOTE=TheChurchIsHere]Sonic The Hedgehog :mana2::manau::manau::manag:
Legendary Creature--Hedgehog
Flash, Haste, First Strike
:mana2: put a Ring counter on Sonic the Hedgehog. Sonic the Hedgehog gets +1/+1 for each ring counter on him.
If Sonic the Hedgehog is blocked, remove all ring counters from him.
4/3[/QUOTE]
I think the last ability should reed "If Sonic is blocked, remove all ring counters and all damage from him."
Other than that, I like it :p
0
Posted 19 July 2011 at 06:52
Permalink
TheChurchIsHere
1,001 posts
[QUOTE=DedWards]I think the last ability should reed "If Sonic is blocked, remove all ring counters and all damage from him."
Other than that, I like it :p[/QUOTE]
Agreed. Edited. :D
0
Posted 19 July 2011 at 18:41
Permalink
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