Discussion Forum

Deck Challenge: Obscene Damage

Hello again fellow deck builders! Today's challenge is most likely the final instalment in my "Obscene" challenges.

For this one, you are to design a deck that dishes out an obscene amount of damage! You should be able, in one turn, to deal enough damage to kill your opponent many games over! Their deck should turn to ash by the shear awesome power that you smashed them with! :D

Now, as with all the other Obscene deck challenges, you are not allowed to do infinite combos. This is obscene, not infinite...:D

Have fun!
Posted 17 December 2010 at 20:30

Permalink

black lotus channel fireball?
0
Posted 17 December 2010 at 21:05

Permalink

[QUOTE=iancj]black lotus channel fireball?[/QUOTE]

That's not really all that obscene.
0
Posted 17 December 2010 at 21:08

Permalink

1st turn, you went second:
4x black lotus
1x channel
1x fireball
2x Furnace of Rath
0
Posted 17 December 2010 at 21:49

Permalink

There are quite a few decks that I've had in the past that have done this. I have, more than once dealt a few hundred damage in 1 turn with my Warp World deck (not Infinite). But I'll put up a deck that I'm playing right now that can turn pretty nasty.

Creatures:
Emrakul, the Aeons Torn x2
Avenger of Zendikar x2
Protean Hydra x3
Triskelion x2

Artifacts:
Everflowing Chalice x4

Enchantments:
Inexorable Tide x3

Spells:
Steady Progress x4
Preordain x4
Summoning Trap x2
Cultivate x4
Explore x4

Planeswalkers:
Jace Beleren x3

Lands:
Oran-Rief, the Vastwood x4
Khalni Garden x4
Halimar Depths x4
Forest x4
Island x7

Here is what happened in one of my better games with this deck. End of his turn I Summoning Trap into Avenger of Zendikar with 10 lands in play. I have out an Oran-Rief (which I use), an Inexorable Tide, 2 Chalices (one with 3 and the other with 4) and Jace. I have other things obviously, but those are what made my turn insane. In my hand I have Steady Progress, Cultivate, and Summoning Trap. I start my turn out with the trap. Well as soon as I cast that my opponent conceded, but I added up all the proliferate I was going to be able to do that turn plus the 2 lands I would have played, and all 10 of my at least 7/8's and my Avenger would have been a 10/10. Total would have been 80 damage that he never saw coming before the end of his turn.

I know there are more obsene amounts of damage that can be done, but not a whole lot that are T2 legal. Although, I've seen T2 elves do lots of damage thanks to Ezuri, Renegade Leader+Elvish Archdruid.
0
Posted 17 December 2010 at 21:54

Permalink

http://www.mtgvault.com/ViewDeck.aspx?DeckID=126051

It's not necessarily Obscene, but Elemental Mastery on Deep-Slumber Titan with Pandemonium in play deals around 90 damage.
0
Posted 17 December 2010 at 21:58

Permalink

[QUOTE=surewhynot]Hello again fellow deck builders! Today's challenge is most likely the final instalment in my "Obscene" challenges.

For this one, you are to design a deck that dishes out an obscene amount of damage! You should be able, in one turn, to deal enough damage to kill your opponent many games over! Their deck should turn to ash by the shear awesome power that you smashed them with! :D

Now, as with all the other Obscene deck challenges, you are not allowed to do infinite combos. This is obscene, not infinite...:D

Have fun![/QUOTE]

He said in one turn. . .
0
Posted 17 December 2010 at 22:04

Permalink

[QUOTE=iancj]He said in one turn. . .[/QUOTE]

Not on turn 1...in one turn. -.-
0
Posted 17 December 2010 at 22:08

Permalink

[QUOTE=iancj]He said in one turn. . .[/QUOTE]

Who are you telling this to? I don't see a single reply that mentioned damage dealt over more than one turn?
0
Posted 17 December 2010 at 22:10

Permalink

[QUOTE=pete_h]Who are you telling this to? I don't see a single reply that mentioned damage dealt over more than one turn?[/QUOTE]

I dunno, just seemed like that needed clearing up or something. :confused:
0
Posted 17 December 2010 at 22:13

Permalink

[QUOTE=surewhynot]I dunno, just seemed like that needed clearing up or something. :confused:[/QUOTE]

I guess... I thought you were clear about it. I just wasn't sure if iancj was saying that about my post, or what. That's why I was asking.
0
Posted 17 December 2010 at 22:28

Permalink

Oh sorry i misunderstood. This works on turn 1 though
:manau::manar::manag: deck
On your first turn: (you went first)
Hand: 3x black lotus, 2x ancestral recall, island, Glimpse of Nature
Play island, play 3x black lotus, tap island, play one ancestral recall, draw 1x black lotus and 2x ancestral recall.
Now you have: (bold is tapped)
in play: 3x black lotus, island
In mana pool: nothing
In hand: 1x black lotus, mountain, 3x ancestral recall, 1x Glimpse of Nature. Then you play the lotus, sac one lotus to 3 more recalls. You draw 4 lotus petal, 4 doubling cube 1x Fire servant.
Now you have:
In play: 3x black lotus island
In mana pool: nothing
IN hand: 4x lotus petal, 4x doubling cube, Glimpse of Nature, fire servant
Next, play and sac all lotus petals, Sac all the black lotuses. Choose red mana for half of them, green for the others. 13 in mana pool. Play doubling cube, tap to double mana. 16 in mana pool. Play doubling cube, tap to double mana. 22 in mana pool. Play doubling cube, tap to double mana. 34 in mana pool. Play last doubling cube, tap to double, 58 in mana pool.
Now you have
In play: 4x doubling cube, island
In mana pool: 58 red and green mana
In hand:glimpse of nature, Fire servant

Now: Cast glimpse of nature, then fire servant. mana pool=52 draw fire servant, play fire servant, man pool=47 draw fire servant, play fire servant, mana pool=42, draw fire servant, play fire servant, mana pool=37, draw fireball, pack 36 damage fireball, turns into 72 damage, turns into 144 damage, turns into 288 damage.
You win.
I never used gatherer. all these card are from my head. sorry if i spelled some of them wrong.
0
Posted 17 December 2010 at 22:49

Permalink

http://www.mtgvault.com/ViewDeck.aspx?DeckID=126134

heres my deck. its whatever
0
Posted 18 December 2010 at 02:34

Permalink

youre gonna hate me
http://www.mtgvault.com/ViewDeck.aspx?DeckID=122043
this one deals a lot!! but its infinite!

http://www.mtgvault.com/ViewDeck.aspx?DeckID=120594
this one generates inf squirrels at turn 3 so a lot of damage

http://www.mtgvault.com/ViewDeck.aspx?DeckID=120859
this one is really not obscene

http://www.mtgvault.com/ViewDeck.aspx?DeckID=124998
this one can deal moderate amounts of damage if played right

http://www.mtgvault.com/ViewDeck.aspx?DeckID=124427
this one cleans the table, quillspike and devoted are in the deck so you could consider it infinite damage!

http://www.mtgvault.com/ViewDeck.aspx?DeckID=126229
this one deals massive damage i have dealt ((57*9)+(22*48)+(24*7))=(513+88+168)=769 damage luckily i wasnt playing againt blue or white, and it was multiplayer!
PS:BTW i had because of gaea's cradle and tream of life more than 100 of life
and in the 2nd game i had more tokens and someone just did moments peace and after it wrath of god
0
Posted 18 December 2010 at 10:30

Permalink

another theoretical deck:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=111760

The reason this deck can generate a lot of mana is due to the cloudposts.
It can generage 46 mana. Now watch it grow. . . 46 mana, 45 damage banefire, 4 pyromasters turn it into 5 cards, each damaging 45. Pure flame 1: 5 cards, each damaging 90. Pure flame 2:5 cards, each damaging 180. Pure flame 3: 5 cards, each damaging 360. Pure flame 4: 5 cards, each damaging 720. Furnace of rath 1, 5 cards, each damaging 1440. Furnace of rath 2, 5 cards, each damaging 2880. Furnace of rath 3, 5 cards, each damaging 5760. Furnace of rath 4, 5 cards, each damaging 11,520. Fire servant 1, 5 cards, each damaging 23,040. Fire servant 1, 5 cards, each damaging 46,080. Fire servant 2, 5 cards, each damaging 92,160. Fire servant 3, 5 cards, each damaging 184,320. Fire servant 4, 5 cards, each damaging 368,640. That is a total of 1,843,200 unpreventable, unredirectable damage.
0
Posted 18 December 2010 at 17:22

Permalink

[QUOTE=iancj]another theoretical deck:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=111760

The reason this deck can generate a lot of mana is due to the cloudposts.
It can generage 46 mana. Now watch it grow. . . 46 mana, 45 damage banefire, 4 pyromasters turn it into 5 cards, each damaging 45. Pure flame 1: 5 cards, each damaging 90. Pure flame 2:5 cards, each damaging 180. Pure flame 3: 5 cards, each damaging 360. Pure flame 4: 5 cards, each damaging 720. Furnace of rath 1, 5 cards, each damaging 1440. Furnace of rath 2, 5 cards, each damaging 2880. Furnace of rath 3, 5 cards, each damaging 5760. Furnace of rath 4, 5 cards, each damaging 11,520. Fire servant 1, 5 cards, each damaging 23,040. Fire servant 1, 5 cards, each damaging 46,080. Fire servant 2, 5 cards, each damaging 92,160. Fire servant 3, 5 cards, each damaging 184,320. Fire servant 4, 5 cards, each damaging 368,640. That is a total of 1,843,200 unpreventable, unredirectable damage.[/QUOTE]

:eek:

*COUGH*

Wow...while all of that happening together is unlikely, even some combination of any of those is still a hell of a lot of damage.
0
Posted 18 December 2010 at 17:27

Permalink

http://www.mtgvault.com/ViewDeck.aspx?DeckID=126693
Its a rat deck i made where you can make tons of rat tokens with marrow-gnawer and with coat of arms you can pump out some insane damage. I once had a match when I did over 1600 damage to my opponent!
0
Posted 20 December 2010 at 01:28

Permalink

[QUOTE=mattfloyddevey]http://www.mtgvault.com/ViewDeck.aspx?DeckID=126693
Its a rat deck i made where you can make tons of rat tokens with marrow-gnawer and with coat of arms you can pump out some insane damage. I once had a match when I did over 1600 damage to my opponent![/QUOTE]

Nice! I'm not a fan of Disease Carrier (I'd use Scrib Nibblers instead), but otherwise an cool Rat tribal. Also pretty unique in that it's not really Kamigawa rats or Relentless Rat spew deck. :D
0
Posted 20 December 2010 at 01:37

Permalink

Chronozoa, a set of Paradox Haze, few turns and a soulblast. Gonna work on it later, maybe I'll add some Timecrafting and Jhoira's Timebug to speed things up.

Edit: Here it is, very simple http://www.mtgvault.com/ViewDeck.aspx?DeckID=127250
The owls are there for scry on a body.
Timebugs, Charms and Timecraft let some tricks if one of our Chronozoa are going to die (removing all is counter faster).
Paradox Haze is obvious, reality strobe is our control tool and cancel is there to avoid mass removal.
Also, reality strobe let us pick up a Paradox Haze if our chronozoa re multiplying so fast they cannot attack (but really, why attack with them when you can blast them in the opponent's face?).
0
Posted 20 December 2010 at 08:51

Permalink