foxpox

22 Decks, 13 Comments, 0 Reputation

First thing, drop caged sun. It seems like a good card, but it makes your creatures have a power of 2 when they die, and thus unable to come back with Shirei's ability. Skullclamp does the same thing. Their power needs to be 1 or less when they die on the battlefield, it doesn't matter when they hit the graveyard. I realize Lifeline will bring your stuff back regardless, but it brings back your opponents creatures too.

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Posted 25 April 2013 at 18:12 as a comment on Shirei, Shizo's Caretaker

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I recommend Consume the Meek. It's a semi--board wipe that hits everything except for Shirei, who will bring your side back. And even if it doesn't hit their bigger creatures, it'll take out their smaller ones, and then they sac their bigger ones from your grave pact.

Also recommend a Butcher of Malakir. It's gravepact on a creature. I know creatures are easy to get rid of, and it costs 2 more, but essentially running 2 grave pacts is so damn nice.

EDIT:: Also, you are unable to run Basillica Screecher. Since it has a hybrid mana cost symbol in it's text for the extort ability, making the cards color identity both white and black, and unable to be in a mono black EDH deck.

Lastly, good god how have I not heard of Attrition before. I should put that one in my deck. Gotta find it. I enjoy seeing different styles of decks with the same general. I like the splice of life gain you're going with.

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Posted 25 April 2013 at 17:07 as a comment on EDH of the Living Dead

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Thanks! Glad you liked it. I took out the Primeval Titans for a Hydra and a few clones. The titan would help when it came into play, but besides that I couldn't attack with it at all anyways. The clones can become more defenders to help pump mana or take out a legendary if i need to, and the hydra i can play for a few, and honestly let it grow until I can attack through my own enchantments. This deck is SUPER fun to play.

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Posted 15 May 2012 at 21:54 as a comment on Trollollololol

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What should I drop for the Leonin Skyhunters? I really want to add them but am hesitant to drop the Accorder's, I feel that Battle-cry could certainly help me out in the long run.

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Posted 02 March 2011 at 00:55 as a comment on T2 White Knights

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Good call on the Tectonic Edge's, I don't have any and some how that flew under my radar but i'll try to pick some up quick before this saturday's Game Day. I just got my hands on a Student of Warfare (shop was all out and traded a buddy for his only one and am trading with another for his tomorrow) and I changed the sideboard up the rest of the deck to look like it does now (+White Knights -Gideon +Ajani)

Honestly most the time I run this, it turns out that Armored Ascension (as easy it is to removal) has proven to help win the game, especially with either SoW or Mirran Crusader's double strike.

I guess I thought the silences would help give me a little more control as well as act as a white counter of sorts, including locking them out a turn.

The reason I'm running Ajani, is because with as much hate as he gets, he's gotten me out of A LOT of jams. I don't use him for the +2 life too often, more so for his -1. That extra +1/+1 counter and vigilance on top of battle cry is usually pretty insane.

Yeah I only have 22 creatures in a knight deck, I'm not sure how many I should be running (Usually play U control of some kind) but I wanted to try this out for game day. From playtesting so far it seems pretty damn solid, especially after I made some switches that you guys suggested.

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Posted 02 March 2011 at 00:51 as a comment on T2 White Knights

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very well put, i hadn't thought of it that way. in all honesty i still probably wouldn't play with them in a mono deck, but in my meta if you dont win by turn 4 or 5 (everyone plays casual, not standard) then you need to be able to stall forever basically. it's rare to see a game end after turn 4 or 5 and before turn 20 something.

so i feel like it would slow down my deck trying to get the quick win off. that's my reasoning, but i thank you for the insight, i hadn't thought of it like that before for thinning out your deck.

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Posted 11 August 2010 at 13:19 as a comment on Rareless Green M10

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standard doesn't make it good automatically. i feel like you just threw all of your white cards together and called it an angel deck. 80% of these aren't angels. ontop of that it's 70 cards, which is 10 too many. try to get it so that no matter what you draw off, you're in good shape. your curve isn't horrible but it's nothing great either.

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Posted 10 August 2010 at 19:18 as a comment on Angels of the shifting Plains.

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i have one major problem with this deck, and it's only major cause it's a pet peeve of mine. take out the terramorphic expanse. there is literally no reason for it to be in there. you only need forrests, and all that does is steal a draw slot, make the land you play come into play tapped.

it would make sense if there was at least a card with landfall on it, so it would trigger twice a turn. but i dont see any in this deck. it'll really speed up your deck, trust me.

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Posted 10 August 2010 at 19:11 as a comment on Rareless Green M10

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oh man, i'm not sure how i missed that but thanks for pointing it out, i was wondering what it was that made them decide to make Megrim cheaper, and that's the difference. think i should switch it then? and do 4x Megrim and 2x Liliana's Caress? Megrim is unfortunately a mana slower buy does it as damage instead of loss of life, which does help this deck out more.

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Posted 10 August 2010 at 18:42 in reply to #79459 on awesome 66% win deck.

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not a big deal, but how come you have Evolving Wilds and Terramorphic Expanse in there? considering they can only look for basic lands, which you only have one kind of. however you have nothing with landfall (the other reason why they're great). I can only imagine that you meant to use them to bounce to your hand when you use Deprive or Khalni Gem, but there's no reason for that because then it would have made that a waste of a land drop in the first place. As soon as you play it, unless you're playing a landfall deck, you should use it's ability.

in this deck it would actually slow you down, you could replace all 8 of them with islands and use them for their mana that turn, instead of tutoring for an island and having it actually come into play tapped.

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Posted 03 July 2010 at 22:22 as a comment on Utrol with a side of mythic - Revised

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pretty sure he's using the gilder to put more spore counters on his fungus, which is then able to produce more sap's which can then sacrifice for more mana.

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Posted 23 June 2010 at 14:35 in reply to #30415 on Helix Pinnacle

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Most of the time i hardcast it to be honest, but it's rarely a problem. With PoU, Corpsehatch, and Dread drone, i usually have more then enough eldrazi spawn tokens, that plus the Hedron makes it much easier.

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Posted 12 June 2010 at 14:01 as a comment on Beetle beat down !!!

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I would switch out the 4 sinkholes for 4 stone rain, yes it's one more mana but overall it's a much more lenient mana cost. plus how do you expect to play those without being to generate black mana? same with the Wrecking Ball, it's a good card but you need black mana to play it.

Also, look into the creature Orcish Settlers. That's pretty much a must have in any land destruction deck that's casual based.

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Posted 12 June 2010 at 13:57 as a comment on No more lands for you

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