g1bbs

27 Decks, 22 Comments, 0 Reputation

you're not really taking into consideration the style my deck is using. i sort of know how to make a solid red/green synergyless creature beatdown and im going to be making one soon but this is a deck with synergy. the power comes from having things like the forcemage and herd gnarr out on a turn that you play one dozen eyes and attack with nacatl war-pride ;-)

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Posted 03 September 2008 at 06:13 as a comment on Pummel

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hehe thanks. im probably taking the djinn out, but im going to build a different deck similar to this still which does use him. this one is very mill based, the djinn one will be sorcery/instant based. i like to seriously exploit one advantage only per deck and really specialize it, and make a new deck for anything that doesnt quite fit.

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Posted 03 September 2008 at 05:01 as a comment on G Infinite

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howling mine is a great idea thats going in for sure, and i force fruition might make the sideboard but its a little high cost for this deck maybe. im more concerned about them somehow breaking my combo with a destroy enchant or creature or something.

then again it wouldnt hurt to wait a few turns, get the mana to play something like forced fruition, then drop statis/chronatog on a turn when they're spent all their mana on something big that wont even matter because it will never untap :P

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Posted 03 September 2008 at 03:35 as a comment on chronostasis

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awesome deck man. i love the infinite combo done by untapping land, ive only seen it done with other creatures before. not gonna lie im probably gonna make my own different version of this but i give you full credit for the great concept. im not gonna tell you how to improve it because only you know best how you want it to run. check mine out when im done it though, UG Infinite. might give you some ideas.

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Posted 03 September 2008 at 03:01 as a comment on The Drakes

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good call

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Posted 02 September 2008 at 23:32 as a comment on flying weenies with control

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id suggest mana web, so that if they pay donate's upkeep they have to use all their mana to do it. since mana empties at the end of phases, they wont be able to play anything

using the illusions/donate combo with seething song is a great idea. you can play both on turn 5, and if you dropped mana web on turn 3 or 4 you are set for good.

last suggestion, i think steam vents is better than shivan reef. take 2 damage off the bat, but no more once its in play

oh maybe psychic venom just for fun

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Posted 02 September 2008 at 23:19 as a comment on blue red Illusions

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i do appreciate the feedback elements, now i know i need to explain complicated decks like this better.

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Posted 02 September 2008 at 23:02 as a comment on chronostasis

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since this deck doesn't seem to be as obvious as i hoped, i will explain what goes on in a best case scenario:

turn 1 - plains
turn 2 - island, greater auramancy OR, if you want to risk it getting burned, chronatog
turn 3 - plains, idyllic tutor OR transmute a muddle the mixture for whatever you need
turn 4 - island, solitary confinement OR chronatog & stasis
turn 5 - (only if you played solitary last turn) chronatog & stasis

turn 4 is risky, turn 5 is safer especially if you got auramancy out

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Posted 02 September 2008 at 23:01 as a comment on chronostasis

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umm.... perhaps you dont get whats going on here... your opponent is unable to do ANYTHING. therefor you skip your turn until they draw out.

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Posted 02 September 2008 at 22:48 as a comment on chronostasis

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snowfall is good for me, but i plan on giving my opponents many islands too. i used to play a deck like this where i used extraplanar lens but it helped my opponents out too much for my liking.

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Posted 02 September 2008 at 18:37 as a comment on Walkin on Water

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This is a mill deck, just not a traditional one. It doesn't bother milling 3 or 4 cards at once when it can set itself up to mill 20 or 30 at once.

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Posted 02 September 2008 at 18:09 as a comment on UG KaMillGawa

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g1bbs

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Posted 22 July 2008 at 02:14 as a comment on Member Database

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i have played against this deck many times and it is destructive. especially if ices is actually trying.... though usually he has such an advantage so early on that he doesn't.

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Posted 22 July 2008 at 01:55 as a comment on Goblins

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i like the upwelling / braid of fire combo to help acceleration. i'll give you full credit right now for any time i use that in one of my decks.

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Posted 22 July 2008 at 01:14 as a comment on Dragonstorm RG

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volsonis thanks for the suggestion but the buried alives are not in there to get me cards in my hand. they're there to put the thralls in the graveyard so that when i storm my dragons have some company ;-)

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Posted 22 July 2008 at 01:08 as a comment on Dragonstorm with Black

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and use the immaculate magistrate to make a bigger creature to sac with mercy killing ;)

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Posted 01 July 2008 at 05:55 as a comment on elf crush

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nantuko husk lets you sac without adding mana. might be useful.

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Posted 01 July 2008 at 00:14 as a comment on Dark Artifacts

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I like the other card ideas, I might work them in. The deck peeking is nice, and sage owl covers flying which I don't have anything for yet.

What's wrong with warclub giving my unblocked ninja +2/+1? It equips when you ninjitsu, so every time you get through you get that extra damage. I almost never pay the equip cost.

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Posted 23 August 2007 at 00:20 as a comment on UB Ninja

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there are 4 doubtless in there, and 3 prophets in sideboard. they're sideboard because i dont expect to need any more life gain.

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Posted 22 August 2007 at 23:35 as a comment on Unholy Matrimony

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nice. might want a Master Apothecary in there if you have any trouble with damage. Ancestor's Prophet are also good for breaking enemy's will... you gaining 10-20 health a turn can be demoralizing for them.

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Posted 19 August 2007 at 07:52 as a comment on Temple of Good and Evil

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