Temple of Ojutai

by GaratJax on 30 March 2015

Main Deck (60 cards)

Sideboard (15 cards)

Instants (7)

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Deck at a Glance

Social Stats

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This deck has been viewed 781 times.

Mana Curve

Mana Symbol Occurrence

2632000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Temple of Ojutai

1: about 5-6 more lands would be needed for a control deck to be good.
2: isn't well positioned against any of the field
3: there are better cards to play...(If you're playing myth why aren't you playing cards like: end hostilities)

Basically myth is meh atm because dromoka's command is super rampant.
Narset is fine, but she is no ashiok or ugin.
denial is just worse than scorn in the right build
Cancel over dissolve or dissipate? why?
4 main deck negate?
devouring light seems meh also, the reason edict effects are good right now if because they don't target the creature and hit hexproof.

0
Posted 15 May 2015 at 14:44

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cheers for the comments viagrasaurusrex. The denial, negate, cancels are because I'm fairly new and those were just what I had. The Devouring light was in there because of Raptors and Dep Protectors.

myth has done me quite well so far and I don't run into many Dromoka's commands and the idea is that game two I'll swap them out for the mentors.

I agree about the land and after having played a few times I've tweeked the deck (for that and a few other bits) so hopefully it's more reliable. let me know what you think.

1
Posted 18 May 2015 at 14:23

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