Infamous (Turn Zero Win)

by GarthOneEye on 11 November 2011

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

The deck made famous by YouTube that ends the game on turn zero.

Turn by turn - If you win the dice roll or coin flip to start or draw, choose to draw. In this case you would have eight cards to continue play. An ideal hand would be: Gemstone Caverns, Simian Spirit Guide or Elvish Spirit Guide, Flash, Protean Hulk, Lotus Petal, Summoner's Pact, Street Wraith, Street Wraith.

As your opponent plays a land you are also allowed to play Gemstone Caverns (actually before but whatever) and Gemstone Caverns receives one luck counter. The cost for Gemstone Caverns means you remove a card from your hand from the game; choose either, Simian Spirit Guide or Elvish Spirit Guide. Once either one is removed from the game you add either one red or one green mana to your mana pool. Follow this up with tapping Gemstone Caverns for one blue mana. Use both mana to play Flash.* With Flash, place Protean Hulk in play. Protean Hulk is placed on the battlefield and then placed in the Graveyard, since you do not pay for Protean Hulk's reduced casting cost from Flash's effect. Once Protean Hulk is placed in the Graveyard, it's ability activates, allowing you to search for any number of creature cards with a converted mana cost six or less, then you must shuffle your library. First retrieve four Disciple of the Vault cards, then continue with four Shifting Wall cards and four Phyrexian Marauder cards. Since no mana was paid for the converted mana cost of "X" on the four Shifting Wall and the four Phyrexian Marauder, they will all be placed in the graveyard. Due to Disciple of the Vault's effect, whenever an artifact is placed into the Graveyard from play, you may have target opponent lose one life. With all four Disciple of the Vault cards in play, you deal thirty-two damage to your opponent.

*You may use a Summoner's Pact to retrieve a Protean Hulk card from your library.



Deck Tags

  • Experimental

Deck at a Glance

Social Stats

3
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This deck has been viewed 56,751 times.

Mana Curve

Mana Symbol Occurrence

01612412

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Infamous (Turn Zero Win)

For a turn zero win, all you need in your opening hand is five cards: Gemstone Caverns, any Spirit Guide, Flash, Protean Hulk, and one arbitrary card (to exile when playing Gemstone Caverns).

A truly ideal hand would also have one Force of Will and one other blue card -- this is needed to force your Flash through if your opponent has Force of Will too.

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Posted 02 April 2015 at 11:44

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Cut some cards for a better combo. Better combo:
flash into hulk, get karmic guide and carrion feeder, Get hulk back and sac it to get Kiki-Jiki, use Kiki jiki to copy Karmic guide, in response, sacrifice it to Carrion feeder. Do this infinite times, then finally use kiki-jiki to get back hulk, and get a heart-piercer manticore and throw your infinity/Infinity carrion feeder at their face.

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Posted 13 February 2019 at 05:34

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just a heads up, if you exile simian to gemstone caverns, you can't get both the mana and the counter because the sacrifice is part of his abilities cost.

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Posted 13 February 2019 at 15:42

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