geezer48

22 Decks, 352 Comments, 90 Reputation

Nice deck. Add Lightning Greaves or Swift boots to allow your surprise demon to attack as soon as he appears. Maybe Mutilate 1 main and in the sideboard. Only one Rise of the Dark Realms is needed at most , and get the deck down to 60 cards- -1Crypt, -1 Demon, -2 Apostles?

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Posted 09 August 2013 at 15:55 as a comment on Black Demonic Thrumming

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Nice deck - very solid aggro. I like Delver as a backup plan, and Shadow Rift is a nice touch.

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Posted 08 August 2013 at 21:11 as a comment on Combo pauper

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Exactly. Winning games with stupid cards makes my day..

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Posted 08 August 2013 at 20:57 in reply to #387397 on Big Bang - Pauper

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Kilm Fiend works but doe not have the Izzet feel, and the defender is used to transmute for the kill creatures but your suggestions are good

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Posted 08 August 2013 at 20:54 in reply to #387398 on Big Wee - Izzet Pauper

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On line it is a common. Ice Age , its only printing it was an uncommon. Sorry as I do not play on line.

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Posted 08 August 2013 at 18:08 in reply to #387387 on Stompy Pauper

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Rogue Elephant is a good card for Pauper Stompy. Add 3 cutting 1 each of Sentinel, Ranger and Shinen. Giant Growth is better than Hunger of the Howlpack and you should try to get 4 in there. Also Thermokarst is an uncommon , not eligible for pauper. Naturalize and maybe Prey Upon should be in your sideboard. Good Stomping Also try Ghazban Ogre or Mtenda Lion, if you feel lucky. If you are a Pauper deck fan check out some of my odd pauper builds.

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Posted 08 August 2013 at 17:51 as a comment on Stompy Pauper

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Seems like a decent life deck. One card can make it a lot stronger - Cradle of Vitality -Boost a creature whenever you gain life. I would add 2 and maybe another 1-2 lands, and drop Indestructability and a few Divine favor. This would make for a quicker kill. You need artifact and enchantment hate in your sideboard - Disenchant, and some elimination - Path to Exile etc - in case your opponent is playing infect. How has the deck been performing for you?

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Posted 08 August 2013 at 17:35 as a comment on Grunnax's Life Boost Deck

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Nice deck. People are going to see that Goblin Diplomats can be a strong card in many decks. You are at 59 cards - try a Madcap Skills, Mizzim Mortors or another Aetherize to complete the deck.

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Posted 04 August 2013 at 05:13 as a comment on Dragon's (a)maze

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You have too much non-black mana to make Corrupt really potent as your main kill. Maybe switch it for Drain Life and add Initiates of the Ebon Hand to change all your mana to black when needed. Add a Rakdos Keyrune or Cluestone to have some access to red mana to maximize Bump in the Night. A regenerating Drudge Skeleton , or similar creature might be better at stalling in your deck.

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Posted 04 August 2013 at 04:49 as a comment on corrupt done cheap

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I played Red/Green Infect when it was standard and the turn two win all-in strategy will win you some games, but eventurally people will wise up quickly and you will have a losing record. I often went 2-2, 2-3, or 1-3 in FNM tournaments. Add Ranger,s Guile and Vines of Vastwood to the deck, as protecting your double-strike infect creature is paramount. Volcanic Strength should be in the sideboard, and you need more infect creatures if that is the point of the deck (Ichorclaw Myr). Dealing regular damage and infect damage is giving your opponent more life to lose before dying and prolongs the game. You can lose the infect elf and play Flinthoof Boar , and have a fast budget Gruel deck...

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Posted 03 August 2013 at 21:01 as a comment on Two Turn Win Infect

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Maybe go bl/wh with the deck and go reanimate to bring the Gorgons to play. Add Gorgon Recluse and Masked Gorgon to the deck since Stone Sisters would be dropped. Putrid Imp, Animate Dead, Diabolic Tutor, Stitch Together, or any of the more expensive spells - Entomb, Reanimate etc. Door Of Destinies is not helping you too much and should be dropped. If staying Bl/Wh/G Sisters of Stone Death is your best Gorgon. Add Rancor and Maybe Krosan Drover to lower the casting cost by 2 for each Gorgon. Overall the deck idea is good but it will be very difficult to execute and have a winning record even in casual duels..

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Posted 03 August 2013 at 20:44 as a comment on Gorgans Assault

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If you get Harabaz Druid active you will prduce a good chunk of mana , but you have no real use for it. How about adding Hurricane or Drain Life to you sideboard as finishers or protection/stall. Duress and Naturalize in the sideboard., also Coat of Arms . I played Gr/Wh Allies when they were in standard and they were competitive. Could not get Bl/Gr to that level, but since this is a casual deck if should provide a good deal of enjoyment. Have fun.

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Posted 03 August 2013 at 02:17 as a comment on [Budget] Grim Allies

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Maybe Trash for Treasure will help you to recur Bombshell, or Coating. Also Kher Keep to make tokens to sacrifice to your Jinxed artifacts and for chump blocking. If you want to change the focus of the deck slightly put in Gorilla Shaman. Old Mox Monkey is great land destruction, or creature removal with a Coating in play.

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Posted 03 August 2013 at 01:48 as a comment on Blast those Artifacts , Curse!

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Add 2 Krosan Drover( fetch with the Harbinger) to cut the casting cost of your eldrazi by 2, and I believe it stacks.... Drop 2 Overgrowth to fit them in. Replace Fog Patch with Tangle to get an extra turn of fog effect and longer stall. Naturalize should be in your sideboard to take care of troubling artifacts and enchantments - Faith Fetters, Ensnaring Bridge etc.

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Posted 02 August 2013 at 16:22 as a comment on Elven Ulamog Cult (Advice?)

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Nice deck idea. I played a similar deck a few years ago and used Castle to keep the phantoms alive without counters and Nomads-en- kor creatures to direct the damage to whatever creature I wanted to get hit., usually the one already without counters. The Hydra gives this deck possibilities Add Rancor to get your damage through faster.

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Posted 02 August 2013 at 16:10 as a comment on Phantoms

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A casual Probe deck is always good at annoying your friends, but it usually does not win many games. To make your deck more effective you need Soldier of Fortune, , Visions, Hide and Seek, and Sculpting Steel to copy the Probe. Other cards that may fit in are Thought Hemorrage, Oblation, Earwig Squad, Molten Psyche, and Boggart Forager. Maralen of the Morning Song could take the deck in a different direction. Good Luck with your Probing.

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Posted 01 August 2013 at 02:35 as a comment on Anal Probe

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Get some one and two mana creatures in your deck , and some more lands or your Druid will have one permanent dream only. Your mana curve is way too high for 16 lands and you have no mana ramp or small defensive creatures to hold the line until the big boys hit the ..field. Cut 6 of your expensive creatures for mana elves and defensive 2 drops, and drop 4 of your Ranger's paths or Seek the
horizon for basic lands. Ring of Kalonia will pump your small creatures , but in your deck it will sit around since mana will be used to cast the creatures and not equip them. You also need some protection against flying, boardwipe, artifacts and enchantments, and you also have a lack of elminination. Check out some other green decks posted on the Vault and see what they are doing.

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Posted 31 July 2013 at 04:58 as a comment on Druid's Wet Dream

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This deck will win only 1/3 of the time. Needs Dark Ritual, Diabolic ( any) Tutor, and Mutilate to be more effective.

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Posted 30 July 2013 at 23:21 in reply to #384499 on The 4 cards deck

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Deck needs mana elves or ramp spells to survive. Your mana curve is way to top heavy and you will probably be dead before you can stabilize mid-game. GreenSun Zenith , Prey Upon, Fog, and Genesis Wave should also help. The deck has little evasion (Rancor), no elimination, no regeneration, and no defense against flying. Big creatures only win games if they hit the field, so make that happen.

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Posted 30 July 2013 at 23:13 as a comment on Green Modern

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Adding Unsummon and Dark Ritual should improve your early board position. Sign in Blood to give you some more card draw and hurt him if you have Memory Jar. Need to color correct your mana base so 3-4 dual lands of some sort needed. Darkness as a sideboard card against weenie rush.

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Posted 30 July 2013 at 23:02 as a comment on Warped Megrim

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