geezer48

22 Decks, 352 Comments, 90 Reputation

Youe Rebel deck is well constructed going up the mana curve, but there are a few better rebels you can play. Jhoval Queen costs too much and Fresh Volunteers is just a bear with no abilities - both of thesehould be replaced. Aven Riftwatcher gives repeated life gain if needed. Children of Korlis against heavy aggro decks, also Whipcorder. Sideboard rebels include Lightbringer, Lawbringer, Amrou Seekers, all of which come in against certain colors. Shield Dancer is good against large attackers and Knight of the Holy Nimbus is just too good not to be in a rebel deck. Bound in Silence is a tutorable (with Lin Sivvi} Pacifism, and do not forget that changlings are rebels so add Mirror Entity as a great win condition. You can also add a one sided Wrath of God combo with Defiant Vanguard and Valor Made Real. Task Force is another rebel you can consider. Rule of Law, Aura of Silence and Disenchant are good sideboard options. Since you are playing blue in the deck - Training Grounds is a great option to reuse rebel abilities twice on a single turn with Lin Sivvi. When Rebels were in Standard they were a force to beat, and they can be a strong deck in almost all formats - EDH, Legacy, and Modern, as well as casual play. Good Luck.

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Posted 30 July 2013 at 21:20 as a comment on Counter Rebels

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for a budget deck your deck seems to cover most of the bases. I do not thing you need 4 Ruric Thar (drop 2). The deck's biggest weaknesses seems to be board wipe and flying. Maybe add Hurricane and 1 or 2 creatures with reach, and Trollhide for regeneration.
Pit Fight and artifact destruction - Naturalize or another Acidic Slime should be in your sideboard. Play your deck and see what works - Bloodrush creatures should help it if you want to go in that direction. EnjoyMy first deck a long time ago was R/G - Elves , Kird Ape, Ernham Djinn with Giant Growth and Bloodlust.

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Posted 30 July 2013 at 16:33 as a comment on Budget Decks: Green/Red Power

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maybe Isochron Scepter - you have 16 spells to imprint and reuse? Also you have no way to get rid of opponents enchantments in your sideboard. How about Crucible to guarantee landfall?

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Posted 30 July 2013 at 04:46 as a comment on [Modern] Landfall Competitive

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Decent tribal snake deck but lacks punch. Try the Snake lords from Kamigawa block, Seshiro the Annointed, and Sosuke, Son of Seshiro to make your snakes larger and give them other abilities. Rancor, Overrun, and Green Sun Zenith would also help greatly. Blight Mamba should be taken out as you do not have enough infect damage and are really just "splitting your damage capabilities." Serpent Skin or a different regeneration type spell might also be helpful. Naturalize should be in your sideboard, and also Hurricane.

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Posted 29 July 2013 at 15:39 as a comment on SSSSSSlither

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I would add blue walls - Fog Bank, Wall of Frost. Taking out or Sideboarding Evil Twin and Lazav. If you get Jace out and active for 2 or 3 turns you win, so make the deck more protective for him, unless they are playing Elixir of Immortality then be more agressive with the creatures. Chronic Flooding is weak unless out on turn 2 or he is playing 4-5 colors. Maybe some countering / bounce in its place. Hope this helps.

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Posted 28 July 2013 at 05:18 as a comment on Standard Mill, Feedback Wanted

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Your deck needs some work to be effective as a burn deck. Get to 60 cards - drop the 2 Devils, Wild Guess, and Lava Axe. Now you are at 60. If you have more Wall of Fire and Skirkdag Cultist , I would add them. You can add Wildfire or Pyroclasm (at least 2) to control your opponents weenies with help from the Wall's of Fire. Add Lightning Bolt and any other 3 damage for 1 mana burn you can find. Incinerate would also help. Punish the Enemy and Elplosive Impact are your weakest burn spells and they should be upgraded first. Burn is a race - throw everything at your opponent unless he has you in a creature kill range. Check out some of the many burn decks on the Vault, and see what they are doing. You can improve the deck in many ways depending on what cards you have and your monetary fund capacity. Enjoy.....

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Posted 28 July 2013 at 04:58 as a comment on Basic Red Death

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You need some pump on your infect creatures - put in 2-3 equipments to get the job done faster. Also maybe Unstable mutation, and Distortion Strike to speed things along. Maybe add Unsummon to protect your creatures and bounce his if necessary, and add Disenchant to our sideboard, and maybe Holy Day or any white fog type effect. I see you have already posted over 200 decks. Do you actually play all these decks or is this just an exercise in deck building, or an excuse to use cards you have laying around?

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Posted 27 July 2013 at 05:01 as a comment on UW Introll [PAUPER]

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To make the deck more consistent add Green Sun Zenith. Pulls your lords, your trample and your poison sliver on demand. Will also help to correct your mana if you are scewed with the Gemhide. Looks like Casual Sliver fun...

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Posted 17 July 2013 at 02:21 as a comment on SlINFECTive

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Nice deck. Your sideboard could use a few additions - Disenchant, Rest in Peace, and possibly Ivory Mask. You have only 2 O-Ring to handle Planeswalkers, Artifacts (Ensnaring Bridge) and enchantments (Cowardice etc) Bounce effects can hurt your deck. Brave the Elements really shines in mono white weenie. I also like Mother of Runes in your deck. You have aggro completely covered but seem weak against Combo and some Control builds. Good Burn decks should give you a tough match. However, still looks like an excellent fun deck. Nice first post.

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Posted 11 July 2013 at 04:11 as a comment on Cavalaria

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checkout Retether as a sideboard option or main deck 1 copy. Helps against discard and mass removal.

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Posted 30 June 2013 at 21:00 in reply to #372301 on W/G Auras

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I would add the Umbras - either Spider or Hyena - 1 mana. This protects your creature from spot and mass removal. I have been working on a Modern aura deck, or Enchantress, not sure yet. One of my builds was very close to yours. I play Enchantess quite often in Legacy events.

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Posted 30 June 2013 at 05:11 in reply to #372301 on W/G Auras

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You are missing the best Stuffy Doll combo card - Guilty Conscience. Add that and Enlightened Tutor to pull whatever part of the combo your missing. You can add Elixir of Immortality a nd more white defensive spells like Sword to Plowshares, Arrest etc. and make the deck mono White. Exquisite Blood seems a little out of place or overkill in the deck. Treaterous Link also helps if you stay with black mana.

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Posted 30 June 2013 at 04:57 as a comment on old school stuffy

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Enchanted Evening seems like a "win more" card in the deck. O-Ring main deck might be a better option. Sideboard add Seal of Primodium, Ghostly Prison and some anti flying creature hate, and maybe 2 Umbra auras., or Serpent Skin to protect against board wipe. Deck seems pretty solid. How has it performed for you in tournaments?

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Posted 30 June 2013 at 04:52 as a comment on W/G Auras

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Very solid deck. I had the idea to use Training Ground with Rebels when it first was printed , but never finished the deck. Made a rebel EDH deck instead. There are a few rebels that may help your deck: Lawbringer and Lightbringer, Mirror Entity, Riftmarked Knight and Knight of the Holy Nimbus, Outrider en-Kor, and Cho-Manno. There is also a combo - Defiant Vanguard and Valor Made Real. Also you definitely need Disenchant in your sideboard, and Lightning Greaves or Swiftboots to protect Lin Sivvi. I do not think you need 4 Arcane Laboratory in the deck - drop 1, and Rebel informer could be removed for the bringers (1 each) and Mirror Entity. Nice job.

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Posted 29 June 2013 at 05:48 as a comment on REBEL!

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To do this deck right on a budget is tough. I would emphasize black over red and cut your three double red mana spells - Steam Vines. Rolling Terrain, and Molten Rain for black land destruction - Choking sands and Rain of Tears. Add Dark Ritual and adjust your land base, and you will be better able to utilize Helldozer. If you want other red cards - try Goblin Gardener and Fissure or Aftershock - dropping the Nightscape Battlemage. When I play red land destruction i try to use a number of steal spells like Act of Treason with a sacrifice effect - Goblin Bombardment or Ashnod's Altar to prevent the creature from going back to the opponent. To Ramp up an LD deck you need Chrome Mox, Simeon Spirit Guide, Raze, Crucible , Scorched Earth and other more potent spells. Army Ants is a good call, very few people ever think about it, or even know it exists.

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Posted 29 June 2013 at 05:24 as a comment on Screw Your Lands!

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Seems like you have too many cards devoted to unblockability, and not enough pump or elimination. Try Unstable Mutation or Undying Evil or Contagion Clasp and drop the 3 Ghostform. Unstable Mutation however clashes with Crumbling Ashes, so maybe add Doom Blades or Go For the Throat. Black Sun Zenith works well with Undying Evil to leave you with a creature after clearing the board. Deck seems solid but does not look fast enough or controlling enough for serious Modern play, probably needs Inkmoth Nexus, and Necropede.

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Posted 28 June 2013 at 05:56 as a comment on Infect Try

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Maybe try 2 Undying evil to double the +1 counters when the unleashed creatures come back. Drop 2 of the enchantments to make room. Sign in Blood for a little card draw for you or last nail in the coffin for him? Deck seems pretty solid as a pauper build.

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Posted 28 June 2013 at 05:38 as a comment on Rakdos Pauper

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Glad to help'. Justice is a great casual card - try to pick up four. You can always slight it by adding blue to your deck (Whim of Volrath etc.) to hose any mono-color deck your opponent may be playing.

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Posted 27 June 2013 at 17:22 in reply to #371369 on Anti Red (please advise)

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Add some lifegain - Elixir of Immortality. If you can get old cards try Justice- hurts red badly, Circle of Protection Red, , Blessed Reversal, and Story Circle. The early core sets always had hoser cards in them so check out lists for Revised, 4th and 5th edition sets for cards that hurt red decks. There are also red cards that hose white - Flashfires etc.. A more "honest " way to beat red is with better creatures and vigilance. Wall of Swords EX. creatures with large Toughness and Doublestrike and Pump enchantments like Honor the Pure. Blunt the early rush and build creatures that eventually break through. Check out white decks on this site and see what creatures they are playing...

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Posted 27 June 2013 at 16:53 as a comment on Anti Red (please advise)

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Welcome aboard. Your first deck is a valiant attempt but needs a lot of work. First off you probably do not have many . cards and made the deck with what you have. That is fine and most of us started that way. Try to get free cards from experienced players at your local store if you have one. Veteran players have multiple commons they do not need and will often help out a beginner. When you have more cards to chose from try to make your deck a maximum of 3 colors to start. Two main colors and one splash of very good cards in a third color that cover the weaknesses in your deck. Look for cards that work well together and make each other better Ex Gates and Gatekeeper cards. Establish a goal or purpose for your deck - how it will win, and how it will stop your opponent from beating you while you put your plan in motion. Then put your deck together and study the mana curve to see that you have plays an each turn if possible. Your mana curve for your first deck has a few too many cards that cost 4 or more mana. You do not have enough lands in the deck to cast different color spells that cost 2 ,3 or 4 mana on turns 2,3,and 4. If you stall a turn or two and your threats are delayed, you just made your opponents deck that much better. You need at least 20 lands in a 60 card deck (there are exceptions), and your deck as listed probably should have 23 or 24. Fix your deck, play it and see what works. Go from there - add what works and remove what does not seem to help, or is too slow , or "almost solves the problem" but you lose anyway. Learn from your mistakes and do not be afraid to ask questions there are no stupid questions if you do not know the answer. Have fun . Sorry to be so long winded.

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Posted 27 June 2013 at 05:33 as a comment on First Deck

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