Roon's Intervention (EDH)

by Generalbochii on 22 January 2014

Main Deck (99 cards)

Sideboard (1 card)

Creatures (1)

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Deck Description

I had all the cards to do a blink deck and, after the addition to Roon I decided to try out him as a EDH general. This deck has a lot of mechanics and took a long time for me to decide how to put it together because I couldn't decide what to put in it. After a long debate, I finally decided to stick with a more balanced Bant EDH between control and aggro. ** Any fixes, comments, or concerns are most appreciated. **

How to Play

It all revolves around flicker mechanics(Exile and enter effects) and I find that early game the deck seems to take time to ramp up. I added more control to deal with things like bigger creatures and safety fogs like haze frog or stonehorn. The worst possible card is Torpor Orb and exact reason behind using more control. Another cool note about what I put in; I have a infinite mana combo with Dead-eye Navigator and Great Whale. With that in mind, I have blue sun for a kill/draw win condition and Genesis Wave for 80 can be utterly hard to deal with. With Gen wave you can actually kill yourself by no cards in your library so I put in Elixir for a safety and is recommended to use for a kill condition with Crossroads to give hast to all. Over all, it is still a fun deck to play with but I feel it till needs some tuning.

Deck Tags

  • EDH
  • Bant
  • Aggro
  • Control

Deck at a Glance

Social Stats

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This deck has been viewed 702 times.

Mana Curve

Mana Symbol Occurrence

33340036

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Roon's Intervention (EDH)

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