Mirror Graft

by gericault5 on 25 August 2008

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

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Deck Description

a graft deck to play casually-comments welcome

Deck Tags

  • Casual

Deck at a Glance

Social Stats

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This deck has been viewed 1,725 times.

Mana Curve

Mana Symbol Occurrence

6300023

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Mirror Graft

nice casual deck! this looks really fun, with a pseudo wrath of god (mirrorweave). good stuff. i think i would take out ocular halo for some draw card spells. i also really like vigean hydrpon. i would add 3 of those instead of clockspinning, which is kinda slow

please comment on my decks

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Posted 25 August 2008 at 14:46

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Fate Transfer might be useful. It will give you some play on getting counters transfered off of or on to a creature. Since it's an instant, you can transfer the counters to boost a defender, or remove them from a defender that's about to die, to make another creature even larger. I love playing my Graft Deck, nice work with this one.

Please check out my Red/Blue Deck. Thanks.

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Posted 25 August 2008 at 17:28

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I would suggest a Simic Guildmage. It's pretty beasty and it can move your Auras around you and your opponents creatures and it can move +!/+1 counters.

Check out my Crazed Kithkin deck and see if it needs anything.

God Bless!!!

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Posted 26 August 2008 at 01:08

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The problem with Guildmage is it only affects creatures controlled by the same controller. As for my auras there main focus will be to attach to leech bonder to tap him for his ability.
I purposely left my the description blank cuz i wanted to see if anyone can pull out the combo. If people looking at my whole deck can't see it my oppenents won't be able to.

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Posted 26 August 2008 at 01:15

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Basically, Leech bonder and clockspinning are used to remove any counters off my oppenents creatures. The grafts are used for defense and control through cytoplast, At the end of my oppenents turn play mirrorweave, targeting one of my grafts. All my oppenents creatures die due to 0 toughness and no counters. Mine survive. A 4 mana Plague Wind. Then on my turn, Biorhythm. If carpet of flowers/mind bend come out early I can play this on turn 4. doesn't matter if 1 or 10 Game over I win

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Posted 26 August 2008 at 01:24

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nice work on this one!

please check my graft deck to see if it needs anything.. thanks!

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Posted 26 August 2008 at 09:40

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I agree with the guildmage thing, also id put in an Experiment kraj

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Posted 31 August 2008 at 06:34

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