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This is supposed to be the first good budget deck for my son.After getting to know the colors and basic rules ( https://www.mtgvault.com/germynator/children/ ) let's introduce him to some abilities.I was debating on putting many different Dinos in the deck but noticed they tend to get too high cmc slowing down the game too much. Also, I really tried to stay on theme. e.g. Dromokas Command is probably a better fight spell but flavor is more important here. Most Dinosaurs in this deck get enraged if "riled“. They may trample or have haste. Also the deck has tutors. But that's basically it. Still trying to keep it beginner friendly...
Commune or a tapped Land T1. (Still debating if the decks needs better color fixing and more tapped lands)T2 Marauding Raptors, alternatively Raptor HatchlingT3 Forerunner survives the Shock or the enrage Raptors can start generating value.Let the Dinosaurs stomp, rage and have their stampede.
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NOTE: Set by owner when deck was made.
Tilonalli's Crown could be of interest here.
Interesting card, what would you take out for it?
Probably Rile or Thunderherd Migration. With Rile you will loose a cantrip thah grants you trample as one-time effect, while Thunderherd Migration already has Ranging Raptors as possible replacement in the deck.
Rile ist just to good with Forerunner and too much flavor to pass up. Migration is on my watch list, but I want to keep ten 2drops. Dinosaur Stampede probably is overkill, even though it has awesome art that probably the cut.What is the makro to create a link for the card?
two rectangular brackets on each side: [[CARDNAME]]. Tough this doesn't work for cards with an apostrophe in their name
Thanks been using those brackets a lot now.Ordered the deck, with basically the entire maybe board. Hope it will eventually be used.
Ah, those empty sponges that seeks and soaks knowledge, children is the word...You shouldn't hold back in any way, if he has the talent for it, he has it.You should try to figure out what his drive to learn it is.Popularity, curiosity, a love for structure, money.What we teach them shapes them :)
Wise words :)Not even sure if he is to young or even interested in card games. Hope dinosours will get his attention.The art of deck building is what lured me in - but that has to wait.
Magic is like a workshop.You build stuff, trying to improve the machinery, or you go ahead and buy the damn fighter jet yourself.Then you enter a massive world war and learn that there's a lot of fighter jets out there, and shrapnel and flares, oh, and a submersible fighter jet. So you go back to the workshop :)There is a way to teach him "deckbuilding" in a fast and easy way.Search for the decktag: halfdeckAnd you will find a bunch of decks made up out of 30 cards. You put two random decks together and have a deck.If you have 10 different halfdecks they can be put together in 49 different combinations.You sound like you're able to design the decks yourself, so make sure each half exploits an easy theme, like ramp, discard, burn, lifegain, first strike and so on.The kid will have a great time experimenting with what halves work the best and learns how the overall machinery of deckbuilding works.
Or have them learn how I learned through draft tourneys
I know from a pro friend that pre-release can be pretty hard, so I can only imagine how harsh draft must be :)
It was very hard, but now I can make decks which later become tier 1
Good for you :) we are far away from tournaments, drafting or tier decks.
Thank you, anyways drafting is a good way to make decks, but you do have to know the rules first. Also I recommend trying to avoid layers for as long as possible
Layers and lawyers. Same same.
No layers are annoying and stupid, lawyers are annoying
And stupid. A friend of mine is going through the court system these days. And he knew more about the law than the prosecutor, defender, judge and secretary at parts of his process. He had them looking up their own lawbook several times, enough times that the 4 of them practically had an intern competition at who could find the relevant laws first to confirm his knowledge.
He was a lawyer right?
Nope, but prosecutor and defender are, and the judge probably started as one while the secretary is likely in training.That's 4 stupid lawyers out of 4 :D
Have you and the kid played with this yet?! How's it working?
No, still didn't oder the cards yet.
Proxies ?Or was it you who only had black ink left?
Oh I'm in no hurry. He is 3, we have time ;)The first step are my 5 color decks. If get's lured into the game can grow with this deck. So far he only noticed some Commons laying around and looking at those. We are at a very early stage...
Ah, then here's an idea. Make him an early collector. Give him a card collector "album" and some of those rather useless creature tokens that there are so many of.Teach him to put his favorite pictures up front and to sort the token cards into colors. It will give him early lessons in being carefull with the cards themselves.
This would also teach the value of consequences, when he eventually ruins one
Quick search I did for Dino stuffs.... any consideration for Quartzwood Crasher or Huatli, Warrior Poet?
The crasher probably is a good card on it's own. Didn't include him because he feels like a trample payoff. Huatli as a planeswalker was something I didn't want to include. Besides she is weak. The + only gains life, even two 3/3 for 5cmc with her 0 is medium.