Huge Aggro

by gog1245 on 09 January 2011

Main Deck (56 cards)

Sideboard (0 cards)

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Deck Description

mana Ramp/Aggro pretty decent deck build... My friends are still afraid to play it!!!!

Deck Tags

  • Aggro

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,556 times.

Mana Curve

Mana Symbol Occurrence

000053

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Huge Aggro

was wondering if you all would give me tips on how to improve the deck.... I have had many wins with it, but fail miserably against burn and control!!!

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Posted 09 January 2011 at 19:12

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whats up gog my friend. first you need to decide what you want to do in here. you have 2 different elements of a classic green deck going on here- a big creature deck with some mana accel and and a mid ranged stompy deck. let me know what you want to happen with this deck and i will try and help some more.

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Posted 10 January 2011 at 03:00

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Well since I have many cards from Worldwake, Zendikar and a smattering of others this is my version of a mana accel/ stompy.... I have been trying to add more stompy but to no avail because in all seriousness I'm not that great of a deck builder!!!

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Posted 10 January 2011 at 04:56

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sounds good to me, 1 more question, what legality will u be using this deck in? standard perhaps? or just casual. either way its all good, after this question is answered we can get to work

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Posted 10 January 2011 at 16:27

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just casual, I don't think I am ready for tournaments just yet.

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Posted 10 January 2011 at 22:42

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my man (just an expression) lets get to work. your best bet to make this deck better is too streamline it to perfection. a deck like this operates best with a turn 1 mana accel creature like llanowar elves or Joraga treespeaker and then a 4 or 5 mana big boy that u will use to win. ill build u a good model deck and then we can talk more about it. but for right now the best advice is to drop the 6 mana creatures for 5 mana creatures. a turn 4 5/5 or 6/6 is exactly what you want

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Posted 10 January 2011 at 23:05

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check the deck heavy feather for an idea as to what you should run

http://www.mtgvault.com/ViewDeck.aspx?DeckID=133918

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Posted 10 January 2011 at 23:29

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This deck usually T4s a plated slagwurm or even a pelakka wurm

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Posted 11 January 2011 at 03:46

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ryan1028 has deleted this comment.

Posted 12 January 2011 at 01:09

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One element that makes a great deck is consistency; it runs the same way every single game except in extremely rare circumstances where there is a horrible shuffle. Consistency is born when you couple playsets (4 copies of cards) with a small deck count (preferrably exactly 60, though your 64 isn't bad, especially compared to friends of mine that run these crazy 150 card decks). Another element to take into consideration is mana curve; unused mana is wasted mana, so simply put, you want to be doing something every turn (there should rarely be a turn that you simply untap and pass the turn unless you are running control). A good mana curve with playsets tends to follow the pattern of 12 one cost cards, 8 two cost, 4-8 three cost, 4 four cost, and 3-4 five cost; unless your deck has a huge amount of ramp, going over 5 or 6 cost isn't good, because you are basically putting cards in your deck that you won't ever be able to use. One last element of a great deck is a good land count, as well as a good amount of non-basic lands (4-8 is the usual). A good number to start with for lands is 23; from this number, subtract 1 land for every 2 non-land mana producers (such as Llanowar Elves, for example), add 1 land for every 2 cards over 6 casting cost...I know this is a lot of information, but these are the rules I tend to follow when making decks, and it works.

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Posted 12 January 2011 at 01:11

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That said, there are always exceptions to the rules, such as decks that have a huge amount of ramp (my Eldrazi deck, for example), or a control deck. Those decks break some of guidelines I follow, though they still conform to MOST of the guidelines.

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Posted 12 January 2011 at 01:15

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Thanks Ryan, for the input. The main reason atm I have so many higher cost cards is if you look at the list I have rampant growths and nature's lore along with llanowar elves and abor elf for mana ramp. Yes the Garruks can be too but not as often!!!

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Posted 12 January 2011 at 11:16

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