Gorick

39 Decks, 57 Comments, 5 Reputation

This deck is effin powerful, I played against it a few times (we are friends) and if I give him ANY chance at all I'm doomed.

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Posted 09 January 2011 at 17:03 as a comment on Zombie (with lifelink)

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Not my deck but I think the purpose of his deck is to have merfolks that give +1/+1, so sovereign seems a good idea, and personally I still don't like cursecatcher.

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Posted 09 January 2011 at 16:49 in reply to #114086 on Legacy Merfolk

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Hey your deck is almost type 2, I suggest trying to put some replacements for Gift of Estates and Bone Saw to make it standard.

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Posted 09 January 2011 at 15:31 as a comment on Kor ramped up with brass squire?

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Indeed force of will is crazy good, but it expensive and the same applies for Jittle, Mutavault.
Stiffle is good, it really your choice, but I don't like cursecatcher much.
Please comment on mine if you can (http://www.mtgvault.com/ViewDeck.aspx?DeckID=112859) but don't mention the cards that you mentionned here, I don't have the budget for that.

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Posted 09 January 2011 at 12:44 in reply to #113973 on Legacy Merfolk

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Add these if you want to add white and keep it good:
2x Harpoon Sniper
2x Judge of Currents
2x Stonybrook Schoolmaster
2x Wanderwine Prophets
1x Glacial Fortress
1x Mystic Gate
1x Seachrome Coast
1x Sejiri Refuge
1x Wanderwine Hub
2x Sygg, River Guide
2x Summon the School

It won't be low on cards anymore, but it will be good anyway. (adds a combo, life gaining, tokens, protection, lands to fit)
-infinite turn combo (Wanderwine Prophets + Summon the School + Merfolk Sovereign).

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Posted 09 January 2011 at 11:24 as a comment on Tap Dancing Merfolk (extended)

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Thanks for the comment! :D I've taken it in consideration and heres what I did.

- I like my talus paladin, but your right, 1 is enough.
- I also removed the doppelganger but it was really a recent addition and it hasn't even come out once since I put it in there so I have no hard feelings removing it.
- I removed aerialist without hard feelings either because it cost so much to play and not that awesome.
- But I will keep my raptors and my tajuru archer, sometimes you don't wan't to attack to kill a flying and - I want some flying to attack (or block ).
- I don't like freeblade much... it good but.... I don't know, I just don't like it.

- I have mixed feelings about my Diabolist... it the only black in the deck, and it really a great card. With Ondu Cleric and Halimar Excavator it uses the "all coming out at the same time" effect the most (Rite of replication, mass polymorph, join the ranks, marshal's anthem). So it really hard for me to decide, should I simply remove it? Exchange it for Halimar Excavator? Put more in?

And yes, it is an amazing deck :)

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Posted 09 January 2011 at 11:18 in reply to #113951 on Allies!

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I know about Mimic Vat -_- I had to do a few good trades to get it.
Also thanks for the comment on my deck, I made a few changes too :)

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Posted 09 January 2011 at 11:17 in reply to #113864 on Allies [Standard]

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Only way I see out of this (apart from countering your spells) is something like planar cleansing, back to nature, austere command, tempest of light, spring cleansing on someone else's enchantement, primval light, warp world and be lucky, cleanfall... yeah something that destroys all enchantments... thats the only way... then again you could have something like invulnerability on it and not loose it -_-

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Posted 09 January 2011 at 00:51 as a comment on Just Shoot Me

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I removed a few cards that I liked but that were really not necessary.

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Posted 08 January 2011 at 23:41 as a comment on Allies!

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Check out my standard 5 color ally deck :D. http://www.mtgvault.com/ViewDeck.aspx?DeckID=112748

Ok for real comments now.

Here are some cards you might like and what I think of them. ^_^;
- Mimic vat is awesome.
- Sea Gate Loremaster is great, I'd say remove Into the Roil and ship those in.
- Leyline of Anticipation is really Awesome (triggering allies in your opponent's turn, don't have summoning sickness at your turn, keeping mana open, etc)
- Rite of Replication is your BEST FRIEND(example, you have 1 cleric, use this with kicker cost, gain 136 hp, same goes for excavator)
- Asceticism is really Awesome (keeping your allies alive is important)

And I noticed you don't have any flying or anything against it, so here are some that can help in that matter:
- Umara Raptor
- Tajuru Archer
- Seascape Aerialist

For more ideas, take a look at my deck, I have most standard cards that can be useful for allies.

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Posted 08 January 2011 at 23:40 as a comment on Allies [Standard]

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Ok I have a merfolk deck(http://www.mtgvault.com/ViewDeck.aspx?DeckID=112859) that I'm pretty proud of, it was my first deck, it really not the same, and now it running like a charm, so heres a few tips that I think should prove useful.

Merrow Commerce is awesome.
Fallowsage is the best draw for merfolk.
Lulmage mentor is the absolute counterspell.
Drowner of Secrets is also awesome.
Rite of replication is a must have.
You don't need more colorless mana with merfolks, even less since your running so many banerets, and that architect is not a merfolk! I like sticking to the theme.
Lord of Atlantis is hard to find, and if your going to run it, I suggest spreading seas.
Actually spreading seas anyway since it awesome to disrupt the enemy's mana, and make you draw.
If you are going to stay like that but want a hard hitter, try Wake Trasher.

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Posted 08 January 2011 at 23:13 as a comment on Legacy Merfolk

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Please help me trim it down!

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Posted 08 January 2011 at 23:10 as a comment on Allies!

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I like it :)
Just wondering, why the platinum angel? Just for kicks? To make sure you stay alive and win?

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Posted 08 January 2011 at 09:55 as a comment on T2 Invisible

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It doubles your manapool, so since you used the 3 to tap it, it not in there anymore therefore not being doubled. Even so, it still works, paying 3 is nothing when you can pump out so much mana with locus/urza/spawns.

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Posted 08 January 2011 at 09:40 in reply to #113680 on T4 Hard Cast Emrakul

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I've had fun checking what would happen with that deck, I've spawned Spawnsire Ulamog turn 4, then spawned 10 eldrazi spawns (thanks to his ability and skittering invasion), then turn 5 either pop a ton of spawns for shits and giggles, or use spawnsire's ability, or use eye of urgin to get an other super eldrazi (because I didn't have any other in hand) and play it (because I would of had the mana to do so, with the spawns and doubling cube, I could get 44 mana :D) oh and my eldrazi spells cost 2 less to play... woop ti doo at this point xD really nice!

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Posted 07 January 2011 at 21:55 as a comment on T4 Hard Cast Emrakul

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Unless they are walls...? Also I'm not sure if this works... you regenerate the first time it gets beaten, which taps your creature... unless your creature has first strike and your opponent's don't... even then...
So I guess to make it work, and worst, use Sword of Kaldra (it removes instead of destroying, so invulnerability won't work), use something that make invulnerable, and lure. Win.

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Posted 07 January 2011 at 18:30 as a comment on Ultimate Deathtouch

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You could maybe add Mayael's Aria for kicks, also IF you have mana problems Trace of Abundance could help, and if you need to draw more get something like Garruk's Packleader. But appart from that it looks like a good and fun Naya deck :D I'd love to try it and play agaisnt it

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Posted 07 January 2011 at 12:43 as a comment on Sent by the Gods

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