Karador, the white horseman

by gpelussi on 16 February 2016

Main Deck (100 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

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Deck Tags

  • EDH
  • Karador
  • Cemetery
  • Combo

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 1,045 times.

Mana Curve

Mana Symbol Occurrence

37054029

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Karador, the white horseman

Harmonic Sliver instead of Acidic Slime maybe?
Fierce Empath (I suggested this one before, IDK if you have seen it)
Immortal Servitude?
Graveblade Marauder?
Grasp of Fate? (pricey, but...)
Archfiend of Depravity?
Urborg Justice?
Maybe a Planar Cleansing instead of Rout?
I don't like Diabolic revelation too much (I find it cost inefficient... but probably it's just me).

0
Posted 16 February 2016 at 18:45

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lucasenra has deleted this comment.

Posted 26 July 2016 at 15:44

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Consider Dropping:
(-) Whip of Erebos: It's a good card, but the fact that it exiles the creature afterwards is a huge downside for a Karador deck.
(-) Abzan Ascendancy: the token generation part is useful with Teysa and Dictate of Erebos, but I don't see much point in keeping it...
(-) Armada Wurm: I understand the appeal of two big d-*cof* Wurms as beatsticks, but idk, they seem out of place.
(-) Blood Artist: Do you really need him here? Lifegain is good and all (look who's talking), but I think you can make better use of the space (ramping for 2 mana with a Rampant Growth, for instance)
(-) Gaea's Blessing: Hell, it was me who suggested this card... but since we haven't been playing against milling decks anymore, I believe you could move it to the sideboard with no problems.
(-) Diabolic Revelation: I believe you have already removed this one, but I will say it again: Very cost ineffective, I hate this card. I'd rather use something as Increasing Ambition (<3)

More Self-mill:
(+) Mulch: Excellent in the early game when you need land cards.
(+) Grapple with the Past: can get you back a land you milled accidentally.
(++) Satyr Wayfinder: really good in the early game.

Return from the Gravy
(++) Corpse Connoisseur: His cmc is bad, but since he is Entomb on a stick and you can use his effect multiple times, I think you should consider it.
(++) Wake the Dead: Solid combat trick and the mandatory sacrifice won't probably be an issue (specially if you bring something such as Karmic Guide or Phyrexian Delver)
(+) Phyrexian Delver: since it's EDH, the lifeloss shouldn't be much of an issue.
(?) Reya Dawnbringer: might be worth considering, since she keeps the pressure on.
(?) Moldgraf Monstrosity: 8/8 trampler for 4GGG isn't bad... and it has really high synergy with cards such as Wake the Dead or some sac outlets.
(?) Pyrrhic Revival: might be interesting, but could be troublesome against some other reanimator decks...

ELDRITCH MOON COSMIC POWEEEER *bling* *bling* *bling*, MAKE UUUP!! (AHAHAAH)
(+) Eldritch Evolution: Oh the things this card can do...

Alesha sends her regards (one of Ryx's signature cards, I'd say):
(+) Magister of Worth: always easy to predict which mode will be chosen at each time... Considering it is a creature, it might be better than Duneblast or even Rout for your deck.

I believe you are already using these ones, but...
(+) Behold the Beyond: Really strong tutor and the discard part can also make itself pretty useful
(?) Creeping Dread: As a discard outlet and annoyance for the opponents it's ok, but I think there are better things you could use.
(+++) Ever After: AAWN <3.
(++) Traverse the Ulvenwald: Great tutor.
(++) Deadbridge Chant: mills once and returns things to you every turn.
(++) Selfless Spirit: Karador's Best Friend since he can protect him and be brought back next turn.

Other stuff:
(+) Primal Druid: Replaces Viridian Emissary (since she's much prettier HAHAHA). (well, if you decide to use Pyrric Revival, the Emissary would be better... :/)
(?) Dimir Machinations: Just for the Transmute mechanic, since it's a cheap tutor. You could use him to get a Cultivate, Buried Alive, etc.
(?) Far Wonderings: Amazing in decks that hit the Threshold quickly.
(?) See the Unwritten: I really like this card and considering the quality level of your creatures it will most probably make quite the splash, but it is still a gamble.
(?) Infernal Offering: If it wasn't for the draw part I'd 100% recommend this card, but giving cards to opponents is too risky imo.
(?) Shriekmaw: The evoke cost is pretty neat, specially considering Karador allows you to cast him for the evoke cost from the graveyard
(?) Scouting Trek: Might be useful in the early game or if you already have the cards you need in hand, just need to draw some mana.

1
Posted 26 July 2016 at 16:02

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