The Final Sacrifice

by Greenee on 29 November 2013

Main Deck (64 cards)

Sideboard (19 cards)

Sorceries (6)

Pox2xPox

Instants (7)

Artifacts (4)


Land (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

**FLAVOR TEXT**
"I couldn't explain what happened to my men if I wanted to...There were spirits everywhere, not attacking, only screaming and killing one another in a Frenzy of laughter and blood. It was terrifying... Only nothing was worse than what they were killing themselves for."

How to Play

LIKES AND COMMENTS/ADVICE ARE MUCH APPRECIATED ^_^ <3

This deck is my baby, for sure :D
It's mono black. Its sacrifice. Its aggro. And its scary fast ^_^
Basic idea is to get blood ghast/grave crawler in the graveyard and sac em over and over again using your combo engines to destroy the opponent. Game is over once grave pact is on the field.

Evolving wilds is in the deck a dual sacrifice on bloodghast. Play it, sac the bloodghasts, then sac evolving wilds and play a swamp so your bloodghasts all come back to the field (:

**SIDEBOARD**
Tormods crypt for graveyards
Surgical extraction for one card heavy decks
Despise for planeswalkers

Deck Tags

  • Sacrifice
  • Mono Black
  • bloodghast
  • Aggro

Deck at a Glance

Social Stats

29
Likes

This deck has been viewed 4,650 times.

Mana Curve

Mana Symbol Occurrence

006300

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for The Final Sacrifice

this is a nice deck

1
Posted 29 November 2013 at 07:44

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thx man (:
mind droppin a like to give it some attention? :D

1
Posted 29 November 2013 at 07:45

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might i suggest another scullclamp and possibly a bit more land?

0
Posted 29 November 2013 at 09:17

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another skull clamp and the deck would be illegal, and the land is the deck has always done me well, i tried playing with 18 and four evolving wilds but i always end up with useless amounts of land :P

0
Posted 29 November 2013 at 18:22

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another skullclamp makes the deck illegal, and the land is perfect for this decks mana curve (:

0
Posted 29 November 2013 at 18:39

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but skullclamp is legal in vintage

1
Posted 29 November 2013 at 20:31

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I don't know if it's just me, but reading through your creature setup, I don't see this deck as very concrete in its setup, and if by your deck description you are wanted grave pact to be your "finisher." My suggestions would be as follows:

1) If you are always going up against creature heavy decks, then you are right into thinking grave pact is a nice way of doing that, but if you are wanting your deck to be more versatile and able to go up against a good range of decks, I would encourage you to rethink of building this deck to where you are creating combos that work really well together and can confront a good range of decks that you go against

2) Bloodghast is an awesome card where you are constantly able to trigger its landfall ability, which is often in green black zombie "like" decks, and so I think and have used nether traitor much more effectively in this conceptual build of a deck, so consider running a full set of nether traitors, and have maybe a couple bloodghast in your sideboard.

3) This more falls in what I had said in part 1), but in my personal opinion and playing experience, I would run no more than 20 creatures and run spells that really help you put creatures either into your hand or graveyard to trigger grave pact or other possible combo cards, I would suggest looking into entomb, blood funnel, bone splinters, or unearth.

Hope this helps and good luck with this deck.

3
Posted 29 November 2013 at 09:25

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I agree with everything that you are saying except for bloodghast and your first comment;
Bloodghast is phenominal in this deck and due to the fact that it comes unto the field and ALL of my ghasts in the graveyard come back from just playing a swamp (or double tapping my wilds) makes it easily the best sac outlet in the deck..
Turn one: Dark ritual, buried alive for three ghasts
turn two: play a land a get em all, then with your two mana you can play any essential creature in the deck, such as carrion feeder where he'll get plus three tokens and if theres a mortician beetle option you can play him and double boost both of them (:

Unearth isnt really a card i would recommend for this deck because its not worth a card slot to get a creature from the grave because all cards that you want to retireve can get back on the battlefield on their own :D

And the deck is very versatile in its aggresion. I've played this deck at a few vintage tourneys now and its always done me good, so far it has a 6/1 streak :D (6 wins 1 loss...Had an embarassing loss to another sacrifice deck :o )
But i do appreciate the advice and im gonna look into those other cards you reccomended (:

0
Posted 29 November 2013 at 18:37

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Ok, I see your point with bloodghast, but consider the probability of pulling off your ideal first two turns, I would run a full set of buried alive and maybe a couple entomb to be more likely to be able to pull that off. And to trigger bloodghast's landfall more, I would run either marsh flats or verdant catacombs.

0
Posted 29 November 2013 at 18:59

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so expensive tho! XD
that would quadruple the decks cost (:

0
Posted 30 November 2013 at 07:17

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Surely you have heard of the concept of proxy cards???

0
Posted 30 November 2013 at 07:45

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If you really want you could run terramorphic expanse aswell as evolving wilds, its basically the same card but obviously you could run 4 of each for all the landfall abilities

1
Posted 30 November 2013 at 21:22

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terramorphic and evolving are alright fetch cards, and for the purpose of this deck, I agree with you that a set of both would work well. I find the best fetch lands are ridiculous price wise but more efficient because the lands entered not tapped.

0
Posted 30 November 2013 at 22:04

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Then it just turns into a matter of cost

0
Posted 30 November 2013 at 22:33

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That lonely Skullclamp prevents this from being Legacy legal. I would either remove it or add more.

Demonic Appetite isn't that useful. I would run Blade of the Bloodchief instead (you even have Vampires in the mix).

Diregraf Ghoul is an odd choice since you are not dependant on zombies. Good replacements would include Tenacious Dead, Deathgreeter and Drainpipe Vermin.

In the olde days we played Krovikan Horror in decks like these but I guess he is too high above the mana curve?

In this deck, Cabal Therapy should be better than Despise.

0
Posted 29 November 2013 at 11:58

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cabal therapy is way too expensive, and skull clamp is restricted in vintage, i would add more if i could D:
Demonic appetite is ridiculously fast, especially once i get some bloodghasts on the field it instantly gives one of my creatures a huge boost. Blade of the blood chief was there originally, but that one mana is surprisingly way too slow for this deck :/
and diregraf ghoul is a bit stronger than tenacious and his necesity as a zombie is for gravecrawler to be cast from the graveyard (:

0
Posted 29 November 2013 at 18:26

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Cabal Therapy costs one mana, how can that be too expensive? Especially since I suggested them to replace Despise. They just fit better because this deck doesn't have much problems paying the flashback cost.

Skullclamp isn't restricted in Vintage and never was to my knowledge. Why should it? It needs creatures to operate ... in Vintage ...

About Demonic Appetite, I didn't know that you are thinking that competitive and are aiming for such a fast victory. And even if I would think that the requirement to sacrifice creatures slows you down again (unless you have Blood Ghast as well and a land each turn).

I'll concede regarding the Diregraf, though, I always forget about the Gravecrawler's requirement.

0
Posted 29 November 2013 at 20:43

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It is the same deck like "Surewhynot" posted here 3 years ago
http://www.mtgvault.com/surewhynot/decks/black-sacrifice/

1
Posted 29 November 2013 at 13:05

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Cards like Gravecrawler and Blood Artist didn't exist 3 years ago, so it can't be the same.
When millions of players are building decks, alot of them will look similar, even if they never accessed the internet before, especially when it is about common themes like sacrificing creatures in a mono-black deck. Alot of card choices are just logical ones, especially in the newer Sets where block mechanisms and tribal themes run rampant. For many years now, Wizards of the Coast is designing the decks for us (they print new cards specifically to interact with existing cards and decks).

That being said, the card choices are exactly the same down to the single Skullclamp. On the other hand, MTGVault DOES have the "clone deck" functionality, so why not use it?

0
Posted 29 November 2013 at 13:23

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i didnĀ“t mean it wrong ;-)

0
Posted 29 November 2013 at 13:41

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btw look at the deck i posted. under the deck name is date ;-)

0
Posted 29 November 2013 at 13:43

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oh lawd his deck is close to mine! :o
but, swear on my life, didnt know about its existance til now, thats scary how clsoe his deck is to mine XD
tho he uses virulent swipe and from what i can see he seems much more focused on bloodghast while i play nether traitor and gravecrawler to have a much more fluid and reliable sacrifice outlet (:
i'd be interested to play his tho :D

0
Posted 29 November 2013 at 18:29

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<_<

There are some remarkable similarities =P

That said, these kinds of decks are VEEERRRY specific, and really only work with a certain set of cards, so it's not as farfetched to find so many similarities as one might think.

1
Posted 20 December 2013 at 23:57

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I really like this deck, maybe you might want to put Ghastly Demise just to clear the board a little in you have sacrificed too many creatures. Also, Mortivore would be nice in there paired with Demonic Appetite and Grave Pact.

0
Posted 29 November 2013 at 15:03

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mortivore is way too expensive in this deck, and ghastly demise is outdone by bone splinters (:

0
Posted 29 November 2013 at 18:40

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So I don't see why you need evolving wilds in this deck. I mean its only one color, so you might as well just put more swamps in those places.

0
Posted 29 November 2013 at 15:07

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Bloodghast has landfall.

0
Posted 29 November 2013 at 15:09

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Ooh I see, my miatake

0
Posted 29 November 2013 at 15:12

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So it's a double-trigger for Bloodghast? Now, quick question: What if you canNOT get Bloodghast out or it is not on your field? I'd run Liliana's Shade to search out Swamps. You COULD keep the Wilds, but I personally do not like that card.

0
Posted 29 November 2013 at 15:51

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Well, you sac Blood Ghast, play the Wilds, Ghast comes back, you sac him again, then sac the Wilds, Ghast omes back a second time.
Sure, you won't get any benefit if you don't have the Ghast and/or nothing to sac him and I really don't know if this is worth the troubly of running a land that ultimately gives you a land that comes into play tapped - but that's why the Wilds are in this deck. Haven't played this deck so I can't say if it is worthwhile.

Liliana's Shade is way off the mana curve for this deck. Armillary Sphere maybe but I also don't se this as a worthwhile addition because you really only need it for the Ghast.

1
Posted 29 November 2013 at 15:58

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bloodhgast always gets out from either buried alive (which you should always use 3 bloodghast for that)
or just hand draw (:
and the deck runs perfectly fine with just fourteen lands tbh, the mana curve is kept low for that reason ^_^

0
Posted 29 November 2013 at 18:30

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^ thanks man :D

0
Posted 29 November 2013 at 18:40

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not sure i would change a thing. it looks pretty good to me man..

hey you should check out my blog if u have some time.

http://cardgametalk.blogspot.com/

0
Posted 29 November 2013 at 18:49

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no problem (:
and thx for the advice x3

0
Posted 29 November 2013 at 18:52

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This is awesome idea man, i know those cards but would never think of putting em all togather!

0
Posted 29 November 2013 at 21:11

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You could use a few Undiscovered Paradise to trigger Bloodghast...
Here's my sac deck: http://www.mtgvault.com/suitangi/decks/bloodghast/
Overall, very well done!

0
Posted 29 November 2013 at 23:15

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or Ghost Town for that matter ... I wonder why Ghost Town is still worth 5 cents or so, it should have gone up since landfall is a thing.

0
Posted 29 November 2013 at 23:20

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Ghost town is very good, I forgot about it.
There was an MaRo article that talked about Ghost Town's development... It was quite interesting

0
Posted 29 November 2013 at 23:24

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ghost towns colorless mana is useless for this deck :/
undiscovered paradise is amazing tho :D

0
Posted 30 November 2013 at 07:19

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Blue cards, like these, could really help your deck: http://www.mtgvault.com/alackofreason/decks/fish-aquarium-glub-glub/

-2
Posted 01 December 2013 at 02:23

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?? that's a merfolk deck, and if you are going to slut your deck around, which i personally have no problem with, than atleast give me some advice and a real reason I should look at ur deck lol XD

0
Posted 20 December 2013 at 04:31

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I could see a splash of blue in here, but not Merfolk. Blue/Black Zombie could help with your sacrificing. Zombies = Graveyard Fodder.

0
Posted 21 December 2013 at 17:40

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haha, a blue black self/zombie deck is in the making, dont you worry ;D

0
Posted 22 December 2013 at 07:27

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I'm not worried.

0
Posted 22 December 2013 at 07:30

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it was sarcastic ._.

0
Posted 22 December 2013 at 07:45

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I know. I was just playing along.

0
Posted 22 December 2013 at 08:22

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this deck is sick. demonic appetite+ mortician beetle ftw

0
Posted 20 December 2013 at 22:04

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this one could help you ^^
http://www.mtgvault.com/mrunbelievable/decks/necropotent-zombies/

0
Posted 13 February 2014 at 21:43

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