Epic Burn

by halomaster338 on 13 June 2013

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (4)


Instants (8)

Enchantments (3)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

This a Burn Deck that you will never forget. (losing or wining)

How to Play

To WIN you never ever, ever, ever, ever, ever, ever, ever, ever burn a creature.
just keep targeting your opponent. Best to Chain Lightning first turn, lightning bolt/Lava spike them twice so he/she would have already lost 9life then keep burning...
Take advantage to the Pyromancer Ascension and Guttersnipes. Oh and the Pyromancers are epicly useful due to their untapping ability in late game.

Deck Tags

  • Burn
  • Chandra
  • Mono Red
  • Red
  • Epic

Deck at a Glance

Social Stats

5
Likes

This deck has been viewed 1,678 times.

Mana Curve

Mana Symbol Occurrence

000490

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Epic Burn

Pls feel free to tell me anything i can do to make this a better deck

1
Posted 15 June 2013 at 12:09

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there are better cards for a burn deck like: goblin guide, vexing devil, rift bolt, shard volley, fireblast, sulfuric vortex, skullcrack, price of progress....

1
Posted 15 June 2013 at 12:13

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yea i guess i could add a few better cards

0
Posted 15 June 2013 at 12:15

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i'll edit it

1
Posted 15 June 2013 at 12:17

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ok then vortex is a must in a burn deck 4X in main should be good. then put out planeswalkers they are nice but they are too slow a burn deck must be fast and must close in few turns.

1
Posted 15 June 2013 at 12:22

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Fire Brand isn't that bad but yea ablaze cost a bit too much

1
Posted 15 June 2013 at 12:25

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I realy realy like this deck,and I am about to make something like this!
Only problem in this deck is that since it already has so much spell of the same type why not add
Pyromancer Ascension and Gutersnipe to the deck?

0
Posted 15 June 2013 at 13:43

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I'll see what i can do

1
Posted 16 June 2013 at 11:59

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Personally I wouldn't put cards more exoensive than cc3 into a burndeck, and even the cc3 have to be real matchwinners
"Cinder Pyromancer": My stomach says that it is to expensive and does to little, but i have to admit that i have little expirience with this card
"Furnace of Rath": Costs to much to be of great use. You normally don't want to 'waste' that much mana in thing that effect the game only in the next turn. It's a great card for sure, but I think it would be better to cast 2-4 spells on your enemy this turn.
"Burst Lightning" and "Shock": It's damage/mana ratio is not good enough, as replacements I would take a look at "Magma Jet" and "Shard Volley". "Magma Jet" has also the advantage that you can Scry2 and thus see what your next 2 turn draws will be. If you want a cc1/2dmg spells "Forked Bolt" does a good job as it is flexible enough.
"Shock": Dito...it's damage/mana ratio is not good enough
"Skullcrack": I would put it into my sideboard, unless you have a great deal of lifegain decks as enemy's
"Chandra Ablaze" and "Chandra, the Firebrand": They bot cost to much. As replacement for "Skullcrack" and both Chandra's I would take a loot at 'burn' or RDW creatures like "Goblin Guide", "Vexing Devil", "Hellspark Elemental" or "Ball Lightning"

For my own Burndeck's sideboard I use "Vexing Shusher" against counter/control and "Wheel of Fate" when I really need the carddraw.

Hope I could help you!
(Sorry for my bad English, I am no native speaker :) )

0
Posted 15 June 2013 at 19:52

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he is right

1
Posted 16 June 2013 at 07:36

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sure I'll try and make it better

1
Posted 16 June 2013 at 11:58

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Well Chandra Ablaze's first and last effect are pretty OP, so i'll remove fire brand for gutter snipe or ball of lightning

1
Posted 16 June 2013 at 12:04

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Keep her in the deck and try it out, that's the best way to see if there are cards that you don't like or never are able to play.
Let's do a little calculation: Chandra costs cc6, so I would say that you can play her in T8+.
You can activate her +1 or -2 ability once for sure, your enemy can't do something against that (As long as he wont counter the Chandra spell). So yo get to discard the enemys hand and draw 3 cards or 4dmg for 6 mana for sure.
Planeswalkers are the best targets to attack that there are in the whole game, so your enemy will do what he can to kill your Chandra. Normally you don't have enough creatures and simply don't want to waste your spell on enemy creatures, so She will have gone the next turn.
What did she then ultimately do? Discard the enemys hand and draw 3 cards or 4dmg on your enemy, and bought you a turn. Not really good for a cc6 which is normally supposed to win the game.

0
Posted 16 June 2013 at 13:03

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if she survives you could deal hundreds of damage but yea i guess its not that good. well it is a planeswalker

0
Posted 16 June 2013 at 13:06

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I've changed it! :)

1
Posted 16 June 2013 at 13:18

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Hows This Now?

1
Posted 17 June 2013 at 06:58

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put vexin devil and guide in main at the place of cynder and guttersnipe. then you could put better spells than javelin and burst (magma jet, shard volley, searing blaze). then also some accelarators (rite of flame).

1
Posted 17 June 2013 at 08:26

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their hows that?
i put in blazing torch, shrapnel blast vexing and goblin guide. i may ad goblin grenade.

0
Posted 17 June 2013 at 09:45

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I changed a bit more. What do you think?

1
Posted 17 June 2013 at 09:56

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With so many cc1 spells you can think of reducing the number of mountains to 18. But you'll have to test this carefully.

0
Posted 18 June 2013 at 09:11

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hrm i'll see but it can get risky!

0
Posted 19 June 2013 at 06:45

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It's worth a try. I'm using 16 Lands in my burndeck ;)
http://www.mtgvault.com/muktol/decks/r-burn/

0
Posted 19 June 2013 at 07:59

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