Damia EDH need help!

by heatwave2010 on 25 March 2012

Main Deck (99 cards)

Sideboard (1 card)

Creatures (1)

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Deck Description

still a work in progress so any suggestion is welcome!

this will only be used in multi-player with friends. we play casually everyday.

most of the cards here i still have to get so if you find something i should replace with a better option, let me know!

Deck Tags

  • EDH

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 2,010 times.

Mana Curve

Mana Symbol Occurrence

03136022

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Damia EDH need help!

Capsize is great.

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Posted 25 March 2012 at 06:53

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hmm, i'll add it in replacing bone to ash, thanks!

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Posted 25 March 2012 at 12:52

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what exactly is the central theme of your deck? i see that you run alot of control, but the you have brawn and vengevine, also with that much card-draw, running an eldrazi titan (other then emrakul) would probably be a good idea for graveyard cycling as well as a big nasty late game. running the blue reflection from lorwyn block that doubles all draw would be good too, and praetor's council never hurts with that much discard I'm sure you do. life from the loam, (i think) to get land that you discard or that gets destroyed to increase hand size or regain utility could be good. as for creature choice, I'm utterly confused. also, with the amount of beautiful G/B removal out there, i can hardly think of a time when turn to frog would be more useful than hard removal. I'd recommend replacing it with maelstrum pulse, and running acidic slime as well. i run GWU jenara EDH, and it operates probably quite similar with control/aggro duality, W and B are both very similar removal colors, I'd suggest checking it out to see if you get any ideas for integrating it with U/G. also, lifes finale and black sun's zenith are both things to think about for mass removal. green sun's zenith is good as well for grabbing a tucked general or a needed creature. maze of ith is a must, and i recommend tolaria west as well.

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Posted 30 March 2012 at 03:00

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The theme of the deck is centered around Damia's ability to refill my hand up to 7 cards.

I will tell you now that this deck is the type of deck that will draw alot of hate from your opponents.

you might as why, and the reason is simple. Damia's card advantage.

For this reason, it is normal that your opponent will try their best to get rid of Damia. This is why alot of counter spells are included in this deck and also alot of protection artifacts and utility monsters that are scary by themselves.

For example, Azusa is on the field. She's not a threat late game, but think about this. you have Urborg on the field and cabal coffers plus a simic growth in hand. then you tap cabal coffers for the mana and use it to summon for example, Phage. (counter whatever your opponent throws at it.) here's the fun part, you play simic growth targeting cabal back to your hand, then playing cabal coffers again for more mana. this is why people will try and get rid of azusa if they dont know your deck yet.

phage is obvious. you play it, put swiftboots on it, put whispersilk cloak and attack for the win.

this deck is nearly unbeatable with a decent start even if 3 players are focusing you down.

trick is to be stealthy and scheme. try to make allies before you start throwing down your aces.

so obviously don't play things that makes you an immediate threat to everyone and you will be safe :D

P.S. I've updated the deck to look more like what it is currently. just need a demonic tutor, urborg and cabal coffers..

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Posted 31 March 2012 at 03:43

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looks better, there is still some choices that have me confused though, why do you run disentomb when you can run all the green recovery spells like eternal witness, or if you don't want creatures, try regrowth. also, once again, with the wonderful black removal, i have a hard time seeing plunge as a preferred spell.
also, as i was saying, you definitely should run an eldrazi titan, you discard so much, I'm curious how often you have decked yourself before you can win. running some stuff that benefits off of card draw and larg hands could really help, although I'm not all that familiar with what is out there to do that, I'm pretty sure that theres at least a card with something like "whenever you draw a card, gain a life" thought reflection again comes to mind as a good card for you, and running lord of extinction could get interesting as a late game with your massive graveyard. my point is that your deck seems to jump all over the place, card advantage is great, but if you have 5 cards but no answer for the one card they have that is about to slaughter you, say, ulamog, then your still going to lose. i understand the underdog tactic, but i am trying to see how you can turn things around in your favor, for example, in my Bant EDH where i do the same thing, i run lots of life link equipment to make a massive comeback late game. as it is it seems like your resources will be drastically drained by that point. what i'm getting at is you need a big play, things like yawgmoth's will and praetor's council would help, but i can't see how you pull off a victory once someone has set themselves up to be a threat to the entire table. oh, and BTW, i think iso scepter is banned.

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Posted 29 April 2012 at 04:08

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